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Cpt_Kidd_

smoke changes use the new firing graphic instead of 20s

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The detection would only last two seconds. Way too short a time to get accurate fire off.

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47 minutes ago, Cpt_Kidd_ said:

Suggest; the new ship main gun firing graphic ,when it stops then detection ends

 

Hahahaha

Spoiler

no-rage-face.png

 

Edited by devastator5000

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1 hour ago, Doomlock said:

Way too short a time to get accurate fire off.

and this is a problem how?

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20 second is too long, but 2 sec too short , make graphic last longer my be with ship outlined in front of after glow effect

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4 minutes ago, Carrier_Lexington said:

World of Blinky ships

and again, where is the problem; we have ships blinking in and out of detection constantly now.

There are a continually growing number of posts about them, mainly because players don't, or won't, understand the mechanics of detection.

So why should a ship with 76 mm guns be seen for the same amount of time after firing as a ship with 460 mm guns?

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Just now, Umikami said:

So why should a ship with 76 mm guns be seen for the same amount of time after firing as a ship with 460 mm guns?

I have always argued that bloom duration should be based on gun caliber. All I'm saying is that a 2 second detection time is far too low.

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2 minutes ago, Carrier_Lexington said:

I have always argued that bloom duration should be based on gun caliber. All I'm saying is that a 2 second detection time is far too low.

months ago (and I mean that literally), a suggestion for changing detection values based on gun caliber was put forward;

For any gun in the game, take it's caliber in MM, and divide by 20.

A 76 mm gun would then be visible for 3.8 seconds. (Smith, Tachibana)

A 107 mm gun would then be visible for 5.35 seconds.

A 120 mm gun would then be visible for 6.0 seconds. (Wakatake, Clemson, Akizuki)

A 127 mm gun would then be visible for 6.35 seconds. (USN DD's tier 5 and above)

A 130 mm gun would then be visible for 6.5 seconds. (All Russian DD's)

A 150 mm gun would then be visible for 7.5 seconds.

A 152 mm gun would then be visible for 7.6 seconds.

A 155 mm gun would then be visible for 7.75 seconds.

A 460 mm gun would then be visible for 23 seconds. (Yamato)

You get the idea.

WoW's response was they didn't want ships blinking in and out of detection.

 

(and what do we have now?)

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2 hours ago, Umikami said:

months ago (and I mean that literally), a suggestion for changing detection values based on gun caliber was put forward;  For any gun in the game, take it's caliber in MM, and divide by 20.

...  WoW's response was they didn't want ships blinking in and out of detection.  (and what do we have now?)

So divide by 10 instead, and cap it at 20 seconds.  Or whatever.  Just make it a range from 10 sec to 20 sec.  I mean, I'm a BB main, but c'mon, throw DDs a bone or somethin'.

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I mean as much as I would like to play destroyers more I generally speaking don't cause of the long [edited] "vanish" that occurs now, but the 2 seconds is a little low... Destroyer hassling is uh... something I'd rather remain gone. 

Edited by xwing2208

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