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HooplaJones

WORLD OF FLAMES: Need diminished returns on fire damage.

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Please consider after the flames are extinguished or burn out that each subsequent fire started tics for 10% less.  It really is kind of insane at the moment. 

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They just look bigger due to the new graphics!  :cap_yes:

Edited by delp5117

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10 minutes ago, delp5117 said:

They just look bigger due to the new graphics!  :cap_yes:

 

Im talking about damage per tic, not graphics.

 

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Fire was a very real problem for ships of this era but I feel that how fire feels to the players needs to be changed. There isn't anything that is more frustrating than using your damage control to stop several fires only to have just as many or more again as soon at the immunity period ends. At this point there is nothing you can do but watch your ship burn to the waterline because the fire fighting crews are now on their union mandated break.

While this isn't a sim a small chance on each tic for the oldest fire to burn out early would go a long way towards removing the frustration that comes with fires. Using damage control would work as it does now but the player wouldn't be completely helpless after using it as they are now. This would reduce fire damage some but I don't think it would be extreme.

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1 hour ago, HooplaJones said:

Please consider after the flames are extinguished or burn out that each subsequent fire started tics for 10% less.  It really is kind of insane at the moment. 

just run fire prevention and other skills to reduce fire.  simple existing solution that doesn't require change.  :P

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since you are nerfing a lot of ships, what will you do to make up for said nerf?  or is this just some buff for BBs.

 

I mean i would love if cruisers weren't lul penned no matter the angle but i don't see WG ever changing that.  So i guess the "insane" fires can stay. 

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38 minutes ago, HooplaJones said:

 

Im talking about damage per tic, not graphics.

 

 

I was trying to inject humor into the situation to make you feel better about getting burned down...  it failed.

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WORLD OF CITADELS  

  

Need lower citadel damage and diminished returns on citadel hits.

 

Fires are not a serious problem provided you aren't taking HE fire from multiple sources, which would indicate a problem with your choice of position. 

 

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Fact is, as long as you can delete cruisers in one shot if you aim well, then cruisers have to be able to do *something*.  

 

Yes, when I'm in a BB, being set on fire is annoying, but, your heal can heal it all back if you're smart about it.

When I'm in a cruiser or a gunboat DD, I delight in setting fire to BBs. With IJN DDs, I use high explosive as well...in my torpedoes.

There has to be a viable way to hurt BBs as a cruiser captain, or no one will play them, and that would *really* suck if it was all BBs, DDs and CVs, I think.

Edited by mavfin87
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^^  This.  Using fire is what keeps the game competitive for cruisers and ships that are lower tier (and can't pen AP).

 

As a counter, I think I might need to re-spec a few of my BB captains for fire prevention if the British BB's are too hard to manage (or just get in closer and brawl since the higher tier ships are squishy).

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Ah, someone else who still doesn't use the right captain skills or use his modules, DC and RP correctly.

 

There's a word for those players, but I can't remember what it is for the life of me. I think it starts with a "p"...

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First it was CVs keeping the BB player down. Then it was those BBs being so helpless against torpedoes. Now its fire spam from other BBs keeping the BB down. :Smile_popcorn:

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Simply reducing the fire chance of RN BB HE should be enough.  No reason it needs to be as high as it is now.  It's ridiculous.

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