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Graf Zeppelin Testing Invitations

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"Good day, everyone!

We're sending in-game test invitations to all Graf Zeppelin owners. The invitation will pop up as soon as you log in and enter the port. You need to accept it if you want to be included in all future Graf Zeppelin tests.

If you missed (closed) the invitation, we will send you one more a bit later - just in case you did it accidentally. If you don't want to participate in the test, please open and specifically decline the invite: we won't bother you anymore.

Thanks, and see you soon!"

https://www.facebook.com/wowsgraf/

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2 minutes ago, nuttybiscuit said:

already? damn, still waiting for mine, not jealous, really...

I haven't checked my port - I'm referring to the idea, I'm in, I will join, lol.

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I find GZ herself to be quite nice.  It is solely her planes that are the issue here, primarily her fighters.  The first two things they NEED to do is Buff her fighters in some way, and sencond, fix the delay with her AP bombers.  A secondary is the inclusion of TB's.

 

This may or may not make sense, but I noticed her AP bombers act like TB's.  Both go in, make their drop, then fly away; which after a few moments, their drop "arms".  The differences is that it takes a couple of seconds longer for the AP bombs to "arm", and that it's at hit when they do.  Also, your AP bombers cannot immediately fly home after making a drop, like TB's can (shift F after setting up bombing run).  They execute the attack pattern in it's fullest.  It honestly looks like, when they took the TB's away, they really didn't.  They just swapped the ords type from torpedo to bomb, and left the TB attack run in instead of switching it to a DB attack run.

 

Doubt I will be of much help, seeing as I only use CV's in Co-Op and Scenario's (which I cannot use GZ since she's T8), so it would be pointless for me to accept.  I just hope I can keep using her regardless (and of course get that neat camo later :Smile_Default:), because I do intend to keep using her.:Smile_great:

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22 minutes ago, Volron said:

I find GZ herself to be quite nice.  It is solely her planes that are the issue here, primarily her fighters.  The first two things they NEED to do is Buff her fighters in some way, and sencond, fix the delay with her AP bombers.  A secondary is the inclusion of TB's.

 

This may or may not make sense, but I noticed her AP bombers act like TB's.  Both go in, make their drop, then fly away; which after a few moments, their drop "arms".  The differences is that it takes a couple of seconds longer for the AP bombs to "arm", and that it's at hit when they do.  Also, your AP bombers cannot immediately fly home after making a drop, like TB's can (shift F after setting up bombing run).  They execute the attack pattern in it's fullest.  It honestly looks like, when they took the TB's away, they really didn't.  They just swapped the ords type from torpedo to bomb, and left the TB attack run in instead of switching it to a DB attack run.

 

Doubt I will be of much help, seeing as I only use CV's in Co-Op and Scenario's (which I cannot use GZ since she's T8), so it would be pointless for me to accept.  I just hope I can keep using her regardless (and of course get that neat camo later :Smile_Default:), because I do intend to keep using her.:Smile_great:

 

You might be surprised, you really can't test the fighters, as it's mirror match making, but you will have consistent targets for the strike aircraft. Plus you have other CV's to compare her too, under the same conditions.

Edited by SgtBeltfed

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I said I would help but I highly doubt it worked at all in any shape or form. Sucked if I wasn't included at all I would also be extremely angry

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I accepted mine. This is gunna be good

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Not sure how tough to program strafe attack on surface ships but the Stuka variant with 20mm cannons would be fun against DDs or CAs.

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29 minutes ago, tacdocky said:

Not sure how tough to program strafe attack on surface ships but the Stuka variant with 20mm cannons would be fun against DDs or CAs.

We can already strafe ships with fighters, thoughI never find it worthwhile. (Isn't strafing suppsoed to suppress AA?)

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