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Buckeyefan21x

Wargaming!! Please change this broken Carrier plane exploit!

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So I enjoy playing carriers a lot, but I've come to notice a big issue that War gaming should address in CV play. So there been plenty of situations where I use my fighters to engage enemy fighters to keep them destroying my strike package/planes.  Now some players don't know about this I'm sure but I'm running into issues where somehow, enemy fighters can suddenly disengage the dog fight only to take out my planes. Now my understanding is once your fighters are engaged, you cant pull them out until one squadron dies at least that's how it should be. Turns out, you can exploit the strafing run function to cause your fighters to disengage and escape the engagement. This is a very cheap game mechanic that I'm sure Wargaming didn't intend for you to be able to do. I don't know if its a exploit that certain CV players are using or what but its not right.   Once your fighters are engaged, you shouldn't be able to pull out with the strafing run and wipe out other planes until you dealt with the current planes your engaged with. I'm pretty sure in real life situations, if a enemy is engaging you, you cant just disengage to go on some suicide run to take out other planes without getting killed yourself. This really needs to be addressed! 

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Yeah, no. That's intentional. You lose a plane when doing it, too. 

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2 minutes ago, RivertheRoyal said:

You lose a plane when doing it, too. 

Unless you're a Saipan.

@OP: That's not an exploit, that's intentional. They added this functionality a few patches back.

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Are you talking about if you put your strike bombers too close to dogfighting fighters and he strafes out of the dogfight and hits your strike package?  

 

Either way, its intentional that you can strafe out of a dogfight.  You lose a fighter (unless you're a Saipan) in the process but it counts as a normal strafe when you do.

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10 minutes ago, RivertheRoyal said:

Yeah, no. That's intentional. You lose a plane when doing it, too. 

 

Unless you're a Saipan because dude, premiums can't be directly nerfed, lma o.

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4 minutes ago, Big_Spud said:

 

Unless you're a Saipan because dude, premiums can't be directly nerfed, lma o.

 

Also because of their small squadron size.

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Just now, Sock5 said:

 

Also because of their small squadron size.

Which in practice just lets them strafe a squadron out of a dogfight, and then strafe the enemy squadron before the captain has a chance to react, without any real downside.

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3 minutes ago, Big_Spud said:

Which in practice just lets them strafe a squadron out of a dogfight, and then strafe the enemy squadron before the captain has a chance to react, without any real downside.


Honestly if you see that second fighter squad coming (against any CV): expect that strafe and strafe away or into it.

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21 minutes ago, Buckeyefan21x said:

So I enjoy playing carriers a lot, but I've come to notice a big issue that War gaming should address in CV play. So there been plenty of situations where I use my fighters to engage enemy fighters to keep them destroying my strike package/planes.  Now some players don't know about this I'm sure but I'm running into issues where somehow, enemy fighters can suddenly disengage the dog fight only to take out my planes. Now my understanding is once your fighters are engaged, you cant pull them out until one squadron dies at least that's how it should be. Turns out, you can exploit the strafing run function to cause your fighters to disengage and escape the engagement. This is a very cheap game mechanic that I'm sure Wargaming didn't intend for you to be able to do. I don't know if its a exploit that certain CV players are using or what but its not right.   Once your fighters are engaged, you shouldn't be able to pull out with the strafing run and wipe out other planes until you dealt with the current planes your engaged with. I'm pretty sure in real life situations, if a enemy is engaging you, you cant just disengage to go on some suicide run to take out other planes without getting killed yourself. This really needs to be addressed! 

That is an intentional mechanic introduced a long time ago man, look at the Wiki.

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22 minutes ago, Buckeyefan21x said:

So I enjoy playing carriers a lot, but I've come to notice a big issue that War gaming should address in CV play. So there been plenty of situations where I use my fighters to engage enemy fighters to keep them destroying my strike package/planes.  Now some players don't know about this I'm sure but I'm running into issues where somehow, enemy fighters can suddenly disengage the dog fight only to take out my planes. Now my understanding is once your fighters are engaged, you cant pull them out until one squadron dies at least that's how it should be. Turns out, you can exploit the strafing run function to cause your fighters to disengage and escape the engagement. This is a very cheap game mechanic that I'm sure Wargaming didn't intend for you to be able to do. I don't know if its a exploit that certain CV players are using or what but its not right.   Once your fighters are engaged, you shouldn't be able to pull out with the strafing run and wipe out other planes until you dealt with the current planes your engaged with. I'm pretty sure in real life situations, if a enemy is engaging you, you cant just disengage to go on some suicide run to take out other planes without getting killed yourself. This really needs to be addressed! 

A1UpeFf.gif

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That's intentional. I kinda don't buy the 'small squad' argument since it's perfectly fine for IJN squads and the vast majority of Saipa(i)ns I see have Air Supremacy anyways.

