Jump to content
You need to play a total of 10 battles to post in this section.
FayFay731

The Mikhail Kutuzov

13 comments in this topic

Recommended Posts

1,247
[SCCC]
Members
1,137 posts
9,687 battles

I recently bought the Kutuzov last week by taking advantage of the sale being at 15% off, and boy was it worth it. In just 1 week I've been called a hacker and cheater for setting ships ablaze every 1-2 salvos (yes I've been counting because I was told to). This ship is hilarious to play and great for state padding (I feel no shame) and is the greatest Russian cruiser trainer there is. With the correct commander skills, you can easily pull off 60k+ average damage. 

 

The Build

1 Get priority target first and foremost. You'll need this to know how many people are targeting you so you can smoke up.

2Jack of all trades, you'll need this to get a faster cooldown on your smoke (use premium consumables).

3 Superintendent because you'll need an extra smoke.

4 IFHE, at tier 8 everything you'll face with have 32mm Armour everywhere, the increased penetration is always nice.  Although you'll set less fires on DDs and lightly armored cruisers, but it's not that big of a deal.

5 CE, extra concealment is great, you can reach 11 km detection with the upgrade and this skill.

6 AFT I just hate planes and I can't tell you how many times planes spot me just outside my 6km AA range. Manual AA could be an alternative to this skill, but I think defensive AA should be enough, at least competitively anyways.

7 With last point you could go preventive maintenance so you don't lose your guns as often or Expert loader if you want to citadel cruisers before they turn away from you because you'll switch shells types faster.

 

I don't have a 19pt captain for my Kutuzov yet, but the skills I listed are in order of priority should you grind to a 19pt captain in the Kutuzov.

 

Good luck and fairs seas captains with this ship!

Edited by FayFay731
  • Cool 2

Share this post


Link to post
Share on other sites
1,148
[NDA]
Supertester
3,926 posts
2,759 battles
6 minutes ago, FayFay731 said:

4 IFHE, ... Ignore that -3% fire chance rebuffed because you get a reduced fire chance anyways if you can't penetration BBs Armour.

Actually, I'm pretty sure this is not true.  Non-penetrating HE has the same fire chance as penetrating.  It just doesn't do any damage from the shell charge itself.  The rest of your analysis is fine. 

And dude, don't convince *more* peeps to buy this ship! :Smile_izmena:

Share this post


Link to post
Share on other sites
1,247
[SCCC]
Members
1,137 posts
9,687 battles
22 minutes ago, kerensky914 said:

Non-penetrating HE has the same fire chance as penetrating

I saw in one of Flamu's videos, he said that it is a slightly decreased chance.

Spoiler

 

 

Edited by FayFay731
  • Cool 1

Share this post


Link to post
Share on other sites
1,148
[NDA]
Supertester
3,926 posts
2,759 battles
2 minutes ago, FayFay731 said:

I saw in one of Flamu's videos, he said that it is a slightly decreased chance.

Oh, well if Shamu says so.  *eyeroll*  

  • Cool 1

Share this post


Link to post
Share on other sites
2,848
Members
5,597 posts
7,121 battles

I loves me some Kutuzov! 

 

Don't know my build off the top of my head, but it's the most recent from Flamu.

 

Kutuzov is life, Kutuzov is love!

  • Cool 2

Share this post


Link to post
Share on other sites
1,247
[SCCC]
Members
1,137 posts
9,687 battles
10 minutes ago, kerensky914 said:

Oh, well if Shamu says so.  *eyeroll*  

Well then what source do you have saying that the fire chance is the same?

  • Cool 1

Share this post


Link to post
Share on other sites
1,148
[NDA]
Supertester
3,926 posts
2,759 battles
2 minutes ago, FayFay731 said:

Well then what source do you have saying that the fire chance is the same?

Quite a few conversations with other players and testers over the last couple of years, some of whom I would put their knowledge of game mechanics up there with anyone.  Now, it is certainly possible that they are all wrong.  I didn't write the code myself, so I can't say one way or another.  

