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Aiser50

Two things that I want to bring up.

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1) When playing on a map like "Two Brothers", you either end up with 4 caps to deal with or a base cap. A mistake that gets repeated over and over when playing this map is when the inevitable clueless inexperienced fa**** Says "all go x!!". When everyone goes for the same cap on this map, at least 90% of the time this lack of a strategy results in a loss.... a severe loss. You get flanked from the opposite side and the enemy team ends up with 3 caps. If they don't win via elimination then they win via points. But someone always has to argue me on this.

Why is that this fact is so hard for all of you to understand?

 

2) I have been seeing a lot of players recently with the name "Player_"insert random numbers here" say something like Player_48357287, who are they? These guys are absolutely terrible.

Edited by Aiser50

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1) If you know you can't get a cap, slow the enemy down and reset the cap. Your team on the opposite will eventually flank around and create a crossfire.

2) That's players who start the game without registering then creating a account with that progress they made without registering and never changing their names.

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1) An actual concentrated push by all twelve players on a team should easily be able to stomp a team that split themselves evenly on one cap, and then split or do whatever else afterwards. It's only a lemming train if they get stalled and die in a corner. Splitting evenly means that you end up in, at best, two different fair fights

 

2) Unregistered players

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1. You can't force other people to play a certain way. You can suggest, and you can control your own unit. If you see somewhere that needs a ship and you can fill it, do that. Or suggest someone else too. Getting bent out of shape over people doing things of their own accord is wasted effort. 

 

2. You can play this game without making an account. Not sure how much you can do like this, but it's something that exists. 

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4 minutes ago, More_Witches said:

1) An actual concentrated push by all twelve players on a team should easily be able to stomp a team that split themselves evenly on one cap, and then split or do whatever else afterwards. It's only a lemming train if they get stalled and die in a corner. Splitting evenly means that you end up in, at best, two different fair fights

 

2) Unregistered players

This isn't actually what happens. Sure, if you have 12 ships run into 6, eventually you will break through. More often than not, this can't be accomplished fast enough before the other 6 ships are behind you. 

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1) depends entirely on the team

2) these accounts should never have been allowed & WG should remove all of them by requiring 'proper names' (& yes, lots of these are poor players).

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5 minutes ago, Pulicat said:

This isn't actually what happens. Sure, if you have 12 ships run into 6, eventually you will break through. More often than not, this can't be accomplished fast enough before the other 6 ships are behind you. 

what usually happens is 8+ players will get stalled by 3 ships.

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2 minutes ago, Pulicat said:

This isn't actually what happens. Sure, if you have 12 ships run into 6, eventually you will break through. More often than not, this can't be accomplished fast enough before the other 6 ships are behind you. 

Not necessarily, though. My point was that there is no universal 100% foolproof strategy for a map like Two Brothers, and that if you end up with a bad team, splitting between the caps will be equally as disastrous as a lemming train

The only objectively bad strategy for Two Brothers is sending the entire team up the central channel 

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10 minutes ago, More_Witches said:

The only objectively bad strategy for Two Brothers is sending the entire team up the central channel

That really could be read in another way. I am so glad I am sober enough not to dwell on that.

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In Domination mode, I still see people (even tier 8s) ask "A or D?", I still see all 3 or 4 DDs going for one cap and still see all BBs lemming to one cap. You can accurately predict its a defeat from the movement of the ships after spawn. I dont understand after how many defeats these trolls will learn to play the mode on this map.

32 minutes ago, Aiser50 said:

when the inevitable clueless inexperienced fa**** Says "all go x!!"

It is not an issue what an inexperienced fa*** says, it is really a trouble when rest of the 11 obey the fa****.

 

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23 minutes ago, Pulicat said:

 

 

2. You can play this game without making an account. Not sure how much you can do like this, but it's something that exists. 

Why are they allowed to play higher tired ships then? I remember running into a lot of them back in ranked games. Always losing me a star as a result. They can at least be barred from playing ranked.

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Just now, Aiser50 said:

Why are they allowed to play higher tired ships then? I remember running into a lot of them back in ranked games. Always losing me a star as a result. They can at least be barred from playing ranked.

 

Players dont have to pick a name when they convert from an unregistered user. 