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The OP needs more exclamation points for this to be taken seriously, I suggest no less than 3 at each end of your subject line.

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troll post, or serious? also, can you guys remember when they nerfed the OWSF ability of all the premium destroyers. wonder how they managed to get that one past us.

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I don't play carriers much so I didn't pay to much attention, but if it is intentional it is incredibly stupid.  What is the point of engaging fighters then.  If fighters get caught in a dogfight, the only way they should get to leave is if the other side runs out of ammo. 

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...and people thinks it's fair for two fighters to get tied up while bombers get free reign...

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It's the 'DELAY' function of the squad that the enemy planes just strafed out of a dogfight.

I click out of the area, but my command takes 2 seconds to accept.  In that time, the enemy planes come back and strafe my stationary ones.

I even tried dry strafing to break this 2 second delay -- nada.

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9 minutes ago, ClockworkSpectre said:

I don't play carriers much so I didn't pay to much attention, but if it is intentional it is incredibly stupid.  What is the point of engaging fighters then.  If fighters get caught in a dogfight, the only way they should get to leave is if the other side runs out of ammo. 

If I can't get the strafe off I will engage to get strike planes past then disengage and reattempt the Strafe.

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As many have said, it's intentional; however, it should probably be changed as one plane is a pretty small price to pay for (presumably)  disengaging from an unfavorable tie-up and heavily damaging nearby planes. There's pretty much no major downside to disengaging. What it should be is just pure disengaging or that and weakened strafe.

 

Also, in my experience the mechanic can seem buggy, as I don't think you can disengage when ships pop DF.

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1 hour ago, Lert said:

Unless you're a Saipan.

@OP: That's not an exploit, that's intentional. They added this functionality a few patches back.

 

This, why I was against it (still am) given the current way strafe is designed, reduced to a debuff, this wouldn't be an issue.

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https://worldofwarships.com/en/news/common/update-notes-063/

 

 

Fighters may now be removed from a fight with enemy aircraft via an "Alt" attack -- when any carrier withdraws a squadron from action this way, it'll always lose one aircraft. (This rule applies to all carriers except Saipan, as it has only three fighters in a squadron.)

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1 hour ago, avenue94 said:

As many have said, it's intentional; however, it should probably be changed as one plane is a pretty small price to pay for (presumably)  disengaging from an unfavorable tie-up and heavily damaging nearby planes. There's pretty much no major downside to disengaging. What it should be is just pure disengaging or that and weakened strafe.

 

Also, in my experience the mechanic can seem buggy, as I don't think you can disengage when ships pop DF.

Depends on the Carrier.  In the case of Shokaku that is a 20% reduction in that one squadron's effectiveness if it is at full strength to start with. slightly less for the Kaga and Enterprise and a smidge less yet on the USN line depending on if you have Air Supremacy.

And as for DF, if you are doing this over a enemy ship with DF, your squadron is dead anyway.

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1 minute ago, gcangel82 said:

Depends on the Carrier.  In the case of Shokaku that is a 20% reduction in that one squadron's effectiveness if it is at full strength to start with. slightly less for the Kaga and Enterprise and a smidge less yet on the USN line depending on if you have Air Supremacy.

And as for DF, if you are doing this over a enemy ship with DF, your squadron is dead anyway.

Depends on the ship. If I'm in a tier 9/10 CV, and I run into  a New Orleans running DF, you can shrug it off. Ditto on destroyers that pop DF.

 

And while a 20 percent reduction in squadron effectiveness seems substantial, you have to weigh that against the ability to knock down a few planes when you exit strafe (not to mention disengaging from an unfavorable engagement). Hence the mechanic is stupid as it is (and also far too punishing for newer/less skilled players). It's too much benefit for pretty minimal risk.

 

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2 minutes ago, avenue94 said:

Depends on the ship. If I'm in a tier 9/10 CV, and I run into  a New Orleans running DF, you can shrug it off. Ditto on destroyers that pop DF.

 

And while a 20 percent reduction in squadron effectiveness seems substantial, you have to weigh that against the ability to knock down a few planes when you exit strafe (not to mention disengaging from an unfavorable engagement). Hence the mechanic is stupid as it is (and also far too punishing for newer/less skilled players). It's too much benefit for pretty minimal risk.

 

But it also lets you get planes out of possible strafe by the other CV willing to give up his planes to get yours while you are tied up, in the case of say the Enterprise which is fighter heavy in her load out, I use this tactic especially if the enemy will commit both of his squadrons to take on my one.  Yes it punishes new players, that i agree.  I have gotten punished.  Learning CV is a punishment process as you learn the Alt Attack stuff.

Part of the problem is when they took all the manual stuff out of T4 and T5, WG probably went to far.  They should have left the Strafe mechanic at T5 as a stepping stone to learning the manual part of the game and then at T6 you get manual drops.

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