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AJTP89

Speed Indicator for Targeted Ship.

Should There be a Speed Indicator for a Locked Target?  

81 members have voted

  1. 1. Target Speed Indicator

    • Yes, target speed would be useful, but not game-breaking
      22
    • throttle setting is enough, exact speed is too much
      9
    • No, learn to aim noob
      45
    • No way, the torpedo lead indicator is already game-breaking
      5

34 comments in this topic

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I suggest you read the post before voting.

 

So I often have trouble determining the speed of a ship, especially at long distance. Basically you can see stopped, forward, and reverse. But you have no idea whether someone is going full ahead, or only 1/4. Thus it can take several shots to determine speed (I'm not talking about lead, that's different). So, what if you could see the speed of the target you were aiming at? That way, you could know what speed you had to estimate lead for. I don't think this would be game breaking, as it wouldn't tell you where to aim, but give you a bit more than the funnel smoke to base lead off of. Also, changing speed constantly and turning would still work. Basically this would help hit that BB at the back, whose going between 1/4 and 1/2.

Before you cruiser players go nuts, remember that this is already in the game in the form of the torpedo lead indicator on ships so equipped. This gives torpedo ships a slight advantage, they can tell whether that guy is at full speed, or just creeping along. This would basically give that to everyone.

Also, it is historically accurate. Speed is pretty important for calculating firing solutions. And if our radar can go through islands, it should be able to give us a target speed.

 

OK, so maybe exact speed is too much. How about the current throttle setting of the target is displayed? That way, we know about how fast they're going. This is actually all one needs, because unless you're a math whiz and using shell velocity, drag, range, and speed to calculate lead perfectly, you usually just need to know whether they're charging in or reversing.

 

Now, does the game need this right now? No. But it would be nice to have, and not that hard. What do you guys think?

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This is a horrible idea. Right now the ships equipped with torpedo's do have a slight advantage because they can see somewhat an indication of speed. But if you gave everyone this indication it will take away one of the key aspects of the game and that is speed control.

Just because some of the ships in game have torpedo's and can see this indication does not mean everyone should have it. IMO this will be a very bad thing implemented.

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No. Guesstimating the target's speed is part of becoming good at aiming, and asking for it to be displayed is venturing dangerously close to wanting aim assist indicator cheats.

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If you look at the smoke coming out of the ship, you can estimate what engine speed they are using. Smoke that is almost flat towards the stern is Full, and other smoke angles correspond to the other settings.

Here is a better explanation:

 

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I don't think it would be game breaking but it would make aiming more accessible. However, I do not think it is necessary and would not want this to be a priority for the devs.

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Yeah, this about what I thought. I think it's really useful only occasionally. The smoke is, a little iffy. I tend to judge speed by relative objects. But do think @Lert is right, it's dangerously close to aimbots, in fact, theoretically with the real-time speed, you could lead perfectly.

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2 minutes ago, TheHolySpork said:

I don't think it would be game breaking but it would make aiming more accessible. However, I do not think it is necessary and would not want this to be a priority for the devs.

This, I don't think it's a necessity right now, but it's a interesting idea that occurred to me so I thought I would see what others thought.

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17 minutes ago, Poxo234 said:

This is a horrible idea. Right now the ships equipped with torpedo's do have a slight advantage because they can see somewhat an indication of speed. But if you gave everyone this indication it will take away one of the key aspects of the game and that is speed control.

Just because some of the ships in game have torpedo's and can see this indication does not mean everyone should have it. IMO this will be a very bad thing implemented.

Key thing about the torpedo indicator is that even the 'fast' torps have speeds in nautical miles per hour, not 100s of feet per second.  

So, giving an indication where to aim a torpedo salvo that won't arrive for another minute or two or three is one thing.   I use the torp guide as exactly that...a guide to where to fire the torps, taking into account where I think the target may turn, or even send a set on the 'guide', and then another set with a slight delay set to catch the target after it turns in reaction to the second set.

 

Giving a pointer to where a salvo will land a few seconds later is a beast of a completely different nature; i.e. an aimbot.

 

Learn to shoot your guns and estimate lead properly.  Don't ask the game to do it for you.

Edited by mavfin87

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Am i wrong or isn't the "throttle setting indicator" already in game?

Smoke above the ship or the LEGAL mod in the Aslain-pack named "running lights"?

