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Sovereigndawg

Make Super Containers Super Again

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I really liked the idea of a Super Container mission that was actually doable. I spent a lot of time with the Izyaslav in co op and ground out half of the mission that way. It's more fun when you are killing 4 and 5 ships at a time in 6 minutes or less and get 350 to 400 base xp per battle. The most boring part about it is Victory, Victory, Victory,  Victory, Victory, Victory, Victory, Victory, Victory,  Victory, Victory, Victory... anyway you get my point. I finished the mission and all I got was a crumby mod upgrade. I felt so let down.  I would rather have a root canal (or step in dog poo barefoot) than get those crappy, waste of a super container upgrades. Ok, the mod things are slightly better than a root canal (I'm on the fence about the dog poo) but not by much. Please war gaming, take those unwanted items out of the Super Containers and make them Super again. Sell them for 1.5 mil credits and you will see how valued they aren't. I know that a few of you guys use them, but they really are not at all super and are only worth 650,000 credits. Truthfully after all that grind I would have rather gotten a Try Your Luck with 4 signals in it (I at least expect that), than the let down I got with the totally undesirable Consumable upgrade, stupid piece of Dog Dookie. I was going to insert a pile of dog poo but then I found this Corgi picture. I feel poppy's owners pain. My dog although not a corgi, loves cat poop and would keep the old litter box clean if I didn't beat her to it most of the time. I am not sure if this is naming and shaming but I don't think Poppy will mind.

 

Edited by Sovereigndawg
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LoL my dog Sparky (a Corgi/Chihuahua) is the same way about the litter box:Smile_teethhappy:

And I agree about the SC +1 post.

Edited by Chaos_EN2

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I wanted to get mod upgrades! Thanks to so many saying they're crap they've now reduced that chance lol.

 

Free is free, maybe just a little better than 1 or 2%chance would be nice. Still can't knock the fact that at one time we never got free stuff. So I'm still happy. :Smile_honoring:

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At first I understood what I was reading and then.....

giphy.gif

 

Seriously though, thanks for the feedback on containers. I can always move it forward as you know I do. 

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25 minutes ago, Sovereigndawg said:

take those unwanted items out of the Super Containers

 

 Just because you don't want them doesn't mean that they should go away. Other people find great value in those upgrades. I am praying for a speed boost module, radar module or hydro module every time I get a super container.

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2 minutes ago, m373x said:

 

 Just because you don't want them doesn't mean that they should go away. Other people find great value in those upgrades. I am praying for a speed boost module, radar module or hydro module every time I get a super container.

If you would read what I said, I did suggest to sell them for 1.5 mil credits and if they did and then you got a Super container with 10 million in it you could buy 6 of the (to me) useless things. Keep them in the game but get them out of the super containers please.

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After the slot changes, these upgrades have managed to become BOTH worthless and best-in-slot at the same time. It's a very iffy situation that requires continued attention.

  • Speed boost mod? Best in slot.
  • Smoke mod? Crap.
  • Radar boost mod? Oppressively good on certain ships. Honestly sort of messes up the game.
  • Spotter plane mod? Trash.

The real problem, though, is the randomness with which they are acquired. If they're made good, then players will complain that they don't have enough reliable access to them. If they're made bad, players will feel cheated when they get them in SCs instead of something more valuable.

tldr: These need to stop being in SCs.

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12 minutes ago, _WaveRider_ said:

I wanted to get mod upgrades! Thanks to so many saying they're crap they've now reduced that chance lol.

 

Free is free, maybe just a little better than 1 or 2%chance would be nice. Still can't knock the fact that at one time we never got free stuff. So I'm still happy. :Smile_honoring:

I want you to have all of the mod upgrades you want, I did say they should sell them. You can then have them on any ship you want instead of hoping you get one in an SC. I was just dramatically stating my disappointment at getting one in my 90,000 base XP grind super Container. I also am not knocking free stuff it's just something I don't use, so it's of little value to me. Kind of like winning a free bra, it may be all free and nice but being a male it's of little value to me.

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42 minutes ago, Sovereigndawg said:

I want you to have all of the mod upgrades you want, I did say they should sell them. You can then have them on any ship you want instead of hoping you get one in an SC. I was just dramatically stating my disappointment at getting one in my 90,000 base XP grind super Container. I also am not knocking free stuff it's just something I don't use, so it's of little value to me. Kind of like winning a free bra, it may be all free and nice but being a male it's of little value to me.

Please don't think I'm blaming you for anything, or saying you don't appreciate free stuff. :Smile_honoring: 

Many didn't like the Mod Upgrades so requested it be changed (although that was probably because they'd already got the ones they wanted so just decided, 'don't want any more - change them'). That's not an issue as it's the same reason I wish they were still  available with a higher % chance; because I would like them lol.

 

The free stuff comment was just my thoughts. Overall I wouldn't mind a rise in chance for a SC, maybe 2% and 4% as, like you say, you do get that 'SC! WooHoo!' feeling, then if it's not anything you were hoping for, a big meh.

 

Just a thought - why not, if you are successful at getting a SC, get a random level of for your win (0-20% Level One; 21-40% Level Two and so on). Then just have a number of prizes at each level so that a person can choose what would be the prize. So it wouldn't be a random mod upgrade, but a choice - at every level you could have an 'Free XP' or credit boost as fallback choices.

Edited by _WaveRider_

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7 minutes ago, _WaveRider_ said:

Please don't think I'm blaming you for anything, or saying you don't appreciate free stuff. :Smile_honoring: 

Many didn't like the Mod Upgrades so requested it be changed (although that was probably because they'd already got the ones they wanted so just decided, 'don't want any more - change them'). That's not an issue as it's the same reason I wish they were still  available with a higher % chance; because I would like them lol.

