7 [SNGNS] I_HATE_CVs Members 88 posts Report post #1 Posted September 1, 2017 So i reached tier 6 Fubuki which used to be tier 8 i think, anyway how to play her? I cant get in close like i did with Mutsuki, what do I do any suggestions? Share this post Link to post Share on other sites
3,882 [WTFS] TheKrimzonDemon Members 9,337 posts 13,771 battles Report post #2 Posted September 1, 2017 You can get close enough. You're gonna be a smoking wiggleworm in Fubs. Her torps are slower than most, but they are capable of demolishing anything. Always keep that third set in reserve, you'll need it when gunboat DD's and DD hunting cruisers close in for the kill. Share this post Link to post Share on other sites
1,247 [SCCC] FayFay731 Members 1,137 posts 9,687 battles Report post #3 Posted September 1, 2017 Fubuki is like a tier 6 Shimakaze, she can send walls of torps against enemies. Try and spread your torpedoes so they have q higher chance of hitting enemies. You aren't a gunboat, only use your guns to finish of enemies that are almost dead. She's to squishy to yolo in with, but you should try to stay within a couple kilometres of your detection range so your torps can hit. Only use your torps on enemies coming towards or parallel to you. 1 Share this post Link to post Share on other sites
7 [SNGNS] I_HATE_CVs Members 88 posts Report post #4 Posted September 1, 2017 ok so im hearing mid to long range wall of torps ok it seemed to worked last game also keep the third salvo of torps?? Share this post Link to post Share on other sites
3,037 [GUTS] Mizzerys_Fate [GUTS] Beta Testers, In AlfaTesters 8,765 posts 30,746 battles Report post #5 Posted September 1, 2017 She was a tier 9 beast. 3 double turrets. 15 km torps, I had torp acceleration on her. Torp and gun dds.. Share this post Link to post Share on other sites
7 [SNGNS] I_HATE_CVs Members 88 posts Report post #6 Posted September 1, 2017 2 minutes ago, dEsTurbed1 said: She was a tier 9 beast. 3 double turrets. 15 km torps, I had torp acceleration on her. Torp and gun dds.. are u tripping? Fubuki is tier 6 Share this post Link to post Share on other sites
6,114 [FOXEH] Umikami Banned 14,364 posts 23,364 battles Report post #7 Posted September 1, 2017 1 hour ago, Ibrah_hero said: So i reached tier 6 Fubuki which used to be tier 8 i think, anyway how to play her? I cant get in close like i did with Mutsuki, what do I do any suggestions? The saddest part of this entire post is tier 8 Fubuki used to be an absolute terror and instilled fear in both CV and BB players on any red team. Now, at best, it's a "playable" torp boat at tier 6. Having said that, she does have decent torps, even now. While they aren't exactly a "wall of skill" (you have only 9, not 15) the fact that they are in triple launchers rather than quads means you can be very versatile and flexible with their distribution. Her guns are now, after losing her third turret, nothing more than defensive; with the detection penalty their only legitimate use is finishing off cripples. That won't be an issue, however, as they do enjoy flat firing arcs and decent damage. Fubuki is still competitive despite dropping to tier 6 and getting nerf-hammered to freakin' death. You get Akatsuki after her, and Kagero after that; both good DD's if challenging. Then you get Yugumo, which will make all this grind worthwhile. Yugumo is fun! Share this post Link to post Share on other sites
125 [WOLFB] Geococcyx [WOLFB] Members 375 posts 9,921 battles Report post #8 Posted September 1, 2017 1 hour ago, Ibrah_hero said: So i reached tier 6 Fubuki which used to be tier 8 i think, anyway how to play her? I cant get in close like i did with Mutsuki, what do I do any suggestions? The old 'Buki was great (was T8) - the new one is ok. Guns - slow to track = not good in close. And 8 sec reload = low dps compared to other dds at that tier. Therefore = don't user her like a gunboat She has 9 torps and with a 76s base reload, get the captain skill that decreases the torp reload by 10% and she can launch torps very fast for her tier. Torp are long range, slow, and have a detect of 1.5 km. This makes it hard to hit faster ships at range - say 8-10km. BBs are your prey of choice. Also, you can do area denial by launching them down a lane and be ok because you will have a the tubes reload relatively quickly. Be careful with closing on other ships as your detection, full spec-ed, is only 6.1km and you can encounter ships that can spot you first - Kamikazes, Shiratsuyu, etc. Depending on the enemy team - I will play her on a flank so I can better control the distance to the enemy and when I launch torps they cross the paths of my target. Good hunting! Share this post Link to post Share on other sites