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Not having a speed indicator for ships is fine in my opinion, sure players at the start might have some trouble but after a while getting a feel for a ships speed and what distance to aim is almost second nature to some of us.

 

IMO, if you put enough time into this game a speed indicator would just add to screen clutter for some of us.

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2 minutes ago, mavfin87 said:

Learn to shoot your guns and estimate lead properly.  Don't ask the game to do it for you.

This^^. It aint that hard to do, it just takes practice.

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No.  Players are spoon-fed too much information in this game as it is.

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Didn't the angle indicator mod also give out target speed?

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The only argument I could see in favor if this is that funnel smoke often doesn't render at long ranges.

 

But for this, the Running Lights mod is all that I think should be implemented as part of the game-- All it does is indicate Forward, Stationary, or Reverse movement on the target with a Red, Purple, or Green dot by the target's name plate, respectively.

 

3 minutes ago, MrDeaf said:

Didn't the angle indicator mod also give out target speed?

 

No. Navigator does not do this.

 

People seem to attribute powers to Navigator that it is simply not capable of providing, in order to justify their irrational hate for something that gives you an easier to read version of it the minimap angle of the targeted ship in relation to yours.

Edited by AraAragami

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13 minutes ago, Kuckoo said:

No.  Players are spoon-fed too much information in this game as it is.

 

 

  ^ This.

 

What's next? The type of ammo the enemy is currently loading indicator? His actual time to load the barrels? Enemies' consumables cooldown indicator?

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5 minutes ago, IronWolfV said:

Read the smoke coming out of the smoke stack.

 

And when the game refuses to render this past 8km on a system more than capable of running Ultra High graphics settings?

 

What's your solution then?

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Just now, AraAragami said:

 

And when the game refuses to render this past 8km on a system more than capable of running Ultra High graphics settings?

 

What's your solution then?

This, often smoke, not to mention smoke angles, are impossible to see, especially at the long ranges where it really matters.

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1 minute ago, AJTP89 said:

This, often smoke, not to mention smoke angles, are impossible to see, especially at the long ranges where it really matters.

 

Hence why I feel like Running Lights is a valid mod.

 

I mean, an actual speed indicator is too much, but Running Lights is just enough.

Edited by AraAragami

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5 minutes ago, AraAragami said:

 

And when the game refuses to render this past 8km on a system more than capable of running Ultra High graphics settings?

 

What's your solution then?

That is your look out. I am running ships on a 4 year old laptop for Pete's sake on cell phone Wi-Fi hotspot and I can see smoke just fine.

 

That is just a sign of "time to get a new laptop". A laptop as good as mine these days is 200-400 bucks.

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I do like the way some mods handle this. A simple colored dot,  one for foward, stopped, and reversing.  No exact speeds and its quite simple.  I myself don't use it but it exists.

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Yeah having to guess is part of the game and gives the player getting shot at a sporting chance to evade fire by altering their speed as well as course changes.

I hate missing shots as much as anyone else, but it is a realistic aspect of WWI and WWII battles to have to try and estimate the speed and course of enemy ships in order to try and hit them with shells. There was no speed indicator that displayed exact speed of enemy warships. They did have some methods of getting general idea of the enemy speed, but certainly not exact and often was most likely estimates.

Best way to hit a ship is pay a little attention to the graph on your targeting hud and adjust your sim based on how far your miss was. Often ships will run at fairly constant speed so that helps somewhat in estimately how far to lead a target.

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For me, this would not be useful at all.  I shoot by feel, and adjust by how fast it appears to be moving.

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8 minutes ago, IronWolfV said:

That is your look out. I am running ships on a 4 year old laptop for Pete's sake on cell phone Wi-Fi hotspot and I can see smoke just fine.

 

That is just a sign of "time to get a new laptop". A laptop as good as mine these days is 200-400 bucks.

 

Do you know what the minimum requirements are to run Doom 2016 on the highest settings without slowdown or stutter?

 

What makes you think that a system capable of that is going to have trouble rendering a game optimized for potatoes like World of Warships?

 

It's a graphical glitch. It's a known graphical glitch that has existed for well over a year. My beast of a desktop is not having problems rendering a minor graphical element in a game that uses 1/10th the power of the game I hand-built it to run flawlessly.

Edited by AraAragami

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