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Doomlock

Progress update on Graf Zeppelin rework.

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Hi guys!

 

A new update came out on the Dev bout just a few minutes ago:

 

https://m.facebook.com/story.php?story_fbid=1926250037701334&id=1909055039420834

 

Text reads:

 

Greetings!
 
Today we are happy to share some news.
 
After starting the initiative to rework Graf Zeppelin with your help, we’ve been watching your comments on forums and social media, discussing current issues internally and planning the directions for upcoming testing. First, we would like to sincerely thank you all for supporting our efforts and providing various ideas. We found a popular concept that is thoroughly described in a video and a Reddit post by one of the skilled CV commanders Farazelleth. To sum up, he suggests two flight control modules (2x5-3x3-1x8 and 3x5-2x3-1x8), with plane stats and drop patterns redone, but overall, it is a highly detailed concept, so we recommend you see the full version for the complete information. 

While we like this concept and believe it can work, we would like to try other ideas first. Now, we do realise that many of you just want a KM carrier with more or less traditional gameplay, and are opposed to introducing so-called “gimmicks”, but there are very strong reasons to try something different first, and then, in case it doesn’t work, get to the concept that already works with other carriers.

Graf Zeppelin is going to be the only KM carrier, without a full researchable line to back her up. Thus, she will need a separate captain (and she won’t serve as a captain trainer much). There is Kaga for the IJN line, there are Enterprise and Saipan for the USN line, with Graf being a premium carrier most players will want for gameplay and collection only. And with this positioning, she probably won’t be a good choice as your first premium ship. Tweaking her to be too conventional will only contribute to this problem and while we can live with her being just a premium ship, we believe she’s significant enough to try harder.

Of course, uniqueness must come with enjoyable experience. This is why we are adopting the more traditional concept suggestion as a plan B. Graf Zeppelin will be tested in a couple of experimental forms first. All test participants will be able to try them and tell us whether it’s fun, whether it works and whether we should go on with it. 

Right now, we don’t know where Graf Zeppelin will settle, but we look forward to exploring various options with you. No doubts, with thorough testing and your help, the best solution will be found. Test invites will be sent early next week - watch the news here, you won’t miss it. 

Fair seas, and have good week-end!

 

 

 

Fair winds and following seas captains! :Smile_honoring:

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As someone who has been an ST for well over two years I find this whole notion of dev blogs and progress updates to be quite novel indeed and wonder why we don't get anything like that.

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6 minutes ago, Doomlock said:

Hi guys!

 

A new update came out on the Dev bout just a few minutes ago:

 

https://m.facebook.com/story.php?story_fbid=1926250037701334&id=1909055039420834

 

Text reads:

 

Greetings!
 
Today we are happy to share some news.
 
After starting the initiative to rework Graf Zeppelin with your help, we’ve been watching your comments on forums and social media, discussing current issues internally and planning the directions for upcoming testing. First, we would like to sincerely thank you all for supporting our efforts and providing various ideas. We found a popular concept that is thoroughly described in a video and a Reddit post by one of the skilled CV commanders Farazelleth. To sum up, he suggests two flight control modules (2x5-3x3-1x8 and 3x5-2x3-1x8), with plane stats and drop patterns redone, but overall, it is a highly detailed concept, so we recommend you see the full version for the complete information. 

While we like this concept and believe it can work, we would like to try other ideas first. Now, we do realise that many of you just want a KM carrier with more or less traditional gameplay, and are opposed to introducing so-called “gimmicks”, but there are very strong reasons to try something different first, and then, in case it doesn’t work, get to the concept that already works with other carriers.

Graf Zeppelin is going to be the only KM carrier, without a full researchable line to back her up. Thus, she will need a separate captain (and she won’t serve as a captain trainer much). There is Kaga for the IJN line, there are Enterprise and Saipan for the USN line, with Graf being a premium carrier most players will want for gameplay and collection only. And with this positioning, she probably won’t be a good choice as your first premium ship. Tweaking her to be too conventional will only contribute to this problem and while we can live with her being just a premium ship, we believe she’s significant enough to try harder.

Of course, uniqueness must come with enjoyable experience. This is why we are adopting the more traditional concept suggestion as a plan B. Graf Zeppelin will be tested in a couple of experimental forms first. All test participants will be able to try them and tell us whether it’s fun, whether it works and whether we should go on with it. 

Right now, we don’t know where Graf Zeppelin will settle, but we look forward to exploring various options with you. No doubts, with thorough testing and your help, the best solution will be found. Test invites will be sent early next week - watch the news here, you won’t miss it. 

Fair seas, and have good week-end!

