Trevzor

Staff Q+A for 0.6.10 - Ask your questions here!

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Hey, everyone. Have some questions you would like to ask for our 0.6.10 Q+A? Then you are in the right place. Feel free to ask away and we will choose some of the most interesting questions and have them answered for you. Make sure your questions are in by Sunday 5pm Pacific time. 


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Why is it we do not have 100 man rosters for clans? They cost the same as a WoT roster but only have 30% the capacity. Upcoming content has the ability to grind for more slots but that's not what we paid for.


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Why does WG refuse to provide options?

Some people aren't impressed with the new graphics and would like to turn them down....no options.

No options in co-op? Why? I can understand the lack of them in Random, but there is really no justifiable reason not to give players options in co-op.


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So I bought Graf Zep and haven't returned her. How will I be contacted to join the discussion to help fix her? Should I be looking for an email inviting me to the Facebook group? The post about what will be done for the ship and those who bought her wasn't really clear on how we'd know when we were needed to help. 


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Is the regular tree Kagerō going to get the updated model like the one for HSF? 


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What info can you give us regarding future scenario battles?

 

Will the Pan-Asian tech tree have cruisers as well?

 

Are Italian lines planned for any time in the near future?


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When do we get Sonar/Radar area of effect circle on the minimap?


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Double Post. Ignore this.

Edited by Junkieturtle

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I'd like to know when torpillows are coming. WG pls!

 

N2GtUsh.jpg


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Thank you for the opportunity to ask a question.

 

Are there any plans to make Radar line of sight? Is the current form due to a limitation of the Game Engine? If not, what is WG's reasoning behind being able to see through islands? (In any form, Radar, Hydro and Prox spotting)? Is the a way to make Radar LoS and still penetrate smoke? Is WG aware that Radar ship abuse this mechanic in much the same way as Stealth firing? (by hiding behind islands and using it while unspotted)

Edited by Wyngs_2015

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I have one question and I apologize if I am asking in the wrong place, are there plans for the German DD's going to get the same HE penetration values as the other German lines?

Edited by Aorangi

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Why did you take out all the skill in battleships? The RN have better HE at T4 than the Montana has at T10. A fire in every salvo? Were you guys even thinking when developing this line? Do you like comforting worse than average players with a line of ships that is truly cancer?


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Hello WG

In general this build is stable,

Two questions:

Could you develop a fire and flooding damage counter visibly separated from the general damage counter?

Do you plan in the next future a map voting system previous to a match?

Regards

Edited by sektrax
typo in the second question

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When are you guys and girls going to re-balance the Aircraft carriers that was promised a year ago?  I'm still waiting and have ( NOT ) played all my carriers up to tier (8) and the premium ones since last year.  Still waiting for the so called promised Fix  ! ! ! ! !


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WG Dev Team,

 

This has been suggested on the forums, but I don't recall if it has in a Q&A:

 

"Has WG considered updating the in-game "stat cards" for premium captains (Jack Dunkirk, Steven Seagal, Admiral Yamamoto) to show their unique skills/benefits?"

 

thanks!!

 

b


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Is bringing battleship/cruiser secondaries and destroyer guns of the same type in line stats-wise with each other going to be rolled out to other nations?

Because there are still some exceptions even after the German BB secondaries were adjusted downwards in line with destroyer-gun values.

 


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Hello ive been waiting half a year for my promised krasny krym defensive fire option and i got nothing after spending over $32 on said ship.


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In the ship carousel menu, can a selection be added to display ships that are neither Premium nor Elite? These are ships that need play to earn XP for researching modules, or the next ship, or they need purchases as credits become available. I periodically give these ships extra attention (and likely other players do, too), but if you have a lot of ships, it's a little inconvenient to pick them out. Yes, there is a workaround: select display of Premium and Elite ships, and then play the grayed-out ships. But this seems a little, uh..."inelegant."


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Hello, what will be done regarding the pathetic state of Lexington and Ranger? They are completely outclassed compared to their IJN counterparts.


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I know it takes a lot of work for a new line...  but why not put out 2 at the same time in the future so as to not have EVERYONE trying to play a BB. for example release the next line (pan Asian) with whatever is next another cruiser line for example to reduce the wait times and increase enjoyment all around?


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Any plans to restore the keyboard zoom adjustment feature that you accidentally deactivated in 0.6.3? The feature is still there (default keyboard keys are Page Up and Page Down for zoom in and zoom out), it just doesn't work. Those of us without scroll wheel mice are at a disadvantage when unable to change the zoom level while playing. It worked fine in 0.6.2 and prior versions. Perhaps you could bring it back by 0.7.0. Here's hoping.


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Can we please have more solid colour camouflages, preferably in an accessible form? Alternatives to the simple Type 1 (-3% detectability), Type 2 (+4% enemy dispersion) and Type 5 (combined 1&2) would be great! Either for similar credit costs, or as a permanent choice without the economy bonuses that make premium camouflages pricey (similar to how WoT offers fairly inexpensive permanent camouflage which is mostly cosmetic, without sacrificing the utility of the regular non-economic camouflage).

To me the "busy" ones detract from the appearance of many ships, and simpler paint jobs can make for a more elegant ship. Some good examples include:

  • USN's Measure 13 (Haze Gray, with Deck Blue for horizontal surfaces, which I almost think is what non-camouflaged USN ships currently appear as)
  • USN's Measure 22 (Navy Blue on bottom, Haze Gray above, as seen on Missouri's Type 10 in-game here)
  • RN's dark grey of the Home Fleet (507B on this paint chip palette from the ship modelling site SteelNavy.com)
  • RN's white for the Indian Ocean (a quick web search implies literal white, but when 507A "dark black grey" is #3A5065, who knows)
  • RN's blue-grey from 1916 (as seen at Jutland via HMS Caroline, in colour here)
  • Tashkent's Type 19 in-game (as seen here)

I would even be happy receiving an option to pay 100 doubloons per ship to unlock the Type 5 bonuses for a ship to have even when it isn't wearing any camouflage. This isn't my first choice, but right now we are obliged to use some fairly unappealing visual schemes just to keep pace on concealment ranges in-game.


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