Jump to content
You need to play a total of 20 battles to post in this section.
anonym_uO7eEzhrDxsi

Seriously, what are you thinking Wargaming

26 comments in this topic

Recommended Posts

Members
687 posts

I don't get the logic of this company. Cruiser HE fire spam was enough that the company admitted that the propensity of fires were too high so they've nerfed the fire chance from what I understand. With that in mind and with the knowledge that there are too many chances of fires they introduce a battleship line that produces at least one, if not two fires with about every salvo. Seriously, what?

  • Cool 3

Share this post


Link to post
Share on other sites
Members
779 posts
8,228 battles
2 minutes ago, Prushn said:

I don't get the logic of this company. Cruiser HE fire spam was enough that the company admitted that the propensity of fires were too high so they've nerfed the fire chance from what I understand. With that in mind and with the knowledge that there are too many chances of fires they introduce a battleship line that produces at least one, if not two fires with about every salvo. Seriously, what?

Insanity in a jar full of salt water my friend.

  • Cool 1

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

I did Cluch. Tier 4 wasn't too bad but 5 was just plain silly. They've made the game silly, like a little kids game.

  • Cool 3

Share this post


Link to post
Share on other sites
679
[CVLOV]
Beta Testers
3,640 posts
2,638 battles

My Opinion:  Fires have been OP since Closed BETA.  A lot of Beta tester voiced their concern, and the official response was : "Working as intended, play cruisers if you don't like it" -- because they where tired of all the whining from many MANY beta testers.
WG's opinion: Fires are inconsequential. Can be 100% repaired by repair parties, and perfectly balanced.

I'm not budging an inch on my opinion of the matter.
I prefer to laugh about the RN BB rather than cry about it.  Now it's time to serve cruisers and DDs their own medicine and see if it's "working as intended" still 

  • Cool 1

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts
Just now, Elegant_Winter said:

Yea, but now the fires are prettier so it's fine. Relax.

lol, always the positive side Elegant. It's refreshing :Smile_Default:

Share this post


Link to post
Share on other sites
Members
1,507 posts
1,138 battles
4 minutes ago, Francois424 said:

My Opinion:  Fires have been OP since Closed BETA.  A lot of Beta tester voiced their concern, and the official response was : "Working as intended, play cruisers if you don't like it" -- because they where tired of all the whining from many MANY beta testers.
WG's opinion: Fires are inconsequential. Can be 100% repaired by repair parties, and perfectly balanced.

I'm not budging an inch on my opinion of the matter.
I prefer to laugh about the RN BB rather than cry about it.  Now it's time to serve cruisers and DDs their own medicine and see if it's "working as intended" still 

I'd love to hear your opinions on torpedoes and/or flooding 

Share this post


Link to post
Share on other sites
679
[CVLOV]
Beta Testers
3,640 posts
2,638 battles

 

6 minutes ago, More_Witches said:

I'd love to hear your opinions on torpedoes and/or flooding 

100% fine with them.  In fact we should get more range on torpedoes.
[Edit: WG needs to be careful giving torps to too many BBs tho... It does make BB brawling annoying...  my only beef is that ]

Flooding, I'm okay with it as well.  Never had any issues with DDs in general since CBT
PPL where calling nerfs left and right (and DDs got nerfed... it's not even funny)  and I was hammering that there was no problem with that.

I made a few posts always supporting DDs here and there.  And I still do.
Feel free to search my posts, tho it was a while ago, heh.

Share this post


Link to post
Share on other sites
Members
178 posts
11 minutes ago, Prushn said:

I did Cluch. Tier 4 wasn't too bad but 5 was just plain silly. They've made the game silly, like a little kids game.

I agree, but when you look at some of the people who play it and post on the forums, it seems that it's nothing but little kids playing it with all the shaming they do.  

 

I agree the fires are out of hand right now, but I'm sure it will change in the next patch when they realize it's gotten out of hand.  I think in about a week or two you'll see a mini patch come out that reduces the fire chances....at least we can hope.

Share this post


Link to post
Share on other sites
226
[WREKR]
[WREKR]
Members
455 posts
22,159 battles

The RN HE isn't the problem(not that there's a problem in the first place).

It's that folks are actually using the HE on BBs a lot more than they normally have before this. BBs have always had higher fire chances. IJN BBs have good fire chances plus pretty good HE damage as well.

It's just that now, with the RN BBs, you're not made out to be the worst human being alive if you actually USE HE on a BB, so it's being used more often than folks are used to.

Edited by Junkieturtle

Share this post


Link to post
Share on other sites
1,790
[WOLF2]
Beta Testers
6,753 posts
16,058 battles

I got inside their heads and found what their thought process sounds like. I made a recording.

 

 

Share this post


Link to post
Share on other sites
Members
3,064 posts
1,925 battles

The real issue with RN BBs, is they clog up the servers so much right now that it takes forever to get into a battle with anything but a CV, and then the battles that you DO get in are mostly heavily skewed one way.

  • Cool 1

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts
1 hour ago, British_Beauty said:

I agree, but when you look at some of the people who play it and post on the forums, it seems that it's nothing but little kids playing it with all the shaming they do.  