 

 

 

Fair winds and following seas captains! :Smile_honoring:

Holy crap, did they have a workshop on customer communication over the weekend?  I don't know about the changes to the GZ, but that was one of the best and most detailed dev posts I have seen.  Good job articulating your position.  Try not to forget how to do that in the future, it will save you a lot of headaches.

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This is excellent news. Very happy to hear they are wanting her to be exceptionally special since she won't have a tech tree CV line to accompany her. 

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Basically Farazelleth and others want their torpedos with a conventional 3 way split hangar. Doesn't a Kaga do that already? (now available in online store). I hope they retain GZs current unique playstyle which is dependant on dedicated db biaised strike packages of 3+2. Much to see and try out.

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29 minutes ago, Lert said:

As someone who has been an ST for well over two years I find this whole notion of dev blogs and progress updates to be quite novel indeed and wonder why we don't get anything like that.

Well, now that we have it, they have started with some ST updates I think. They said what changes were made to the RN BBs at the final stages before launch.

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32 minutes ago, Lert said:

As someone who has been an ST for well over two years I find this whole notion of dev blogs and progress updates to be quite novel indeed and wonder why we don't get anything like that.

I wonder why they didn't listen to ST feedback about the GZ to begin with.

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I would be happy if GZ gets her torpedo bomber squadrons back

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I don't think it's simply that they weren't listened to, but that WGing didn't have time to listen with Gamescom bearing down on them and HAVING to release the ship.

 

If they hadn't bound themselves to the release date and were able to listen to proper feedback it would have been likely a better outcome.

 

That being said, this kind of communication going forward is quote encouraging.

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Holy sheist! We are gonna have He162 fighters and Me262 bombers. I KNEW it would happen!!!! Der Führer's ghost must have broken free from Stalin's gulag-in-hell and leaned on the developers. I LOVE it! Maybe they will even mount V2 missiles on it for use as cruise missiles. Man, I can hardly wait for this fix. I am finally jacked up over a Prem ship from WG. :Smile_honoring: 

Edited by Deputy276

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26 minutes ago, Madwolf05 said:

I don't think it's simply that they weren't listened to, but that WGing didn't have time to listen with Gamescom bearing down on them and HAVING to release the ship.

 

If they hadn't bound themselves to the release date and were able to listen to proper feedback it would have been likely a better outcome.

 

That being said, this kind of communication going forward is quote encouraging.

Rushing products before they are ready is a good way to kill said product.  If I wanted to play that kind of game, EA has me covered on the half polished / could have been good if finished products.  

 

Remember, only an accountant or an executive can screw up an Intellectual Property like Mass Effect. 

 

If you will excuse me, my face is tired.

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I really hate his proposals. Both of his fighter loadouts are still too powerful in either way. The fact that it has 3 of either TB's or DB's is that either it's going to be too much strike power or too much aerial power with its weakness not enough to set it back too much from being potentially being overpowered. 

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Anyone else read this as a calculated snub to the Farazelleth proposal? In effect saying "calm down, we'll keep your ideas in mind but really we are not interested,"

Quote

Of course, uniqueness must come with enjoyable experience. This is why we are adopting the more traditional concept suggestion as a plan B. Graf Zeppelin will be tested in a couple of experimental forms first. All test participants will be able to try them and tell us whether it’s fun, whether it works and whether we should go on with it. 

 

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30 minutes ago, Psicopro said:

Rushing products before they are ready is a good way to kill said product.  If I wanted to play that kind of game, EA has me covered on the half polished / could have been good if finished products.  

 

Remember, only an accountant or an executive can screw up an Intellectual Property like Mass Effect. 

 

If you will excuse me, my face is tired.

<cough>Knights of the Old Republic II<cough>

 

Seriously though, it's good to see the communication from WG. Looks like they want to make her more playable but still unique. 

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Just now, Mik6669 said:

<cough>Knights of the Old Republic II<cough>

 

Seriously though, it's good to see the communication from WG. Looks like they want to make her more playable but still unique. 

Good point.  You can actually pinpoint the moment they started rushing development in that game.  

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I do wonder if the test version people get for testing purposes will have a unique name as to not get confused with the real GZ. Perhaps it can be called Flugzeugträger A or maybe even Peter Strasser. I think either could be a neat reference anyway.

It is nice though to see WG at least reaching out to make the GZ a better ship. I like her so far, even if it is a bit luck dependent if you will do well or not. The only CV she can really go toe to toe with is herself.

