4,043 [SALTY] Ace_04 Members 8,930 posts 18,292 battles Report post #1 Posted August 13, 2017 Hey everyone, Just noticed I got Flint as a Ranked reward after last season, and I was debating about using it to train up Steven Seagal for high tier cruiser play. I know Flint is not the best choice for him, as his perks of Expert Marksmen and Expert Loader are nullified on that ship. Just want to use it as a training ship and then will retrain later. But I'm wondering.......is he better suited for a heavy cruiser or a battleship? What ships do you guys prefer to use him on? Share this post Link to post Share on other sites
6,846 [RLGN] Estimated_Prophet Members 19,275 posts 35,798 battles Report post #2 Posted August 13, 2017 Originally sort-kinda intended for Missouri, but since his skill points were so low, I ignored him in reserve, then put him in Mahan, where he's been ever since. Waste or not, that's what I did. Share this post Link to post Share on other sites
4,014 Parliament_Funkadelic Members 7,122 posts 26,800 battles Report post #3 Posted August 13, 2017 Des Moines. Basically a 1 second change in ammunition. How often are you going to use HE in a US BB? 1 Share this post Link to post Share on other sites
4,043 [SALTY] Ace_04 Members 8,930 posts 18,292 battles Report post #4 Posted August 13, 2017 8 minutes ago, Sweetsie said: Des Moines. Basically a 1 second change in ammunition. How often are you going to use HE in a US BB? In a Missouri you might....if you were hunting DDs with radar. Share this post Link to post Share on other sites
19 [NEP] Misaka_16 Beta Testers 76 posts 3,923 battles Report post #5 Posted August 13, 2017 (edited) USN CA line for the quick HE to AP switch The Expert Marksman buff is too small to even notice, and Expert Loader is useless on high tier BBs. Edit: See comments from people that know what they are talking about. Sorry this was mostly just me not knowing the value of Seagul on BBs Edited August 19, 2017 by ironhide1601 Share this post Link to post Share on other sites
2,894 [HINON] Doomlock [HINON] Wiki Lead, Beta Testers, Privateers 6,801 posts 5,248 battles Report post #6 Posted August 13, 2017 I've used him in my battleships. That extra traverse speed can make all the difference. Share this post Link to post Share on other sites
118 [-K--] RadSammichEater Members 670 posts 7,854 battles Report post #7 Posted August 13, 2017 I am still training him in the Des Moines. So far the expert marksman makes it easy to switch targets. Haven't gotten him trained up enough to throw the Expert Loader skill on it. Share this post Link to post Share on other sites
4,043 [SALTY] Ace_04 Members 8,930 posts 18,292 battles Report post #8 Posted August 13, 2017 4 minutes ago, mmfullen said: I am still training him in the Des Moines. So far the expert marksman makes it easy to switch targets. Haven't gotten him trained up enough to throw the Expert Loader skill on it. Thought he came with EL already equipped? Do you need to train him on the skill to enable it? Share this post Link to post Share on other sites
118 [-K--] RadSammichEater Members 670 posts 7,854 battles Report post #9 Posted August 13, 2017 Yeah, you have to select the skills in order to activate them. I use Adrenaline Rush on most builds though, so using his skills early on really doesn't happen for me. I waited to take them until I had the key skills first. Share this post Link to post Share on other sites
4,014 Parliament_Funkadelic Members 7,122 posts 26,800 battles Report post #10 Posted August 13, 2017 2 minutes ago, Ace_04 said: Thought he came with EL already equipped? Do you need to train him on the skill to enable it? Yeppers, still have to allocate the point in EL to have him use his special skills. Share this post Link to post Share on other sites
662 [13TH] HMCS_Devilfish Members 4,901 posts 9,124 battles Report post #11 Posted August 13, 2017 At present have Segal in my Cleveland we're he gets shell switching down to 1.9 seconds loaded and slightly faster turrets that is noticeable this is a Captain that if put in any ship will give you an edge, he works best in BBs because of Faster turrets unfortunately do not have an American BB you do need to have the Captain skill for him to work ..Expert Loader and expert marksman Steven Segal Expert Loader -75% to reload time when the shell type is switched (Ordinary Skill gives -50%) Expert Marksman +3 deg/s to the traverse speed of guns with a caliber of up to 139mm, +1 deg/s to the traverse speed of guns with a caliber above 139mm (Ordinary skill gives +2.5 and +0.7) 2 Share this post Link to post Share on other sites
4,043 [SALTY] Ace_04 Members 8,930 posts 18,292 battles Report post #12 Posted August 13, 2017 16 minutes ago, Sweetsie said: Yeppers, still have to allocate the point in EL to have him use his special skills. Interesting, considering I believe Yamamoto comes with his special skills already baked in.....no activation required. Share this post Link to post Share on other sites
419 [OGF] Wingslinger Members 1,280 posts 43,630 battles Report post #13 Posted August 13, 2017 Don't recall ever hearing Seagal gave you any kind of extra edge. Share this post Link to post Share on other sites
662 [13TH] HMCS_Devilfish Members 4,901 posts 9,124 battles Report post #14 Posted August 13, 2017 Just now, Ace_04 said: Interesting, considering I believe Yamamoto comes with his special skills already baked in.....no activation required. To me to get the Yamamoto Captain is like playing ranked if you were driven to get him, his skills once you do get him do not kick in till you get first kill and one other thing which I don't remember... it's for that game only .. the other 2 special Captains Segal and Dunkirk are permanent skills Share this post Link to post Share on other sites