7 [SNGNS] I_HATE_CVs Members 88 posts Report post #9 Posted September 2, 2017 2 minutes ago, Geococcyx said: The old 'Buki was great (was T8) - the new one is ok. Guns - slow to track = not good in close. And 8 sec reload = low dps compared to other dds at that tier. Therefore = don't user her like a gunboat She has 9 torps and with a 76s base reload, get the captain skill that decreases the torp reload by 10% and she can launch torps very fast for her tier. Torp are long range, slow, and have a detect of 1.5 km. This makes it hard to hit faster ships at range - say 8-10km. BBs are your prey of choice. Also, you can do area denial by launching them down a lane and be ok because you will have a the tubes reload relatively quickly. Be careful with closing on other ships as your detection, full spec-ed, is only 6.1km and you can encounter ships that can spot you first - Kamikazes, Shiratsuyu, etc. Depending on the enemy team - I will play her on a flank so I can better control the distance to the enemy and when I launch torps they cross the paths of my target. Good hunting! thanks Share this post Link to post Share on other sites
339 NoCoGaming3645 Members 842 posts 8,161 battles Report post #10 Posted September 2, 2017 (edited) Honestly, FreeXP as fast as you can to get the 10km torps. The 6km ones are virtually unusable, because you can't stealth torp, and you can't do anything but ambush around islands with them. You're not fast enough to race in and launch without getting deleted by the improved secondaries on everything or the massive damage that a T7 or T8 CA can put out now, and you have crappy HP. The way MM works these days, you'll VERY seldom be top-tier. 90%+ of your games are going to filled with T6 to T8. It's fairly rare to be in with T5s, and you'll never see a T4 anymore that isn't in a fail division. Once you get the B Hull and Type 8 Mod 2 (10km) torps, you're gonna basically spend your entire time doing three things: 1. Spotting for everyone else, spending all your time stealthed at maximum range away from everything else. 2. Smoking your teammates. 3. Throwing out torp after torp after torp from max range (i.e. 9-10km), and hitting maybe than 1 in 20 times (latest NA server stats say a 6% Hit Rate). Expect to be VERY frustrated with this, made even worse by the fact that because your torps take so long, and you're spotting for your team mates, that even a great torp run, perfectly aimed (and with a cooperating potato target victim), the target will get killed before your torps arrive. You can't get closer than about 8km to anything, because Radar now starts showing up all over the place (3 T7 CAs, and most T8 CAs), and you're toast if you get caught with that. It will also ruin a whole lot of your "hide behind island" strategies, as will the longer-ranged Hydro that now is everywhere (5km hydro is fairly common). CVs are also a whole lot smarter about looking for you so you are spotted (and are MASSIVELY better at cross-dropping torps), so you absolutely don't want to be standing still anywhere where enemy guns or planes can get to you. Notice I don't say "capping" in there. Don't do that, until very late game when the opposition is VERY thin. IJN DDs get murdered in the early game capping, so don't even try. Be aware, that your Fubu, even fully spec'd out for concealment with the captain skill and camo, will quite often face other DDs that are stealthier, or so close that it doesn't really make much of a difference (i.e. within 200m of your detectability). Basically, get used to the new IJN playstyle: staying WAAAAAAY the hell away from everything, long rang spamming of torps with incredibly low hit ratio, and nothing else viable to do. Starting at T5, but being much more pronounced at T6 and above, IJN DDs fall further and further behind their compatriots in usefulness, and are spectacularly less fun than they used to be. Oh, and expect, on average, to be at the bottom half of your team in XP earned, because of the nature of how WG assigns XP, the new IJN DD playstyle means you get squat. Edited September 2, 2017 by EAnybody 1 Share this post Link to post Share on other sites
