10,399 [BLNCE] Taichunger Members 13,459 posts 44,054 battles Report post #1 Posted September 7, 2017 Any advice? Looking at 100K XP just to fit it out completely.... Share this post Link to post Share on other sites
2,894 [HINON] Doomlock [HINON] Wiki Lead, Beta Testers, Privateers 6,801 posts 5,248 battles Report post #2 Posted September 7, 2017 Well, I personally like having the engine upgraded. Getting the speed to get across the battlefield is something that I just like. Then I'd grab hull, for health, AA and rudder. Then the FCS. If you are comfortable with a slower speed, just go for the hull, it's the most expensive and will take the longest. Share this post Link to post Share on other sites
583 QuantumEntropy Beta Testers 4,007 posts 14,539 battles Report post #3 Posted September 7, 2017 Never used the engine or range , i just researched the guns first and hull next then finishing the grind without engine or range mod. Share this post Link to post Share on other sites
26 Tsaron Members 57 posts 13,462 battles Report post #4 Posted September 7, 2017 I have gone with hull, then range. I haven't unlocked engine or guns yet, as I'm on a hard grind to Conq. So far I am liking the ship and will keep her. That being said after I unlock Conq, will upgrade guns, followed by engine. Share this post Link to post Share on other sites
1,092 [TOG] Bill_Halsey Members 4,758 posts 34,564 battles Report post #5 Posted September 8, 2017 I went for guns and engine first. I'm doing the hull now. The super heal allows me to get away from it. Since I tend to play these BB's like large CA's. Now, is a secondary build useful? If the recommended play style is to ambush dd's and CA's, a secondary build would be useful if it's up to 8km. Share this post Link to post Share on other sites
89 [O7] SFNL Members 131 posts 33,922 battles Report post #6 Posted September 16, 2017 I would not do a secondary build...they are pretty unworkable... Share this post Link to post Share on other sites