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awiggin

A new breed?

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So, we have a new influx of players, but it seems like we have an inordinate number of them who have been sold on the idea that they must reach Tier 10 as quickly as possible,

There are always wallet warriors, but it seems like the new players are nothing but. Day after day I see silly questions from players in top tier ships, or players trolling others, only to realize that the player has less than 1000 battles.

Is this the new norm? :cap_hmm:

I'm sure this is good for WG's bottom line, but is it good for the game?

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13 minutes ago, Montana_Prussian said:

A lot of folks also free xp'd to  T10 RN BBs as well. What fun is that?

Fun to play OP ships before the nerf hammer strikes. 

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This is all a result of the instant gratification generation.  Although it blows my mind.  I wish I had money to blow on a game like this.  While yes I do buy premiums but that's far and few, but to spend the amount of money needed to free xp something with having less than 1000 battles?  That's crazy.

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Nope, not a new breed. I've been here since mid-ish CBT. o3o

 

The only difference is I know roughly what the hell I'm doing. Sometimes. Kinda. =w=

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It's really disheartening seeing players with 30% win rates and 10k average damage in a tier 10 destroyer.  That said, I guess it's on all of us to teach them what to do.  It's hard, though -you show them where they screwed up, and a lot of times the response is "F off" rather than being interested in improving.  Either way, this is a large part of why I enjoy Tier 7 the most!

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The change to mid tier matchmaking and the greatly reduced cost in sailing tier 9 and 10 ships has pushed the player base to the top tiers. Now, as a general rule, you end up tiered up 80% of the time once you get to tier 5 and beyond. So lots of players rush to the top so as to finally be consistently top tier. And Wargaming makes a TON of money from people free XPing their way there. Including from me, lol.

 

But yeah, this is why you see potatoes in tier 10 matches. Because they don't want to be the bottom-potato ;)

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16 minutes ago, Ghost_Raven75 said:

This is all a result of the instant gratification generation.  Although it blows my mind.  I wish I had money to blow on a game like this.  While yes I do buy premiums but that's far and few, but to spend the amount of money needed to free xp something with having less than 1000 battles?  That's crazy.

 

This. I admit, my generation started getting like that but :etc_swear: me these kids are that much worse. On this forum "wheres this ship/line, testers have it give now", youtube watching DBZ/Hellsing Abridged and Young Justice abridged "Wheres the next episode" 3 days later, other games "help me speed grind to x". The ONE  time I've done that was starting an MMO year or two after friends and more they just helped burn it to get me to the same content as them to do stuff together, not for the sake of "hurr durr done fast I are best". 

 

Kids seriously need to be educated in patience and how things are made. Cripes, I remember having to explain to a kid my age the reason he had to wait about 10 minutes on a pizza because that's how long it takes between, depending on pie maker, 1-2 minutes tops to make it, 6-8 to run through the oven, and about a minute to pull, box, cut the thing, close box, and call it as up.

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Some players think T10 is the goal, and drive as a fast as they can to get there...with predictable results.  For others (myself included)...it's the climb.

 

  

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37 minutes ago, Kitsunelegend said:

Nope, not a new breed. I've been here since mid-ish CBT. o3o

 

The only difference is I know roughly what the hell I'm doing. Sometimes. Kinda. =w=

 

I've got about 1000 battles in random also, and I'm sticking with tiers 5/6/7.  You really wouldn't want me in a Tier 10 battle.  Even I know how badly that would go.  Admittedly Teir 5 is not in a good place with MM right now, but there is still some fun to be when you find yourself bottom tier (although that happens a little too often).  You play a little more carefully, and keep your friends close by, don't go solo.  I'm still learning what I'm doing. 

Edited by 1dennistt
realized it show both random and coop battles in total.

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49 minutes ago, _Fantomex_ said:

Fun to play OP ships before the nerf hammer strikes. 

^ That

 

1 hour ago, Montana_Prussian said:

A lot of folks also free xp'd to  T10 RN BBs as well. What fun is that?

 

 Being top tier is always fun too! :Smile-_tongue:

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53 minutes ago, _Fantomex_ said:

Fun to play OP ships before the nerf hammer strikes. 

You're kidding yourself with this.

 

WG will never seriously nerf battleships. Their balance decisions always revolve around maintaining battleships as a status quo and nerfing everything around them.

