2 [HAIFU] Soft_and_Cute Members 10 posts 12,586 battles Report post #1 Posted September 7, 2017 The game currently seems to not take in to account the -3% camo bonus from paints as part of the concealment level, but only in battle, and it seems to affect all classes. I'm assuming this is a bug related to the smoke changes but have yet to see anyone else bring it up. 1 Share this post Link to post Share on other sites
193 Cognitive_Dissonance Members 575 posts 3,075 battles Report post #2 Posted September 7, 2017 You have a captain with Concealment researched? If I am reading that right, those are all high point captains. Share this post Link to post Share on other sites
2 [HAIFU] Soft_and_Cute Members 10 posts 12,586 battles Report post #3 Posted September 7, 2017 21 minutes ago, SmirkingGerbil said: You have a captain with Concealment researched? If I am reading that right, those are all high point captains. Both destroyer captains shown are trained for concealment and the ships have the concealment module, the Des Moines is only running the concealment module. Share this post Link to post Share on other sites
6,113 [FOXEH] Umikami Banned 14,364 posts 23,321 battles Report post #4 Posted September 7, 2017 camo; has to be, it's the only thing which would ONLY effect 2%. don't know exactly what it is, but I'd bet it was something to do with camo. (maybe premium vs type 5?) (when you find out please let me know?) Share this post Link to post Share on other sites
193 Cognitive_Dissonance Members 575 posts 3,075 battles Report post #5 Posted September 7, 2017 27 minutes ago, Majestic_Waffle said: Both destroyer captains shown are trained for concealment and the ships have the concealment module, the Des Moines is only running the concealment module. Hmm, yeah that blows that theory out. Can check when I get home to see if I can duplicate inconsistencies. Share this post Link to post Share on other sites
2,197 GhostSwordsman Members 6,589 posts 8,581 battles Report post #6 Posted September 7, 2017 Actually, it's more than likely a numbers thing. If you look on the WoWs wiki, you'll see that each ship has a concealment value listed out to two decimal points. In game, it's only one. So numbers displayed in game are ultimately going to be slightly less accurate. If I had to guess, the formula for the port UI display rounds down, whereas the in-match UI display rounds up, or something silly like that. Taking Shimakaze as and example: On the Wiki, her stock concealment is listed as 7.56km. With camo only, her concealment is 6.5772 (6.6km) With CE(or concealment module) only, her concealment is 6.804 (6.8km) With camo and CE(or concealment module) only, her concealment is 6.55998 (6.6km) With CE and the concealment module only, her concealment is 6.1236 (6.1km) With camo, CE and the concealment module, her concealment is 5.939892 (5.9km) These numbers should round up when displayed in any UI, since the UI only goes out to one decimal place. I've placed the rounded numbers(how they should appear in the game UI) in parentheses. Hmm... actually, looking at the math and what you're numbers are displaying, it looks like the in-match stats may just not be accounting for camouflage. When are you actually getting detected in a match? Is it when you reach the concealment value seen in port, or the value seen in-match? Share this post Link to post Share on other sites
2 [HAIFU] Soft_and_Cute Members 10 posts 12,586 battles Report post #7 Posted September 7, 2017 (edited) 17 minutes ago, GhostSwordsman said: Actually, it's more than likely a numbers thing. If you look on the WoWs wiki, you'll see that each ship has a concealment value listed out to two decimal points. In game, it's only one. So numbers displayed in game are ultimately going to be slightly less accurate. If I had to guess, the formula for the port UI display rounds down, whereas the in-match UI display rounds up, or something silly like that. Taking Shimakaze as and example: On the Wiki, her stock concealment is listed as 7.56km. With camo only, her concealment is 6.5772 (6.6km) With CE(or concealment module) only, her concealment is 6.804 (6.8km) With camo and CE(or concealment module) only, her concealment is 6.55998 (6.6km) With CE and the concealment module only, her concealment is 6.1236 (6.1km) With camo, CE and the concealment module, her concealment is 5.939892 (5.9km) These numbers should round up when displayed in any UI, since the UI only goes out to one decimal place. I've placed the rounded numbers(how they should appear in the game UI) in parentheses. Hmm... actually, looking at the math and what you're numbers are displaying, it looks like the in-match stats may just not be accounting for camouflage. When are you actually getting detected in a match? Is it when you reach the concealment value seen in port, or the value seen in-match? All ships I've tested are getting detected at the distance displayed by the in battle card/circles, for example 6.1 for Shima instead of what should be 5.9 with her current build. Edited September 7, 2017 by Majestic_Waffle Share this post Link to post Share on other sites
1,247 [SCCC] FayFay731 Members 1,137 posts 9,687 battles Report post #8 Posted September 7, 2017 WG secret nerf to ships' concealment? 1 Share this post Link to post Share on other sites
2,894 [HINON] Doomlock [HINON] Wiki Lead, Beta Testers, Privateers 6,801 posts 5,248 battles Report post #9 Posted September 7, 2017 1 hour ago, Majestic_Waffle said: All ships I've tested are getting detected at the distance displayed by the in battle card/circles, for example 6.1 for Shima instead of what should be 5.9 with her current build. Someone in a match earlier on the PT did say something about his Gearing concealment. Share this post Link to post Share on other sites
2 [HAIFU] Soft_and_Cute Members 10 posts 12,586 battles Report post #10 Posted September 7, 2017 5 minutes ago, Doomlock said: Someone in a match earlier on the PT did say something about his Gearing concealment. Gearing was the ship that first made me notice, again running full concealment build. Share this post Link to post Share on other sites
1 [JASH] Saerison Members 22 posts 8,457 battles Report post #11 Posted September 8, 2017 Aye, most of the DD captains I have been playing along side and against over the course of today have indeed noticed and issue with concealment. Everything for DDs appears to be off by .2km. The original poster did a great job illustrating what we are seeing in port and the difference in game, for example, My Z-52 full concealment build in port 6.1km Detect Range, in game, 6.3km Detect range. Not sure if is this an issue due to the smoke changes for when we fire inside of smoke. Share this post Link to post Share on other sites
840 [LOU1] ExploratorOne Members 4,346 posts 14,836 battles Report post #12 Posted September 8, 2017 I noticed the same thing. For example, Fletcher 5.8/port and 6/battle, and Fiji 9.8/port and 10.1/battle. 1 Share this post Link to post Share on other sites
3,198 [WOLF5] AJTP89 Supertester 5,240 posts 4,523 battles Report post #13 Posted September 8, 2017 I'm going to bump this. It's definitely not taking the camo into account. Minotaur full concealment in port: 8.9km. Marker in game is 9.1, and that's when I get detected. Hopefully gets ironed out before the patch goes live. 1 Share this post Link to post Share on other sites