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DeliciousFart

Help me with the Mahan please

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I suck with this destroyer. The problem is that the concealment is trash, so when uptiered it's very dangerous to contest caps. Yes, it can stealth torp, but seriously these torps are so slow that they tend to be rather situational, i.e. lobbing them down a chokepoint or a predicted avenue of approach. It's also got less speed than the Farragut, and I'm all out of Sierra Mike flags. Right now I have a 14 pt captain and I'm running PM, AR, LS, SE, and CE. Is there anything I can do to up my Mahan game?

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BFT. You absolutely need this on all DDs (save the IJN, although there are some ships) to make your reload lower. 

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My Mahan has PT, LS, DE, BFT, and CE. I push caps, smoke up friendlies, save my self from shells, and pew pew pew. Oh, and torpedo unsuspecting ships. I have a great time with her.

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Mahan is severely gimped by her detection, even though I have 200+% dmg in her, I can't get it above 50% WR.  

 

But here's my take on this hilarious boat: Use her torps often, you can even wiggle to drop off all 12 sometimes. 

 

Most important, don't be the 1st one into the cap.  Be the 2nd one. Always have someone in front of you. Also, Mahan kills DDs quite well. 

Fire from your smoke.  Guns are good, smoke is good.  Plan your angle. 

 

You need SE for the Benson and Fletcher.  BFT is okay after that.  But I might highly consider TAE also. 

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I feel the Mahan is the lowest point in the US DD line.  I hated the thing.

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12 minutes ago, Stampz said:

I feel the Mahan is the lowest point in the US DD line.  I hated the thing.

 

I disliked Nicholas more to be honest.

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Mayan has always been the FreeXP boat. 

 

I ground through it back back when it only had 6.4k torps. 

 

When bottom tier you at best can only fight delaying actions. Support the stealthier DDs and stay alive until late game. 

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12 minutes ago, Stampz said:

I feel the Mahan is the lowest point in the US DD line.  I hated the thing.

I went and got pizza when I unlocked the Benson. 

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She's hilarious when top tier. She does struggle a bit when bottom tier because no access to concealment mod. But I had fun with her.

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I like the Mahan, while gimped from concealment, it is a very capable ship, very flexible with a good torp punch.

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58 minutes ago, DeliciousFart said:

I suck with this destroyer. The problem is that the concealment is trash, so when uptiered it's very dangerous to contest caps. Yes, it can stealth torp, but seriously these torps are so slow that they tend to be rather situational, i.e. lobbing them down a chokepoint or a predicted avenue of approach. It's also got less speed than the Farragut, and I'm all out of Sierra Mike flags. Right now I have a 14 pt captain and I'm running PM, AR, LS, SE, and CE. Is there anything I can do to up my Mahan game?

 

I've played quite a bit of the Mahan (with the same build you're using) & you're right that the concealment & torp speeds can be a challenge, especially when uptiered.  I also use her torps for area denial & chokepoint luck chucking.

 

One thing I also do is, the 3 torp launchers allow me to play her like a lower stealth Fubuki w/ an extra torp per launcher.  I send 1 spread along the projected path of a target, the quickly flip the ship & send the other two launchers at the 1 or 2 anticipated reaction paths of the target when he sees my 1st spread.  It works really well if you have the target somewhat boxed so there's only 1 direction the target is likely to move, then you can really deal damage w/ the 2 launcher spread.  Even BBs w/ situational awareness have a hard time coming away from this w/ no damage.

Edited by hangglide42

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1 hour ago, DeliciousFart said:

I suck with this destroyer. The problem is that the concealment is trash, so when uptiered it's very dangerous to contest caps. Yes, it can stealth torp, but seriously these torps are so slow that they tend to be rather situational, i.e. lobbing them down a chokepoint or a predicted avenue of approach. It's also got less speed than the Farragut, and I'm all out of Sierra Mike flags. Right now I have a 14 pt captain and I'm running PM, AR, LS, SE, and CE. Is there anything I can do to up my Mahan game?

A question about your skills, why Preventative Maintenance and Adrenaline Rush?

I would think in a DD you would use Priority Target and Last Stand for Tier 1 and 2.

I would think that the ship modules are so fragile that PM is useless and if your HP are getting low enough for AR to start to help, you aren't going to be around long enough to utilize it. One seems useless and the other so situational as to be useless.

Just my thoughts on it.

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3 minutes ago, _cthulhu_ said:

A question about your skills, why Preventative Maintenance and Adrenaline Rush?

I would think in a DD you would use Priority Target and Last Stand for Tier 1 and 2.

I would think that the ship modules are so fragile that PM is useless and if your HP are getting low enough for AR to start to help, you aren't going to be around long enough to utilize it. One seems useless and the other so situational as to be useless.

Just my thoughts on it.

It's for gunfighting other DDs.

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I like Mahan, its a good DD when top tier. But as OP said its very bad when botton tier, some DDs have a 1 km concealment over you. When im against T8/9 im never the first to get into a cap, i stay behind a ally DD and help him. 

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29 minutes ago, DeliciousFart said:

It's for gunfighting other DDs.

PT is pretty much a needed, even then as it gives you a clear idea when you scoot and when you don't.

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29 minutes ago, DeliciousFart said:

It's for gunfighting other DDs.

I wouldn't think the Mahan is a good dogfighter, you are outspotted and that means you don't get the first shot off and are reacting to being spotted first which also hinders its performance.

How is that working for you?

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Well the final build with a 19 pt captain is supposed to be PM, LS, AR, SE, SI, CE, and RPF. RPF is something that came in handy during the last ranked season, but for random games it may not be as useful.

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I used her as the 2nd DD into the fight when possible. I usually div'd up with her and had Cruiser or DD support close. Her MM isn't that bad though, being a 7, and thankfully the Benson can handle most situations at 8.

 

She can really be summed up as "almost good enough." Her torps and concealment just make her a bit frustrating to play and she requires Zen like forsight to use her torpedoes reliably. 

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1 hour ago, _cthulhu_ said:

A question about your skills, why Preventative Maintenance and Adrenaline Rush?

I would think in a DD you would use Priority Target and Last Stand for Tier 1 and 2.

I would think that the ship modules are so fragile that PM is useless and if your HP are getting low enough for AR to start to help, you aren't going to be around long enough to utilize it. One seems useless and the other so situational as to be useless.

Just my thoughts on it.

I personally use PT and not PM. It's a personal choice. 

 

AR is fantastic. If you get away on low health in something like a Fletcher torp build you get within spotting distance of a 60 second reload on torps. 

 

Udaloi or Khab with AR are great as well. 

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 I did a grind through Mahan a couple of months ago and found the ship to be a huge upgrade over the Farragut, and a very strong T7 in general. Assess the situation with the enemy DDs at the start and see where, how, and how you can be an influence. Being aggressive very early can often be a mistake that will cripple you for the rest of the match but it can also be a blessing. Smoke yourself + some ally ship(s) and blast away. Torpedoes are just proper. I found BFT + DE to be more valuable than AR + SE shenanigans. Losing HP with this ship to boost your reload is not the way to go.

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I was gonna save up my freexp and just pass through the rest of mahan and all of benson, lol.   I feel like my sims replaces both of them. 

 

 

 

 

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Much of its negative rep comes from when it had 6.4km torpedoes as the top torps. 

 

That was a true POS. No stealth torping, bad stealth, and bad maneuvering. 

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