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Think there is some merit to the thought that the MM changes do push people to try to run up the tech tree.  Tier 5 through 8 being constantly tiered up, why not try to push up as quickly as possible.  For the most part tier 9 and 10 are better.  If you earned a Bismarck in the missions, shortened the jump considerably.  Given my experience, I was a terrible teammate before I figured things out, took a couple of thousand games (guess I am a bit slow) and to determine what ships/lines work for you.  

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People assume that this is an MMORPG  rather than an MMO and as such accelerate to T10 to play "end game" except there is no "end game" theres just more of the same.

M

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I'm just trying to figure out who gets to set the standard for how people choose to play video games? 

 

Honestly, my main concern is that my team mates do not try to purposely kill me. Whether or not someone buys their way to the top or not doesn't matter to me, as I think it should matter to no one else either. 

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I don't think it is "a new breed." The game is a couple years old now. More players will be playing high-tier matches. And a lot of them will be terrible, never really having committed themselves to trying to get better. In my opinion, that is the case in most online games. When the "best" ships are Tier X, that will be enough to drive many players to rush toward it, an emotional and self-esteem boost the reward no matter their win percentage. From a business standpoint, I can see how that might be a good thing for the bottom line at WG. More high-tier premiums being sold. More premium time being sold. More consumables being sold.

 

There might also be a marketing component. Where are WG advertising their game? Are they drawing players from other games where there is a hierarchical system with something equivalent to "Tier X" being the goal of the game? There are plenty of games where everything short of the highest tier(s) is just a grind toward the reward of playing the "real game" once the highest levels/tiers are reached. Could be a transfer of players with that mindset.

 

Respects,

 

Am

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This is a self healing problem.  Most will become frustrated that they keep getting deleted even though they bought what they thought was "Pay to Win" ships and leave.

 

The rest will adapt and get better.

 

Lather, rinse, repeat.

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1 hour ago, Ghost_Raven75 said:

This is all a result of the instant gratification generation.  Although it blows my mind.  I wish I had money to blow on a game like this.  While yes I do buy premiums but that's far and few, but to spend the amount of money needed to free xp something with having less than 1000 battles?  That's crazy.

 

Maybe let's not insult an entire generation (or two, depending on how you count)? Mkay thanks.

 

I do get why people skip entire lines for money, but it's merely a product of the system that WG set up. They proactively encourage players to do so by dangling better ships in front of them in uptiered games. Of course, being as it is, those same ships are weaker than the next bunch up the tiers, until you reach the top. It's only fair that some people overlook what they are being set up to overlook: you'll be sealclubbed at any and all tiers unless you play more to level up your own skill as a player...

 

What bothers me more is that this tendency is contributing to the fact that tier 8 and 9 have become quite close to unplayable, being uptiered every time.

Edited by gurudennis

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After Britain won (lost) the Crimean War, they looked very closely at the training of it's officer corps.

Seems one only needed to BUY an appointment or commission to be an officer in the British Army at the time.  Military academies were pretty much a social joke where one learned dancing and courtesy.

When these men were confronted with the reality, blood, guts, and slogging through mud of the quickly evolving nature of industrial warfare...  they failed, and failed very badly.

It was a scandal.  There were riots in Trafalgar Square.  The Prime Minister was fired.

And so these purchased commissions were abolished with great prejudice in the British military.  And they remember the 'Charge of the Light Brigade' so this never happens again.

..

But here???   Commissions for sale !!! 

"I want a Yamato"

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1 hour ago, Lord_Zath said:

It's really disheartening seeing players with 30% win rates and 10k average damage in a tier 10 destroyer.  That said, I guess it's on all of us to teach them what to do.  It's hard, though -you show them where they screwed up, and a lot of times the response is "F off" rather than being interested in improving.  Either way, this is a large part of why I enjoy Tier 7 the most!

 

I have under 1k games (more if you include beta), I'd like to think I'm not a complete potatoe, but I'm always open to advice when people provide it in games. 

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8 minutes ago, JCC45 said:

This is a self healing problem.  Most will become frustrated that they keep getting deleted even though they bought what they thought was "Pay to Win" ships and leave.

 

The rest will adapt and get better.

 

Lather, rinse, repeat.

That's not a good way to grow a games number. 

 

This isn't survival of the fittest.

 

In order to keep people playing you have to help them get better, so that they want to keep playing.

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