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Kohler7

HE Krupp?

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So I was looking and comparing stats of the guns between the different tier 8 BB's because I have a NC and I'm trying to research and test on my own how they're supposed to be used.  I found something interesting in my search.  NC HE shells have very high Krupp values compared to basically any other BB.  Even higher tiers.  But because Krupp, as far as I understand it, is kind of a measuring of retention of energy (i.e. retaining pentration value at range) it doesn't really make sense for them to have it.  I mean what good does it do them to have that high value on an HE shell since HE explodes on contact anyway.  It's like HUUUUH!?

On another note the NC really isn't the greatest ship in practice.  It looks like a really good long range fighter on paper though.  I know if you get to medium range and turn your bow in you can really absorb some rounds and dish out some punishment but on paper everything about it screams long range sniper.  The problem is it just can't do.  Mostly due to having the worst width distribution making even the slightest turn off of your prediction line make you miss your entire salvo.  This coupled with the fact that it's extremely easy to dodge incoming shells at long range.  All you have to do is pay attention.  Not to mention they give you a perk to let you know that you are either being aimed at or have been fired at from long range.  The latter being a perk that completely negates long range fighting.  That width distribution even makes you miss whole salvo's sometimes at medium to short range.  Seriously it's stupid sometimes.
Anyway done with my rant.  Let me know what you guys think :)

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Krupp affects ONLY AP shell penetration characteristics. HE Krupp is just...kinda there for game mechanic purposes, like a vestigial organ. HE penetration is solely calculated by dividing the caliber of the guns by 1/6, unless you are German or British, in which case its caliber times 1/4.

 

NC is an excellent multi-role fighter that excels at mid-long range, but there's a trick to it: you don't fight those who expects to get shot at. The NC's uncanny concealment is there for a reason-you smack people in another cap, smack people who are busy engaging your teammates, smack oblivious cruisers who is busy going somewhere. Your shell speed and your American "gets penned everywhere" armor scheme doesn't allow you to charge like the braindead germans, it doesn't mean you can't brawl, there's just no point. You use the fantastic sigma values on NC to score big damages with every salvo, while disappearing from the map every 20 seconds. 

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Thanks Harbinger.  I'll try that.  Not sure about scoring big hits with every salvo because of the width distribution I mentioned but yeah, I will definitely using it that way more.
If the krupp values are there just for mechanical reasons I wonder why they're even different between the BB's in the first place?

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47 minutes ago, Kohler7 said:

Thanks Harbinger.  I'll try that.  Not sure about scoring big hits with every salvo because of the width distribution I mentioned but yeah, I will definitely using it that way more.
If the krupp values are there just for mechanical reasons I wonder why they're even different between the BB's in the first place?

Do keep in mind NC is influenced by based aim, in which case you shell dispersion is partially dependent upon how well your aim is. On paper the 3.0 sigma on NC is capable of landing tight grouping hits fairly easily.

 

Krupp values also affects shell arc and shell speed. Lower Krupp, shells gets slower, arcs gets higher as distance draws. This difference is pretty insignificant for bbs(you can still feel the difference at long range), but in cruisers and dds this becomes significantly more influential. 

Edited by The_first_harbinger

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58 minutes ago, The_first_harbinger said:

On paper the 3.0 sigma on NC is capable of landing tight grouping hits fairly easily.

 

NC does not have 3.0 sigma.

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2 hours ago, The_first_harbinger said:

Do keep in mind NC is influenced by based aim, in which case you shell dispersion is partially dependent upon how well your aim is. On paper the 3.0 sigma on NC is capable of landing tight grouping hits fairly easily.

 

Krupp values also affects shell arc and shell speed. Lower Krupp, shells gets slower, arcs gets higher as distance draws. This difference is pretty insignificant for bbs(you can still feel the difference at long range), but in cruisers and dds this becomes significantly more influential. 

Ok, that's not true at all.  I don't think any ship has 3.0 sigma.  I think the highest is like 2.2?
Yes, no crapaiming properly helps.
The only thing Krupp is representative of is retention of inertia.  Like I said before, basically how well the shell retains penetration at range.
The shell weight and initial velocity determine it's arc.  That's why german BB's have such a flat arc.  Very high velocity but really light weight shells.

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1 hour ago, Kohler7 said:

The only thing Krupp is representative of is retention of inertia.  Like I said before, basically how well the shell retains penetration at range.

 

Krupp has nothing to do with this AFAWK, evidence indicates it's a modifier on penetration, divide the shells krupp by 2400 and multiply the base penetration by this to get true penetration. HE doesn't use it, it has fixed penetration defined in it's "alpha piercing HE" value.

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