117 [DFEND] SomemuttupNorth Members 299 posts 5,921 battles Report post #1 Posted August 14, 2017 You click "Fire" to launch your torpedoes, most likely in a "last stand" sort of way, yet between the millisecond of the "fwoosh" sound (the compressed air launching the torpedoes) and your ship exploding, you suddenly notice the lack of avenging fish in the water, making your final gamble for nothing. Does this happen to anyone else? Also feel free to add your own gripe. Share this post Link to post Share on other sites
1,247 [SCCC] FayFay731 Members 1,137 posts 9,687 battles Report post #2 Posted August 14, 2017 It takes time for torpedoes to launch, they don't fire instantly.. Also you may be doing something wrong if you're launching your torpedoes exactly when you die. 1 Share this post Link to post Share on other sites
1,740 [SPTR] Rolkatsuki Members 28,237 posts 21,960 battles Report post #3 Posted August 14, 2017 it has happened to me a few times before, if you know you're gotta sink in the next 5 seconds and have torps loaded opt for torps then switch back to your guns after launching your fishes 1 Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,669 battles Report post #4 Posted August 14, 2017 6 minutes ago, FayFay731 said: It takes time for torpedoes to launch, they don't fire instantly.. Also you may be doing something wrong if you're launching your torpedoes exactly when you die. I'm pretty sure WG patched it a few weeks ago that if you fire before you die, the torps will launch, even if you die mid launch... Share this post Link to post Share on other sites
604 slokill_1 Members 2,464 posts 39,347 battles Report post #5 Posted August 14, 2017 Yea - not only torps but the final "and your mother too!!!" salvo from the main battery often gets stuck in the rifles. Share this post Link to post Share on other sites
102 [BFBTW] DoctorMcDerp Members 500 posts 2,939 battles Report post #6 Posted August 15, 2017 It wasn't patched, it's happened to me a few times recently. Share this post Link to post Share on other sites
1,519 [SIMP] capncrunch21 Members 1,747 posts Report post #7 Posted August 15, 2017 Hey, at least on the PvP side you get to pull the trigger. In most co-op battles, the AI almost always cheats in the above case, shooting out the torp launcher just as you line up - thus NO chance of even a hearing the *whoosh*. Yep, don'tcha just love it! (Fun and engaging ) Share this post Link to post Share on other sites
1,096 [GGWP] F3MM_Zeka Beta Testers 2,386 posts 14,521 battles Report post #8 Posted August 15, 2017 Not getting a dying sortie of fish isnt really that new to me. I hardly use my fish anyways. As far as adding our own grips, mine would be the random pens from BBs against DDs that causes the DDs HP to be about 7-12k less then the last time they saw it Share this post Link to post Share on other sites
4,521 [WOLF7] awiggin Members 12,620 posts Report post #9 Posted August 15, 2017 28 minutes ago, DoctorMcDerp said: It wasn't patched, it's happened to me a few times recently. Then you're suffering lag, it's worked perfectly for me, If I get the shot off before I die, a complete spread goes out. Share this post Link to post Share on other sites