1 Smak_shed Members 5 posts 6,381 battles Report post #11 Posted September 2, 2017 Here is a good Fubuki replay. https://replayswows.com/replay/4276 Top suggestions: 1). Run all premium consumables 2). Run speed flag 3). Don't stay in smoke if you can't see (if no one else is spotting outside smoke) Share this post Link to post Share on other sites
3,037 [GUTS] Mizzerys_Fate [GUTS] Beta Testers, In AlfaTesters 8,765 posts 30,746 battles Report post #12 Posted September 3, 2017 On 9/1/2017 at 6:37 PM, Ibrah_hero said: are u tripping? Fubuki is tier 6 Before IJN destroyers split, she was tier 9. Twice as effective as Yugo is. High rate of fire on twin turrets, she may have had 4 for 8 guns. That is why us OLD TIMERS cry every time we see her....she is a mere ghost of what she once was. Share this post Link to post Share on other sites
7 [SNGNS] I_HATE_CVs Members 88 posts Report post #13 Posted September 3, 2017 6 hours ago, dEsTurbed1 said: Before IJN destroyers split, she was tier 9. Twice as effective as Yugo is. High rate of fire on twin turrets, she may have had 4 for 8 guns. That is why us OLD TIMERS cry every time we see her....she is a mere ghost of what she once was. Yea, i wasnt talking about the old one but ok ty for info Share this post Link to post Share on other sites
1,183 [SYN] chewonit [SYN] Beta Testers 2,565 posts 15,407 battles Report post #14 Posted September 4, 2017 9 hours ago, dEsTurbed1 said: Before IJN destroyers split, she was tier 9. Twice as effective as Yugo is. High rate of fire on twin turrets, she may have had 4 for 8 guns. That is why us OLD TIMERS cry every time we see her....she is a mere ghost of what she once was. Fubuki was T8 before the split. Kagero was T9. And now she only have 2x2 guns. And what made her great in T8 was not the number of torp tubes (it helped), it was the 15km fish with the best concealment of IJN torps. That plus TA skill made her borderline OP. 1 Share this post Link to post Share on other sites
662 [FAE] BlailBlerg Members 2,626 posts 4,036 battles Report post #15 Posted September 5, 2017 BB's camping is a disease. And Type 93's are the cure. THIS IS NOT WORLD OF BATTLESHIPS...CRY MORE AND IT WILL BE.... "REMOVE STEALTH TORP CHEAT"-Forum topic found 4/17 If you wanted nuetuered IJN destroyers you succeeded. You could give them 3 sec turret rotation and rail guns to 20 km...it's lack of rof and stealthy torps that are needed. =) All that needed to be said Share this post Link to post Share on other sites
13 Uncle_Creepy Members 25 posts 16 battles Report post #16 Posted September 6, 2017 On 9/3/2017 at 5:24 PM, Ibrah_hero said: Yea, i wasnt talking about the old one but ok ty for info lol yeah you were an trying to be a cool guy about it too. next time, dont be like 99% of the unskilled elitetards that plague these boards an scoff at everything. Share this post Link to post Share on other sites
7 [SNGNS] I_HATE_CVs Members 88 posts Report post #17 Posted September 6, 2017 1 hour ago, Uncle_Creepy said: lol yeah you were an trying to be a cool guy about it too. next time, dont be like 99% of the unskilled elitetards that plague these boards an scoff at everything. wth did i say? i just said i wasnt talking bout the old one Share this post Link to post Share on other sites
7 [SNGNS] I_HATE_CVs Members 88 posts Report post #18 Posted September 6, 2017 1 hour ago, Uncle_Creepy said: lol yeah you were an trying to be a cool guy about it too. next time, dont be like 99% of the unskilled elitetards that plague these boards an scoff at everything. talk about unskilled like your any better, 16 battles and only tier 2s (unleast its ur alt which i am sorry or if you wasnt talking to me) Share this post Link to post Share on other sites