 

I agree the fires are out of hand right now, but I'm sure it will change in the next patch when they realize it's gotten out of hand.  I think in about a week or two you'll see a mini patch come out that reduces the fire chances....at least we can hope.

Amen to that!

Share this post


Link to post
Share on other sites
444
[MPIRE]
Banned
1,662 posts
28,292 battles
1 hour ago, British_Beauty said:

I agree the fires are out of hand right now, but I'm sure it will change in the next patch when they realize it's gotten out of hand.  I think in about a week or two you'll see a mini patch come out that reduces the fire chances....at least we can hope.

I doubt they will be that quick to nerf their brand new BB line right out of the gate.  It usually takes time for them to make changes like that

Share this post


Link to post
Share on other sites
1,490
[---]
Banned
6,739 posts
10,238 battles
2 hours ago, Francois424 said:

My Opinion:  Fires have been OP since Closed BETA.  A lot of Beta tester voiced their concern, and the official response was : "Working as intended, play cruisers if you don't like it" -- because they where tired of all the whining from many MANY beta testers.
WG's opinion: Fires are inconsequential. Can be 100% repaired by repair parties, and perfectly balanced.

I'm not budging an inch on my opinion of the matter.
I prefer to laugh about the RN BB rather than cry about it.  Now it's time to serve cruisers and DDs their own medicine and see if it's "working as intended" still 

I remember the complaints from CBT and that was indeed exactly the response. Wargaming LIKES fires and seems to want to spread them as much as physically possible. I've always been an enemy of flooding rather than fires but we shall see how this plays out. 

  • Cool 1

Share this post


Link to post
Share on other sites
1,116
[BOSS]
Beta Testers
2,762 posts
16,895 battles

Fires have always been out of control. I wish they'd find a way to make HE shells viable without the stupid amount of fire that happens in this game. Long hated it. Been in heated debates about it on these forums before.

 

Flooding to me is less a concern because it's highly unlikely you will get flooded every 10 seconds. (I may be hyperbolic a bit but I'm sure you get the point.)   Every cruiser, DD and now a new line of BBs can just crap spam mindless HE at you and there's NOTHING you can do to prevent the fires but pray to RNG.  I had a match tonight when every single salvo from an Orion hit me and started 1 - 2 fires. Add to that a couple cruisers and a DD popping shots off and it's complete frustration.  I can not angle. I can not avoid. I just burn.   Yes, I understand how to manage my Repair and Heal but not much you can do when you're constantly putting out 2 fires or burning.

 

Just plain stupid.  Its like they don't want anyone to play this game but children.

 

  • Cool 3

Share this post


Link to post
Share on other sites
6,274
[WOLF1]
Beta Testers
17,017 posts
24,956 battles

Have you tried the fire prevention module?

Share this post


Link to post
Share on other sites
173
[KILL]
Members
589 posts
8,623 battles

It has nothing to do with fire mechanics in and of themselves. Fires are fine- the only people complaining about them are power fantasy BB mains. You get to burn to death because you get to citadel people. That's the price you pay. Even before UK BBs were released there was zero reason at all to encourage more people to play BBs (easily the most played class), so don't try and conflate the two issues.

 

British BBs make fires as a mechanic appear OP because Brit BB HE does 20-25% more damage, and has ~10%+ higher fire chance than her peers. This means Conqueror is technically a better firestarter than the Moskva and Zao, while also having higher DPM with both HE and AP when using the 419s. As they sit in my garage, my Conqueror will start a full extra fire per minute over the Zao, and two extra fires per minute over the Moskva. This is itself not entirely significant- all the BBs are nearly guaranteed to start at least one fire if they land all the shots in a salvo. The more significant issue is that the Conqueror has around 40k higher DPM with HE than the Montana, and around 60k higher DPM than the GKurf. It's not worth it to shoot HE full time in other BBs because the raw damage hit is too great (though it's actually more effective than many think). The fire chance on the 419s could be dropped to 36% like the Montana, and you'd still complain because it would have no effect on how much HE people are spamming.

 

Then on top of that the Conqueror has the heal from the Minotaur and a deep citadel that sits below the surface with 11km concealment. There are very few ways for any ship to challenge the Conqueror, other than trying to assassinate it with a CV or Shima. It has nothing to do with fires specifically, but rather that the Conqueror is essentially a Tier 11 battlecruiser in all ways.

 

A starting point would be to nerf the 419 HE to 6500 alpha, 38% fire chance. Then tune the heal down as required.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
Members
4,515 posts
3,255 battles
15 minutes ago, vonluckner said:

It has nothing to do with fire mechanics in and of themselves. Fires are fine- the only people complaining about them are power fantasy BB mains. You get to burn to death because you get to citadel people. That's the price you pay. Even before UK BBs were released there was zero reason at all to encourage more people to play BBs (easily the most played class), so don't try and conflate the two issues.