I do hope that such a PR disaster can be avoided in the future by not setting a sell by date on a premium. A delayed ship is eventually good (assuming that everything goes well in testing and such).  A rushed ship is bad forever (assuming that it isnt ever buffed)

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11 hours ago, HighGearIV said:

I do wonder if the test version people get for testing purposes will have a unique name as to not get confused with the real GZ. Perhaps it can be called Flugzeugträger A or maybe even Peter Strasser. I think either could be a neat reference anyway.

It is nice though to see WG at least reaching out to make the GZ a better ship. I like her so far, even if it is a bit luck dependent if you will do well or not. The only CV she can really go toe to toe with is herself.

I do hope that such a PR disaster can be avoided in the future by not setting a sell by date on a premium. A delayed ship is eventually good (assuming that everything goes well in testing and such).  A rushed ship is bad forever (assuming that it isnt ever buffed)

Flughafen Kartoffel perhaps?

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On 8/31/2017 at 2:11 PM, AdmiralMudkip said:

I really hate his proposals. Both of his fighter loadouts are still too powerful in either way. The fact that it has 3 of either TB's or DB's is that either it's going to be too much strike power or too much aerial power with its weakness not enough to set it back too much from being potentially being overpowered. 

You gotta be kidding. If US or IJN fighters can't quickly knock down those slower-than-turtles Stukas, then they need to hang up their pilots wings and switch to swabbing decks. 

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If they wanted to release her as a unique and enjoyable ship, it does really beg the question why they thought releasing her as a more BLEH! Fighter!Lexington was a good idea. Personally, I think if they want to make Graf Zeppelin unique, then they should release her with a whole boatload of configurations that have varying squadron sizes and quantities. Make her a ship that can be truly customizable. And given that she was partially designed around the concept of using her gun as a main battery, why not give her the abilty to (before battle) choose to fight as a CV or as a CA. And when fighting as a CA, have her equipped with a special catapult fighter consumable that recharges instantly and has four fighters in the air.

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1 hour ago, Deputy276 said:

You gotta be kidding. If US or IJN fighters can't quickly knock down those slower-than-turtles Stukas, then they need to hang up their pilots wings and switch to swabbing decks. 

Either the fighters get tied up for the German bombers to get through and do their stuff or the USN or IJN fighters aren't there at all when the strike happens. It's not absolute that CV players can prevent enemy CV players from striking their own ships.

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23 hours ago, AdmiralMudkip said:

Either the fighters get tied up for the German bombers to get through and do their stuff or the USN or IJN fighters aren't there at all when the strike happens. It's not absolute that CV players can prevent enemy CV players from striking their own ships.

Dood...we are talking about the most obsolete fighters and dive bombers that existed by the middle of WW2. Unless it is a PvE game or the opposing force has a Zepp they are using, US and IJN planes FAR outclass what the Germans are using. Corsairs can run circles around everything on a  Zepp. Same with Wildcats and Zeros. If anything, the Zepp needs to be dropped down to tier 6-7 to be competitive. 

Edited by Deputy276

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2 hours ago, Deputy276 said:

Dood...we are talking about the most obsolete fighters and dive bombers that existed by the middle of WW2. Unless it is a PvE game or the opposing force has a Zepp they are using, US and IJN planes FAR outclass what the Germans are using. Corsairs can run circles around everything on a  Zepp. Same with Wildcats and Zeros. If anything, the Zepp needs to be dropped down to tier 6-7 to be competitive. 

 

No one wants to make the GZ Tier 7 and it seems that Tiers 6 and 5 are reserved for the light/escort carriers. So I can see why...

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On 8/31/2017 at 1:54 PM, Lert said:

wonder why we don't get anything like that.

Because they have a thing against Cats most likely.

 

As for the Graf.

 

I dunno..how about have it so I can't wipe the entire strike group+Fighters with a single F6F-5 Strafing run?

 

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2 hours ago, AdmiralMudkip said:

 

No one wants to make the GZ Tier 7 and it seems that Tiers 6 and 5 are reserved for the light/escort carriers. So I can see why...

On the contrary, only WG wants to keep the Zepp at tier 8 to make $$$. The ONLY way they could make it competitive at tier 8 is to either buff the snot out of all the planes they have on it, or install late war planes that were mostly prototypes and never intended to be on the Zepp. Either way it would make the CV into a bad joke. Dropping it down to tier 7 at the very least would make it competitive and they could keep the crappy planes they have in it right now. Tier 7 has the Hiryu, which is no "escort carrier". The planes at tier 7 would be more competitive than the planes it sees at tier 8. 

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Stronger fighters squadrons and 3 torpedo planes squadrons with Kaga drop patern and torpedos speed and I would be happy then as a GZ owner.

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