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It doesn't seem like there's a decrease in the likelihood of winning when most of the team goes in one direction. It depends on the skill of the players more than anything else. If they're skilled, they'll put the numerical advantage to good use; if they're not, well, that's when "lemming trains" happen.

WoWs is a slow game though. You may not be able to wipe the enemy out even if you have a large numerical advantage. It depends. (Echoing what someone else said.)

Edited by anonym_OlK73e329bMY

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Of course, because it's always those other players who cost you a round. Also, it's a game, treat it as such. Your life didn't get better or worse because of this game. Unless, of course, you allow it to get worse.

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You don't want an even split (6/6), but you also don't want (12/0).  A small number of ships can slow down a large attacking force.  Hence, a larger push force and a small delay force will reap better rewards than a large push force and no delay force.  I would also argue that a large push force (of the large/small combo), that meets a 12 ships "all in" push force, can itself revert to a delay force while the small original delay force can become an unopposed push force and roll the other side. 

 

Of course, all this tends to require a semblance of teamwork.  Sometimes you get it...sometimes you don't.

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If I'm in a DD, i go the opposite side to do my best to hold them back.

 

Rarely,  the lemming train works.

 

 

 

Edited by Wulfgarn

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16 minutes ago, Soshi_Sone said:

Of course, all this tends to require a semblance of teamwork.  Sometimes you get it...sometimes you don't.

:Smile_great:


Also, please remember that one or two very vocal dissenters doing their own thing doesn't help the rest of the push by the team.  After you have said your piece do your best to help them out.

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16 hours ago, RipNuN2 said:

 

Players dont have to pick a name when they convert from an unregistered user. 

 

Dont' they have to pay to change their account name? I think that's a disincentive...

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1 hour ago, More_Witches said:

Not necessarily, though. My point was that there is no universal 100% foolproof strategy for a map like Two Brothers, and that if you end up with a bad team, splitting between the caps will be equally as disastrous as a lemming train

Nothing works 100% of the time but one of the two methods will result in a win more times than than the other over the long run.   And that's splitting up between the two caps.  If you're on the outnumbered side conserve health and buy time.  If you're on the one with numerical superiority be aggressive and take out the enemy ships without getting bogged down.

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46 minutes ago, Soshi_Sone said:

You don't want an even split (6/6), but you also don't want (12/0).  A small number of ships can slow down a large attacking force.  Hence, a larger push force and a small delay force will reap better rewards than a large push force and no delay force.  I would also argue that a large push force (of the large/small combo), that meets a 12 ships "all in" push force, can itself revert to a delay force while the small original delay force can become an unopposed push force and roll the other side.

Of course, all this tends to require a semblance of teamwork.  Sometimes you get it...sometimes you don't.

Strategist Soshi is on the case.

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Problem is that Teamwork isn't rewarded at all any way shape or form that promotes it to an extreme. If a team is rewarded to play bad they will play bad if a team is rewarded for no teamwork they wont us it that simple.

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2 hours ago, Aiser50 said:

1) When playing on a map like "Two Brothers", you either end up with 4 caps to deal with or a base cap. A mistake that gets repeated over and over when playing this map is when the inevitable clueless inexperienced fa**** Says "all go x!!". When everyone goes for the same cap on this map, at least 90% of the time this lack of a strategy results in a loss.... a severe loss. You get flanked from the opposite side and the enemy team ends up with 3 caps. If they don't win via elimination then they win via points. But someone always has to argue me on this.

Why is that this fact is so hard for all of you to understand?

 

2) I have been seeing a lot of players recently with the name "Player_"insert random numbers here" say something like Player_48357287, who are they? These guys are absolutely terrible.

I think "Player_" are Bots! 

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2 hours ago, More_Witches said:

The only objectively bad strategy for Two Brothers is sending the entire team up the central channel 

I remember valley rush working that one time on Lakeville.

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People psychologically remember the times it fails far more when it works. It has everything to do with the skill of the players, stop blaming the strategy. 

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4 minutes ago, DESRON10 said:

Do they charge the 1500 gold for new players to change their names after they register? If so that may be what is keeping them from changing their names.

I don't know. Doesn't matter anyway.

All WG has to do is do away with these, imho, stupid # player accounts & require 'proper names'.

End of the stupid idea in the first place.

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