6 [TOG] acm123b Members 25 posts 15,484 battles Report post #19 Posted September 11, 2017 I have a pretty decent win rate 53.7% with the fubuki, I'll offer what I can. 1. Your detection with CE and Camouflage is 6.1. Remember that, quite a few other DD's can beat that at tier 6, so can those nasty, nasty Kamikaze's from tier 5. I wish so bad I was around when those were available..... You are not going to take many contested caps unspotted. If there are DD's with better concealment than me on the other team, I approach caps cautiously. I really, really try not to use smoke early if I have to. It is so valuable late in the game. 2. If I'm bottom tier, I play more cautiously. I'll lay back a tiny bit and wait for the enemy to make a mistake. Islands are my friends. Try not to stay in open water if at all possible. You are very slow, have an escape route always. 3. I actually have upgraded AA on her, I don't leave it on always, but its very, very effective against single planes from a cruiser or a BB. If you are perma-spotted though by carrier planes, I just leave it on. You are going to be on the receiving end soon of steel rain, dive bombers and torp planes. Take a few planes with you. 4. Early in matches, save one group of torps in reserve. Late in matches or if the situation presents itself ( multiple ships coming around an island at 7km) I might use all 3. 5. As stated above, guns are only used for last resort or to finish somebody off. 6. She is tough with only a 10pt skipper. I only started to flourish once I had 13 pts. Don't sit broadside in smoke. 7. Once you make 13 pts, vigilance and learning not to rush caps helped me do well. It took me about 100 battles to find my feel for the ship. 8. Torps for me work best at about 8km and less. You do get enough random hits up to 10km to NOT to use TA though IMHO. 9. Very often your are wasting your time firing torps at ships that have enemy planes nearby. They will be spotted and your slow torps with a large detection range will hit nothing but an island or run out of fuel. 10. Generally, the higher tier you play, the better the player. Enemies at mid tier and up don't very often sail in a straight line if the think somebody is lurking nearby. Learn the map. What islands are the other side's ship's hiding behind? How do I get torps behind that island? Anticipate where the enemy ships are going and have a greeting party of torps meeting them for the festivities. 11. Remember you are a hunter with this ship, you need to stalk your prey from a distance, fire your torps while keeping unseen and moving on to a safe place. 1 Share this post Link to post Share on other sites
6,114 [FOXEH] Umikami Banned 14,364 posts 23,364 battles Report post #20 Posted September 12, 2017 On 9/2/2017 at 1:27 AM, EAnybody said: FreeXP as fast as you can to get the 10km torps. The 6km ones are virtually unusable, Major, necessary FIRST STEP! Share this post Link to post Share on other sites
197 [SPNRD] Beorn_of_the_NorthernSea Members 768 posts 8,815 battles Report post #21 Posted September 12, 2017 Premium consumables are, if not a must, really advised. ~B Share this post Link to post Share on other sites
1,386 [SYN] Camo68 Members 3,775 posts 25,446 battles Report post #22 Posted September 12, 2017 I'd add that with three sets of torps use the first set to corral your target. He will spot those first and react to them, so the key is to try to predict his reaction with your second and third salvo. If he is at full speed send the first slightly ahead of indicator, he will most likely slam on the brakes and turn. So you compensate with this in mind for the next two sets. Similarly if he is traveling at half speed send your first set slightly behind, he will react and speed up. If he doesn't react at all you may only get a single hit from the first salvo but you know to send your next load directly down the indicator path Share this post Link to post Share on other sites