705 [-REK-] HooplaJones Beta Testers, In AlfaTesters 869 posts Report post #1 Posted September 3, 2017 Please consider after the flames are extinguished or burn out that each subsequent fire started tics for 10% less. It really is kind of insane at the moment. 1 Share this post Link to post Share on other sites
256 [VANN] VannKraken [VANN] Members 965 posts 7,165 battles Report post #2 Posted September 3, 2017 (edited) They just look bigger due to the new graphics! Edited September 3, 2017 by delp5117 Share this post Link to post Share on other sites
705 [-REK-] HooplaJones Beta Testers, In AlfaTesters 869 posts Report post #3 Posted September 3, 2017 10 minutes ago, delp5117 said: They just look bigger due to the new graphics! Im talking about damage per tic, not graphics. Share this post Link to post Share on other sites
9,545 [GWG] BrushWolf [GWG] Alpha Tester 29,405 posts 15,833 battles Report post #4 Posted September 3, 2017 Fire was a very real problem for ships of this era but I feel that how fire feels to the players needs to be changed. There isn't anything that is more frustrating than using your damage control to stop several fires only to have just as many or more again as soon at the immunity period ends. At this point there is nothing you can do but watch your ship burn to the waterline because the fire fighting crews are now on their union mandated break. While this isn't a sim a small chance on each tic for the oldest fire to burn out early would go a long way towards removing the frustration that comes with fires. Using damage control would work as it does now but the player wouldn't be completely helpless after using it as they are now. This would reduce fire damage some but I don't think it would be extreme. 1 Share this post Link to post Share on other sites
17,936 [WOLF5] HazeGrayUnderway Members 39,261 posts 31,549 battles Report post #5 Posted September 3, 2017 How convenient for BBs, nerf the hell out of the new RN BBs as well as Cruisers in one stroke! 2 Share this post Link to post Share on other sites
1,153 [ARGSY] centarina Members 10,326 posts 16,228 battles Report post #6 Posted September 3, 2017 1 hour ago, HooplaJones said: Please consider after the flames are extinguished or burn out that each subsequent fire started tics for 10% less. It really is kind of insane at the moment. just run fire prevention and other skills to reduce fire. simple existing solution that doesn't require change. :P 1 Share this post Link to post Share on other sites
292 [RZN] Frederick_The_Great Members 1,731 posts 11,839 battles Report post #7 Posted September 3, 2017 since you are nerfing a lot of ships, what will you do to make up for said nerf? or is this just some buff for BBs. I mean i would love if cruisers weren't lul penned no matter the angle but i don't see WG ever changing that. So i guess the "insane" fires can stay. Share this post Link to post Share on other sites
256 [VANN] VannKraken [VANN] Members 965 posts 7,165 battles Report post #8 Posted September 3, 2017 38 minutes ago, HooplaJones said: Im talking about damage per tic, not graphics. I was trying to inject humor into the situation to make you feel better about getting burned down... it failed. Share this post Link to post Share on other sites
525 RevolutionBlues Beta Testers 978 posts 4,372 battles Report post #9 Posted September 3, 2017 WORLD OF CITADELS Need lower citadel damage and diminished returns on citadel hits. Fires are not a serious problem provided you aren't taking HE fire from multiple sources, which would indicate a problem with your choice of position. Share this post Link to post Share on other sites
3,054 DDJohnston Members 6,670 posts Report post #10 Posted September 3, 2017 (edited) Fact is, as long as you can delete cruisers in one shot if you aim well, then cruisers have to be able to do *something*. Yes, when I'm in a BB, being set on fire is annoying, but, your heal can heal it all back if you're smart about it. When I'm in a cruiser or a gunboat DD, I delight in setting fire to BBs. With IJN DDs, I use high explosive as well...in my torpedoes. There has to be a viable way to hurt BBs as a cruiser captain, or no one will play them, and that would *really* suck if it was all BBs, DDs and CVs, I think. Edited September 3, 2017 by mavfin87 1 Share this post Link to post Share on other sites
256 [VANN] VannKraken [VANN] Members 965 posts 7,165 battles Report post #11 Posted September 3, 2017 ^^ This. Using fire is what keeps the game competitive for cruisers and ships that are lower tier (and can't pen AP). As a counter, I think I might need to re-spec a few of my BB captains for fire prevention if the British BB's are too hard to manage (or just get in closer and brawl since the higher tier ships are squishy). Share this post Link to post Share on other sites
3,882 [WTFS] TheKrimzonDemon Members 9,337 posts 13,771 battles Report post #12 Posted September 3, 2017 Ah, someone else who still doesn't use the right captain skills or use his modules, DC and RP correctly. There's a word for those players, but I can't remember what it is for the life of me. I think it starts with a "p"... Share this post Link to post Share on other sites
712 Anumati Beta Testers 1,661 posts 7,501 battles Report post #13 Posted September 3, 2017 First it was CVs keeping the BB player down. Then it was those BBs being so helpless against torpedoes. Now its fire spam from other BBs keeping the BB down. Share this post Link to post Share on other sites
2,507 [SYN] Kuckoo Members 6,177 posts 14,455 battles Report post #14 Posted September 3, 2017 Simply reducing the fire chance of RN BB HE should be enough. No reason it needs to be as high as it is now. It's ridiculous. Share this post Link to post Share on other sites