 

British BBs make fires as a mechanic appear OP because Brit BB HE does 20-25% more damage, and has ~10%+ higher fire chance than her peers. This means Conqueror is technically a better firestarter than the Moskva and Zao, while also having higher DPM with both HE and AP when using the 419s. As they sit in my garage, my Conqueror will start a full extra fire per minute over the Zao, and two extra fires per minute over the Moskva. This is itself not entirely significant- all the BBs are nearly guaranteed to start at least one fire if they land all the shots in a salvo. The more significant issue is that the Conqueror has around 40k higher DPM with HE than the Montana, and around 60k higher DPM than the GKurf. It's not worth it to shoot HE full time in other BBs because the raw damage hit is too great (though it's actually more effective than many think). The fire chance on the 419s could be dropped to 36% like the Montana, and you'd still complain because it would have no effect on how much HE people are spamming.

 

Then on top of that the Conqueror has the heal from the Minotaur and a deep citadel that sits below the surface with 11km concealment. There are very few ways for any ship to challenge the Conqueror, other than trying to assassinate it with a CV or Shima. It has nothing to do with fires specifically, but rather that the Conqueror is essentially a Tier 11 battlecruiser in all ways.

 

A starting point would be to nerf the 419 HE to 6500 alpha, 38% fire chance. Then tune the heal down as required.

 

 

 

The T4 Orion HE shell (5.9k, 40%) does more damage and has a higher fire percentage then the Montana (5.6k, 36%). That a tier 4 shell is competitive at tier 10 indicates that something is out of whack

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Testers
978 posts
4,372 battles
4 hours ago, Francois424 said:


WG's opinion: Fires are inconsequential. Can be 100% repaired by repair parties, and perfectly balanced.

 

 

Fires are usually inconsequential when you play a battleship. The only time they're not inconsequential is if you've royally screwed up and placed yourself in a position to take a large volume of incoming fire from multiple cruisers. That is not an issue with game balance, it's an issue with you playing poorly. Hell you can't even blame 'stealth fire' anymore since Wargaming took that mechanic away. 

 

Then there's that cruiser you hate so much. He makes one wrong turn and he winds up being deleted by a single volley from a BB camping the other side of the map. Who exactly needs to be nerfed here?

 

Edit: Also since you decided to bring up CBT I would like to point out that the complaints about HE during the early part of testing were valid, and Wargaming did nerf HE. If they hadn't you would still see every battleship in the game spamming it because it was far more useful than AP. I also suspect that some of the complaints stemmed from the pre-nerf Cleveland which was so stupidly OP that the game was pretty much World of Clevelands for a while. 

  • Cool 3

Share this post


Link to post
Share on other sites
Members
95 posts
133 battles
6 hours ago, Prushn said:

They've made the game silly, like a little kids game.

Maybe they are trying to entice a younger generation to play, this would be good for the game, more people means more money for WG to develop the game into something greater.

 

The F2P gaming world is a growing popular business, but 75% of players never spend a penny on the game they play, like WOWS and WOT. as quoted by WG CEO Victor Kislyi. HERE

 

I am one of those 75% ATM, still learning and grinding, but I dare say I will go premium one day.

Edited by 13Assassins
Had to add another line about Moi !!!

Share this post


Link to post
Share on other sites
Members
1,289 posts
2,399 battles

They were thinking " hmm you know guys we don't have any derp ships in the game yet". Thus the KV-2's sisters from a British mother were born.

Share this post


Link to post
Share on other sites
1,116
[BOSS]
Beta Testers
2,762 posts
16,895 battles
15 hours ago, RevolutionBlues said:

 

Fires are usually inconsequential when you play a battleship. The only time they're not inconsequential is if you've royally screwed up and placed yourself in a position to take a large volume of incoming fire from multiple cruisers. That is not an issue with game balance, it's an issue with you playing poorly. Hell you can't even blame 'stealth fire' anymore since Wargaming took that mechanic away. 

 

Then there's that cruiser you hate so much. He makes one wrong turn and he winds up being deleted by a single volley from a BB camping the other side of the map. Who exactly needs to be nerfed here?

 

Edit: Also since you decided to bring up CBT I would like to point out that the complaints about HE during the early part of testing were valid, and Wargaming did nerf HE. If they hadn't you would still see every battleship in the game spamming it because it was far more useful than AP. I also suspect that some of the complaints stemmed from the pre-nerf Cleveland which was so stupidly OP that the game was pretty much World of Clevelands for a while. 

I would agree with your comment more a year or so ago, before the shell normalization patch the did something to how BB shells interact with cruisers. There are rare times where I will get lucky and delete a cruiser but most of the time I basically over pen.  I have more luck farming citadels on cruisers in other cruisers.  Most of my big damage shots while playing BB come from hitting other BBs.  Don't get me started on how shells interact with DDs because that is probably an even more laughable topic.

 

I dislike mechanics in this game that remove the skill component.   HE in this game is absolutely a lack of skill easy mode armament.  Its basically hold the button down and piss the other guy off who can do nothing about it but run. I can angle against AP shells, I can attempt to dodge torpedoes. HE just hits me and starts fires. A lot of the time, over and over again.  It's a [edited] shell in this game no matter what ship you're driving, it's just worse in a BB because you have a harder time out running it.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×