86 [44MAG] Sisyphus_ii Members 124 posts Report post #1 Posted September 6, 2017 Suggest; the new ship main gun firing graphic ,when it stops then detection ends Share this post Link to post Share on other sites
2,894 [HINON] Doomlock [HINON] Wiki Lead, Beta Testers, Privateers 6,801 posts 5,248 battles Report post #2 Posted September 6, 2017 The detection would only last two seconds. Way too short a time to get accurate fire off. Share this post Link to post Share on other sites
227 devastator5000 Members 1,719 posts 4,106 battles Report post #3 Posted September 6, 2017 (edited) 47 minutes ago, Cpt_Kidd_ said: Suggest; the new ship main gun firing graphic ,when it stops then detection ends Hahahaha Spoiler Edited September 6, 2017 by devastator5000 Share this post Link to post Share on other sites
6,113 [FOXEH] Umikami Banned 14,364 posts 23,321 battles Report post #4 Posted September 6, 2017 1 hour ago, Doomlock said: Way too short a time to get accurate fire off. and this is a problem how? Share this post Link to post Share on other sites
86 [44MAG] Sisyphus_ii Members 124 posts Report post #5 Posted September 8, 2017 20 second is too long, but 2 sec too short , make graphic last longer my be with ship outlined in front of after glow effect Share this post Link to post Share on other sites
1,000 [HINON] Carrier_Lexington [HINON] Members 4,023 posts 5,027 battles Report post #6 Posted September 8, 2017 On 9/6/2017 at 1:30 PM, Umikami said: and this is a problem how? World of Blinky ships Share this post Link to post Share on other sites
6,113 [FOXEH] Umikami Banned 14,364 posts 23,321 battles Report post #7 Posted September 8, 2017 4 minutes ago, Carrier_Lexington said: World of Blinky ships and again, where is the problem; we have ships blinking in and out of detection constantly now. There are a continually growing number of posts about them, mainly because players don't, or won't, understand the mechanics of detection. So why should a ship with 76 mm guns be seen for the same amount of time after firing as a ship with 460 mm guns? Share this post Link to post Share on other sites
1,000 [HINON] Carrier_Lexington [HINON] Members 4,023 posts 5,027 battles Report post #8 Posted September 8, 2017 Just now, Umikami said: So why should a ship with 76 mm guns be seen for the same amount of time after firing as a ship with 460 mm guns? I have always argued that bloom duration should be based on gun caliber. All I'm saying is that a 2 second detection time is far too low. Share this post Link to post Share on other sites
6,113 [FOXEH] Umikami Banned 14,364 posts 23,321 battles Report post #9 Posted September 8, 2017 2 minutes ago, Carrier_Lexington said: I have always argued that bloom duration should be based on gun caliber. All I'm saying is that a 2 second detection time is far too low. months ago (and I mean that literally), a suggestion for changing detection values based on gun caliber was put forward; For any gun in the game, take it's caliber in MM, and divide by 20. A 76 mm gun would then be visible for 3.8 seconds. (Smith, Tachibana) A 107 mm gun would then be visible for 5.35 seconds. A 120 mm gun would then be visible for 6.0 seconds. (Wakatake, Clemson, Akizuki) A 127 mm gun would then be visible for 6.35 seconds. (USN DD's tier 5 and above) A 130 mm gun would then be visible for 6.5 seconds. (All Russian DD's) A 150 mm gun would then be visible for 7.5 seconds. A 152 mm gun would then be visible for 7.6 seconds. A 155 mm gun would then be visible for 7.75 seconds. A 460 mm gun would then be visible for 23 seconds. (Yamato) You get the idea. WoW's response was they didn't want ships blinking in and out of detection. (and what do we have now?) Share this post Link to post Share on other sites
1,148 [NDA] kerensky914 Supertester 3,926 posts 2,681 battles Report post #10 Posted September 8, 2017 2 hours ago, Umikami said: months ago (and I mean that literally), a suggestion for changing detection values based on gun caliber was put forward; For any gun in the game, take it's caliber in MM, and divide by 20. ... WoW's response was they didn't want ships blinking in and out of detection. (and what do we have now?) So divide by 10 instead, and cap it at 20 seconds. Or whatever. Just make it a range from 10 sec to 20 sec. I mean, I'm a BB main, but c'mon, throw DDs a bone or somethin'. Share this post Link to post Share on other sites
99 Battleship_Yamashiro Beta Testers 188 posts 6,316 battles Report post #11 Posted September 9, 2017 >We dont want ships blinking in and out of detection Removed Stealth firing >Added a mechanic that promotes ships blinking in and out of detection. What??? Share this post Link to post Share on other sites
0 [RF6] xwing2208 Members 11 posts 2,174 battles Report post #12 Posted September 13, 2017 (edited) I mean as much as I would like to play destroyers more I generally speaking don't cause of the long [edited] "vanish" that occurs now, but the 2 seconds is a little low... Destroyer hassling is uh... something I'd rather remain gone. Edited September 13, 2017 by xwing2208 Share this post Link to post Share on other sites