4,043 [SALTY] Ace_04 Members 8,930 posts 18,292 battles Report post #15 Posted August 13, 2017 2 minutes ago, HMCS_Devilfish said: To me to get the Yamamoto Captain is like playing ranked if you were driven to get him, his skills once you do get him do not kick in till you get first kill and one other thing which I don't remember... it's for that game only .. the other 2 special Captains Segal and Dunkirk are permanent skills Kraken is the other activation point. Here's the details: Earn Yamamoto as a Commander when you complete the "Yamamoto Isoroku" Campaign. He has 15 Skill points and two exclusive talents when commanding ships: Concealed Reserves: After earning the "First Blood" achievement, players receive one additional charge for each consumable -- in the current battle only, until that battle ends. Second Wind: After earning the "Kraken Unleashed!" achievement with a Yamamoto-commanded ship, Second Wind activates. It has -34% to main battery reload time, -16% to torpedo reload and squadron prep time, and up to 48% of the ship's normal HP restored within 120 seconds. This talent functions just like the "Repair Party" consumable, which restores ship and module damage. Better yet, this legendary Admiral comes with an exclusive pennant, alternative color settings for main gun shell tracers, and can shoot fireworks off the ship for every time you get "First Blood" or "Kraken Unleashed! Share this post Link to post Share on other sites
419 [OGF] Wingslinger Members 1,280 posts 43,630 battles Report post #16 Posted August 13, 2017 When does the Yam Collection start? Share this post Link to post Share on other sites
662 [13TH] HMCS_Devilfish Members 4,901 posts 9,124 battles Report post #17 Posted August 13, 2017 (edited) 8 minutes ago, Wingslinger said: When does the Yam Collection start? The Campaign has already started the first one is be the top XP earner in lX-X Cruisers in Random battle 5 times .. it gets harder from there, this Campaign will take some time the rewards are good after each one Edited August 13, 2017 by HMCS_Devilfish 1 Share this post Link to post Share on other sites
1,183 [PTRGT] mohawkdriver [PTRGT] Members 4,535 posts 16,989 battles Report post #18 Posted August 13, 2017 You left out choice: None. Share this post Link to post Share on other sites
4,043 [SALTY] Ace_04 Members 8,930 posts 18,292 battles Report post #19 Posted August 13, 2017 2 minutes ago, mohawkdriver said: You left out choice: None. The point was if you had to put him in something.... Share this post Link to post Share on other sites
1,183 [PTRGT] mohawkdriver [PTRGT] Members 4,535 posts 16,989 battles Report post #20 Posted August 13, 2017 Just now, Ace_04 said: The point was if you had to put him in something.... I know. I just can't stand his voice. He's permanently assigned to my Erie. 2 Share this post Link to post Share on other sites
963 [HINON] Warped_1 [HINON] Members 2,496 posts 29,784 battles Report post #21 Posted August 13, 2017 45 minutes ago, HMCS_Devilfish said: At present have Segal in my Cleveland we're he gets shell switching down to 1.9 seconds loaded and slightly faster turrets that is noticeable this is a Captain that if put in any ship will give you an edge, he works best in BBs because of Faster turrets unfortunately do not have an American BB you do need to have the Captain skill for him to work ..Expert Loader and expert marksman Steven Segal Expert Loader -75% to reload time when the shell type is switched (Ordinary Skill gives -50%) Expert Marksman +3 deg/s to the traverse speed of guns with a caliber of up to 139mm, +1 deg/s to the traverse speed of guns with a caliber above 139mm (Ordinary skill gives +2.5 and +0.7) Where I have mine as well. Good fit in this ship. Share this post Link to post Share on other sites
145 [K-P-M] Montana_Prussian Members 1,616 posts 18,452 battles Report post #22 Posted August 13, 2017 Training him up in my 'Bama. Will put him in DM when I get it(soon). Share this post Link to post Share on other sites
2,110 [KSC] yashma -Members- 5,295 posts 9,633 battles Report post #23 Posted August 13, 2017 I primarily use him in my Des Moines, but since he's my only high skill USN captain I also stick him in the Missouri as well. Personally I feel his skills are best suited for cruisers that switch ammo type repeatedly, but you can't go wrong either way. 1 hour ago, Ace_04 said: In a Missouri you might....if you were hunting DDs with radar. At higher tiers when DDs start becoming bigger, the Missouri's AP is fantastic at killing DDs and I find it a waste to switch to HE. That being said, I will sometimes switch to HE against angled BBs. Share this post Link to post Share on other sites
2,080 1Sherman Alpha Tester 6,683 posts 3,338 battles Report post #24 Posted August 13, 2017 I put him on the Clemson I rebought for the U.K. BB missions and that's where he'll stay until I no longer have any more torpedo missions to do. Share this post Link to post Share on other sites
419 [OGF] Wingslinger Members 1,280 posts 43,630 battles Report post #25 Posted August 13, 2017 29 minutes ago, mohawkdriver said: I know. I just can't stand his voice. He's permanently assigned to my Erie. LOL! Same here! 2 Share this post Link to post Share on other sites