The point is, IFHE is a good skill choice for MK, regardless of the penalty to fire chance.  If Flamu is right and that chance goes down a bit on a non-penetrating hit, it's *still* a good choice.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles
35 minutes ago, FayFay731 said:

I saw in one of Flamu's videos, he said that it is a slightly decreased chance.

  Reveal hidden contents

 

 

And he's wrong.

There was a dev Q&A somewhere that set that straight.

non-penetrating HE hits have the same chance as penetrating HE hits.

Share this post


Link to post
Share on other sites
3,640
[WOLF1]
Members
9,915 posts
18,492 battles
46 minutes ago, FayFay731 said:

Well then what source do you have saying that the fire chance is the same?

you might want to consult LERT on this matter.... I think he did an extensive test...
AND LWM too, I am pretty sure she tested the theory of fires and pen....
 

Share this post


Link to post
Share on other sites
3,640
[WOLF1]
Members
9,915 posts
18,492 battles
41 minutes ago, kerensky914 said:

Quite a few conversations with other players and testers over the last couple of years, some of whom I would put their knowledge of game mechanics up there with anyone.  Now, it is certainly possible that they are all wrong.  I didn't write the code myself, so I can't say one way or another.  

The point is, IFHE is a good skill choice for MK, regardless of the penalty to fire chance.  If Flamu is right and that chance goes down a bit on a non-penetrating hit, it's *still* a good choice.

the thing is, I used IFHE on my CHappy 18 Pt capt, and well, when put into the KUT, ( I never put a premium only capt build in any prem ships )it is a BLAST to play...

Edited by pmgaudio

Share this post


Link to post
Share on other sites
Members
596 posts
7,043 battles
5 hours ago, FayFay731 said:

 

The Build

1 Get priority target first and foremost. You'll need this to know how many people are targeting you so you can smoke up.

2Jack of all trades, you'll need this to get a faster cooldown on your smoke (use premium consumables).

3 Superintendent because you'll need an extra smoke.

4 IFHE, at tier 8 everything you'll face with have 32mm Armour everywhere, the increased penetration is always nice.  Although you'll set less fires on DDs and lightly armored cruisers, but it's not that big of a deal.

5 CE, extra concealment is great, you can reach 11 km detection with the upgrade and this skill.

6 AFT I just hate planes and I can't tell you how many times planes spot me just outside my 6km AA range. Manual AA could be an alternative to this skill, but I think defensive AA should be enough, at least competitively anyways.

7 With last point you could go preventive maintenance so you don't lose your guns as often or Expert loader if you want to citadel cruisers before they turn away from you because you'll switch shells types faster.

I also recently purchased it.  From my research of combining numerous builds, I ended up with this plan:

1. PT

2. AR, JOAT (can substitute EM or SSE depending on mood, although both former skills provide more constant value)

3. SI, DE

4. IFHE, CE

Skills listed first were prioritized in my build.  DE added at 13.  CE is next, then JOAT.  Also, I don't know if you really need AFT with the AA module and defensive AA.  It shreds.  And, many savvy CV drivers...the ones that you actually fear and gear against...know to keep away until forced to engage.  Plus, making up that fire chance after IFHE with DE seems like a logical move.  Regardless, I suppose one could run a variety of builds and still immensely enjoy this ship.  I just found this one very effective.  I believe this is Flamu's and many other's du jour Kutuzov build. 

Edited by Uber_Ghost

Share this post


Link to post
Share on other sites
5,206
[PVE]
Members
12,079 posts
21,321 battles

My premiums are trainers so they have the captains skills of the captain I put in them, I suppose I will start putting captains in my premiums as soon as all of my captains have 19 points. Which will probably be some time in the next 5 years or so. I only have 5, 19 point captains but a 6th one is soon to rank up. So as of today I only have 110 to get to 19 points. Working on Jack D next along with Frenchy then I will have a 19 pointer for all tech tree countries.

Edited by Sovereigndawg

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×