 

The free stuff comment was just my thoughts. Overall I wouldn't mind a rise in chance for a SC, maybe 2% and 4% as, like you say, you do get that 'SC! WooHoo!' feeling, then if it's not anything you were hoping for, a big meh.

 

Just a thought - why not, if you are successful at getting a SC, get a random level of for your win (0-20% Level One; 21-40% Level Two and so on). Then just have a number of prizes at each level so that a person can choose what would be the prize. So it wouldn't be a random mod upgrade, but a choice - at every level you could have an 'Free XP' or credit boost as fallback choices.

I should also have mentioned that the random containers should come with a choice and a chance for a super container just like the daily ones.The whole decide which one and the graphics are part of the excitement. Maybe they do have a chance to be super but I don't think they do.

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1 minute ago, pyantoryng said:

Anything is better than premium time...which is what truly insulting.

Speak for yourself. Free premium time from a crate is premium time I don't have to pay for.

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1 minute ago, Junkieturtle said:

Speak for yourself. Free premium time from a crate is premium time I don't have to pay for.

Got to agree, got 14 days Premium last SC; 10 days to go! :Smile_Default: (My 3 SC in 6 months lol)

Edited by _WaveRider_

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If I wanted some premium time...

Spoiler

eFIf8j7.jpg

I can fight for it...even if gold and FXP is not unified, premium time is.

I'd say make 1 month the bottom line for Supercontainers.

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What's a Super container? :Smile_teethhappy:

Haven't seen one since Jan, it must have been something I said. :Smile_hiding:

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I'd prefer if Super Containers kept the upgrade module's how else am I supposed to get them?

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5 hours ago, awiggin said:

What's a Super container? :Smile_teethhappy:

Haven't seen one since Jan, it must have been something I said. :Smile_hiding:

 

11 minutes ago, KingCakeBaby said:

Since supercontainers were added to the game I've seen a grand total of one.

 

I got a few SC when they were first introduced in November last year - one every week or two. But when they changed the drop rates (sometime in December) I didn't get one despite opening 2-3 containers per day. I would have assumed that they were removed from the game if it wasn't for lucky bastards whinging about the junk they were getting on the forums. 

 

However, two weeks ago I got a SC just as I ranked out. Then, I got two from the Yamamoto mission. Feels like it is raining again after a long drought, of some 9 months or so. 

 

I like like that you can do some missions for guaranteed SC. Much more reliable that waiting forever for a drop that never comes. 

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IMHO they should remove the modules from the super containers and put them for sale with the other modules. They really are not that special. Assuming that is not going to happen, put one of each of the "special" modules in a super container or one special and several standard modules that everyone uses. Getting a module in a super container is pretty disheartening, very much like when you get a container with one signal flag like in the special missions for collections. I know Wargaming thinks it is a great prize, personally it reminds me there are plenty of other great games competing for my time and money.

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I was pretty excited for supercontainers when it was introduced. Since I wasn't grinding anything I had no use for credits or flags, so I've been choosing TYL crates from day one. Within a week I received a SC and it contained a Blyskawica. I was absolutely thrilled and vowed never to pick any crate other than TYL. Ten months later, Blyskawica remains my best reward from a SC.

MWftEfJ.png

I guess WG was bothered that many players were initially getting some pretty awesome SCs (I even recall a twitch streamer receiving an Imperator Nikolai), so they decided to secretly nerf them in an update. To make it worse, they stuffed these SCs with 'special' upgrades. I ended up with three spotter plane modules which were useless to me because none of the BBs I play have spotter planes to begin with. People say the smoke mod works best on Perth, but I don't even play that ship, much less own one.

 

Said it before and I'll say it again. These upgrades are not special and should be removed from SCs entirely. Just make them rewards for completing campaign missions like Honorable Service. Want to know what special really is? Take a look at Aiming Systems Mod 0. I guess that upgrade doesn't get as much attention because it can only be mounted on Iwaki, Yubari and Katori. But what a reward if it could be mounted on any ship and found only in SCs. Now that would be special.

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19 hours ago, Edgecase said:

After the slot changes, these upgrades have managed to become BOTH worthless and best-in-slot at the same time. It's a very iffy situation that requires continued attention.

  • Speed boost mod? Best in slot.
  • Smoke mod? Crap.
  • Radar boost mod? Oppressively good on certain ships. Honestly sort of messes up the game.
  • Spotter plane mod? Trash.

The real problem, though, is the randomness with which they are acquired. If they're made good, then players will complain that they don't have enough reliable access to them. If they're made bad, players will feel cheated when they get them in SCs instead of something more valuable.

tldr: These need to stop being in SCs.

:Smile_great: This.

 

Super Container should mean it includes:

-Stupidly high amount of credits (20-30 mil), or

-Ridiculous amount of free XP (50k-100k), or

-Modest amount of Doubloons (3k-5k, enough for at least a T8 camo, 1000 is not commensurate with the credits or free xp rewards in conversion math), or

-A huge pile of ECONOMIC flags (the 250 for basic and 100 for elite economic was the way to go, as is now, 100 basic is less than many folks earn a month of some flags from simple achievements, and getting 250 or the -20% flooding duration was just a kick in the teeth), or

-Premium ships (although the way they always default to an Emden if the player already has all available premiums is kind of a let down), or

-A bunch of GOOD camos (50 for the elite economic camo such as Gamescon and Hunter, 100 for the basic economic camo such as Type 6), or

-Premium Account (30/60/90 days), or

-Elite Commander XP (enough to make a zero pointer at least to say 12-15 points)

 

 

Try your luck containers that are NOT super containers should be where you put things such as:

-Special Upgrades

-Consumables

-Port Slots

-Reserve Slots

-Non-economic camos

-Non-economic flags

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