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Ace_04

Steven Seagal - Best Fit?

Steven Seagal - Class of Choice  

67 members have voted

  1. 1. What class is Legendary Commander Steven Seagal suited for?

    • Cruiser
      22
    • Battleship
      45

66 comments in this topic

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Hey everyone,

 

Just noticed I got Flint as a Ranked reward after last season, and I was debating about using it to train up Steven Seagal for high tier cruiser play.  I know Flint is not the best choice for him, as his perks of Expert Marksmen and Expert Loader are nullified on that ship.  Just want to use it as a training ship and then will retrain later.

 

But I'm wondering.......is he better suited for a heavy cruiser or a battleship?  What ships do you guys prefer to use him on?

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Originally sort-kinda intended for Missouri, but since his skill points were so low, I ignored him in reserve, then put him in Mahan, where he's been ever since.

 

Waste or not, that's what I did.

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8 minutes ago, Sweetsie said:

Des Moines. Basically a 1 second change in ammunition. How often are you going to use HE in a US BB?

In a Missouri you might....if you were hunting DDs with radar.

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USN CA line for the quick HE to AP switch

 

The Expert Marksman buff is too small to even notice, and Expert Loader is useless on high tier BBs.

 

Edit: See comments from people that know what they are talking about. Sorry this was mostly just me not knowing the value of Seagul on BBs

 

Edited by ironhide1601

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I've used him in my battleships. That extra traverse speed can make all the difference.

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I am still training him in the Des Moines. So far the expert marksman makes it easy to switch targets. Haven't gotten him trained up enough to throw the Expert Loader skill on it.

 

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4 minutes ago, mmfullen said:

I am still training him in the Des Moines. So far the expert marksman makes it easy to switch targets. Haven't gotten him trained up enough to throw the Expert Loader skill on it.

 

Thought he came with EL already equipped?  Do you need to train him on the skill to enable it?

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Yeah, you have to select the skills in order to activate them. I use Adrenaline Rush on most builds though, so using his skills early on really doesn't happen for me. I waited to take them until I had the key skills first.

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2 minutes ago, Ace_04 said:

Thought he came with EL already equipped?  Do you need to train him on the skill to enable it?

Yeppers, still have to allocate the point in EL to have him use his special skills. 

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At present have Segal in my Cleveland we're he gets shell switching down to 1.9 seconds loaded and slightly faster turrets that is noticeable 

this is a Captain that if put in any ship will give you an edge, he works best in BBs because of Faster turrets unfortunately do not have an American BB

you do need to have the Captain skill for him to work ..Expert Loader and expert marksman 

 

Steven Segal

Expert Loader 

  •         -75% to reload time when the shell type is switched
  •         (Ordinary Skill gives -50%)

Expert Marksman

  •         +3 deg/s to the traverse speed of guns with a caliber of up to 139mm, +1 deg/s to the traverse speed of guns with a caliber above 139mm
  •         (Ordinary skill gives +2.5 and +0.7)
  • Cool 2

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16 minutes ago, Sweetsie said:

Yeppers, still have to allocate the point in EL to have him use his special skills. 

Interesting, considering I believe Yamamoto comes with his special skills already baked in.....no activation required.

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Don't recall ever hearing Seagal gave you any kind of extra edge.

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Just now, Ace_04 said:

Interesting, considering I believe Yamamoto comes with his special skills already baked in.....no activation required.

To me to get the Yamamoto Captain is like playing ranked if you were driven to get him, his skills once you do get him do not kick in till you get first kill and one other thing which I don't remember... it's for that game only .. the other 2 special Captains Segal and Dunkirk are permanent  skills

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2 minutes ago, HMCS_Devilfish said:

To me to get the Yamamoto Captain is like playing ranked if you were driven to get him, his skills once you do get him do not kick in till you get first kill and one other thing which I don't remember... it's for that game only .. the other 2 special Captains Segal and Dunkirk are permanent  skills

Kraken is the other activation point.  Here's the details:

Earn Yamamoto as a Commander when you complete the "Yamamoto Isoroku" Campaign. He has 15 Skill points and two exclusive talents when commanding ships:

  • Concealed Reserves: After earning the "First Blood" achievement, players receive one additional charge for each consumable -- in the current battle only, until that battle ends.

  • Second Wind: After earning the "Kraken Unleashed!" achievement with a Yamamoto-commanded ship, Second Wind activates. It has -34% to main battery reload time, -16% to torpedo reload and squadron prep time, and up to 48% of the ship's normal HP restored within 120 seconds. This talent functions just like the "Repair Party" consumable, which restores ship and module damage.

Better yet, this legendary Admiral comes with an exclusive pennant, alternative color settings for main gun shell tracers, and can shoot fireworks off the ship for every time you get "First Blood" or "Kraken Unleashed!

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8 minutes ago, Wingslinger said:

When does the Yam Collection start?

The Campaign has already started the first one is be the top XP earner in lX-X Cruisers in Random battle 5 times .. it gets harder from there, this Campaign will take some time

the rewards are good after each one

Edited by HMCS_Devilfish
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2 minutes ago, mohawkdriver said:

You left out choice:  None.

The point was if you had to put him in something....

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Just now, Ace_04 said:

The point was if you had to put him in something....

I know.  I just can't stand his voice.  He's permanently assigned to my Erie.

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45 minutes ago, HMCS_Devilfish said:

At present have Segal in my Cleveland we're he gets shell switching down to 1.9 seconds loaded and slightly faster turrets that is noticeable 

this is a Captain that if put in any ship will give you an edge, he works best in BBs because of Faster turrets unfortunately do not have an American BB

you do need to have the Captain skill for him to work ..Expert Loader and expert marksman 

 

Steven Segal

Expert Loader 

  •         -75% to reload time when the shell type is switched
  •         (Ordinary Skill gives -50%)

Expert Marksman

  •         +3 deg/s to the traverse speed of guns with a caliber of up to 139mm, +1 deg/s to the traverse speed of guns with a caliber above 139mm
  •         (Ordinary skill gives +2.5 and +0.7)

Where I have mine as well.  Good fit in this ship.

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I primarily use him in my Des Moines, but since he's my only high skill USN captain I also stick him in the Missouri as well.  Personally I feel his skills are best suited for cruisers that switch ammo type repeatedly, but you can't go wrong either way.

1 hour ago, Ace_04 said:

In a Missouri you might....if you were hunting DDs with radar.

At higher tiers when DDs start becoming bigger, the Missouri's AP is fantastic at killing DDs and I find it a waste to switch to HE.  That being said, I will sometimes switch to HE against angled BBs.

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I put him on the Clemson I rebought for the U.K. BB missions and that's where he'll stay until I no longer have any more torpedo missions to do.

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29 minutes ago, mohawkdriver said:

I know.  I just can't stand his voice.  He's permanently assigned to my Erie.

LOL!  Same here!

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