208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #1 Posted August 12, 2017 This isn't naval combat. It's tanks on water. Everybody runs to find cover behind an island. Reversing and running away are the keys to victory. It's boring. Passivity leads to victory. Aggression is punished. Bow tanking was never a valid naval tactic? Why reward it? There are a couple of things WG could do to get ships moving again and not reward passivity. First, get rid of the stupid, non-historical "digital data link" between ships. Don't let ships shoot at something they can't see themselves. Whether that happens due to distance or terrain or smoke, but absolutely do let ships "report" that they see something to other ships. You should get the silhouetted ship symbol on your mini-map to tell you something is there, but should not be selectable as a target nor should you see it when you zoom in. This isn't a smoke nerf. It will make smoke screens exactly what they were, screens meant to keep aimed fire from going in either direction across the screen. The sections of maps where a ship can see over the island and shoot over the island are fine. Leave'em, but make ships have a visual lock to be able to shoot something like they did historically. Second, punish sitters and reversers by automatically "dialing down" dispersion versus slow or stopped targets. Fire Control systems actually do this and did this back in the day. The FC crew would literally "dial in" dispersion at the analog computer system, and they would dial dispersion down versus slow or stationary targets to be sure they get more hits! That way the Iowa sitting and bow tanking gets hit with everything fired at it and takes more damage. When you have no target locked or your target speeds up, the dispersion auto dials up to maximum above a certain speed (when you actually need it). Something has to be done. The game is predictably boring now and has become World of Stationary Battleships 16 Share this post Link to post Share on other sites
5,106 [ERN] MajorRenegade Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers 10,906 posts 4,896 battles Report post #2 Posted August 12, 2017 been a while since I seen you Share this post Link to post Share on other sites
1,523 Stauffenberg44 Members 4,335 posts 10,761 battles Report post #3 Posted August 12, 2017 6 minutes ago, xPapa_Smurfx said: This isn't naval combat. It's tanks on water. Everybody runs to find cover behind an island. Reversing and running away are the keys to victory. It's boring. Passivity leads to victory. Aggression is punished. Bow tanking was never a valid naval tactic? Why reward it? There are a couple of things WG could do to get ships moving again and not reward passivity. First, get rid of the stupid, non-historical "digital data link" between ships. Don't let ships shoot at something they can't see themselves. Whether that happens due to distance or terrain or smoke, but absolutely do let ships "report" that they see something to other ships. You should get the silhouetted ship symbol on your mini-map to tell you something is there, but should not be selectable as a target nor should you see it when you zoom in. This isn't a smoke nerf. It will make smoke screens exactly what they were, screens meant to keep aimed fire from going in either direction across the screen. The sections of maps where a ship can see over the island and shoot over the island are fine. Leave'em, but make ships have a visual lock to be able to shoot something like they did historically. Second, punish sitters and reversers by automatically "dialing down" dispersion versus slow or stopped targets. Fire Control systems actually do this and did this back in the day. The FC crew would literally "dial in" dispersion at the analog computer system, and they would dial dispersion down versus slow or stationary targets to be sure they get more hits! That way the Iowa sitting and bow tanking gets hit with everything fired at it and takes more damage. When you have no target locked or your target speeds up, the dispersion auto dials up to maximum above a certain speed (when you actually need it). Something has to be done. The game is predictably boring now and has become World of Stationary Battleships I would not say predictably boring... yet, but certainly predictably frustrating. Some great ideas there and +1. I will add to that my own feeling that we need a Beginner League (nicer sounding than Potato League) for individual ships with a 48% or less WR, or whatever. Get good on that ship you are back with the regulars... on that ship. Voila! No more battles with 33% players on either team on ships you are reasonable on, and no more purples-with-attitude farming your HPs on the ships you haven't figured out yet (well of course they can still farm for x number of battles on a low WR ship of theirs but will inevitably be bumped up out of the Beginner League). Set number of ships needed per battle in the Beginner League lower if needed given player base. Add your ideas to this and we have a far better game IMHO. Share this post Link to post Share on other sites
1,045 dmckay Members 4,729 posts 8,265 battles Report post #4 Posted August 12, 2017 Maybe OP you are only playing high tiers. BORING!!!!!!!!!!!!!! Come on down to tier 6-5-4. Yaaaa even 3! Fun. BUT ya better be good! It's fighting. Cool. 2 Share this post Link to post Share on other sites
208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #5 Posted August 12, 2017 1 minute ago, Stauffenberg44 said: I would not say predictably boring... yet, but certainly predictably frustrating. Some great ideas there and +1. I will add to that my own feeling that we need a Beginner League (nicer sounding than Potato League) for individual ships with a 48% or less WR, or whatever. Get good on that ship you are back with the regulars... on that ship. Voila! No more battles with 33% players on either team on ships you are reasonable on, and no more purples-with-attitude farming your HPs on the ships you haven't figured out yet (well of course they can still farm for x number of battles on a low WR ship of theirs but will inevitably be bumped up out of the Beginner League). Set number of ships needed per battle in the Beginner League lower if needed given player base. Add your ideas to this and we have a far better game IMHO. I've recommended "power matching" in the MM before and got shouted down. To me, it's the mechanics of the game that are encouraging the passivity. It works and it wins. So change the mechanics and people will move and shoot if stopping and shooting means certain death. Share this post Link to post Share on other sites
208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #6 Posted August 12, 2017 Just now, dmckay said: Maybe OP you are only playing high tiers. BORING!!!!!!!!!!!!!! Come on down to tier 6-5-4. Yaaaa even 3! Fun. BUT ya better be good! It's fighting. Cool. Yeah, lower tiers means less tools at your disposal and less armor, LOL. I like lower tier battles too. Share this post Link to post Share on other sites
896 Deputy276 Members 2,462 posts 7,179 battles Report post #7 Posted August 12, 2017 Play PvE...camping is NOT rewarded there. Bots never ever camp. They will be in your face VERY quickly. ROFLMAO...beginner league...please. NEVER EVER gonna happen. WG wants people to spend money on this game. Nobody is gonna want to sit in the wading pool forever when they can dive into the deep end. Next you will come out with the also brilliant-but-impossible idea of only selling Premium, upper tier ships to people that are "qualified" to play them. WG is a BUSINESS. They stay in business by making $$$...as much $$$ as possible. This is not some kind of trainer program for future admirals. 3 Share this post Link to post Share on other sites
1,523 Stauffenberg44 Members 4,335 posts 10,761 battles Report post #8 Posted August 12, 2017 1 minute ago, xPapa_Smurfx said: I've recommended "power matching" in the MM before and got shouted down. To me, it's the mechanics of the game that are encouraging the passivity. It works and it wins. So change the mechanics and people will move and shoot if stopping and shooting means certain death. Yes the purples are quite happy to have a fishtank MM daily--"spot the potato!". Which is self-defeating finally as many new players tire of the unpleasantness and... leave. Let beginners play with beginners and learn and not have traumatic loss rates... likewise as a reasonably ok player like myself (50-51% WR as I am a collector primarily and play all 80 ships or whatever) will get far fewer battles where you end up with a raft of potatoes and you are pre-doomed to defeat in this universe or any other. Add to that penalties for stopping, or having AWAC-level intel on spotted ships as you point out... rather a different game. More playable, and more realistic. Share this post Link to post Share on other sites
1,523 Stauffenberg44 Members 4,335 posts 10,761 battles Report post #9 Posted August 12, 2017 Just now, Deputy276 said: Play PvE...camping is NOT rewarded there. Bots never ever camp. They will be in your face VERY quickly. ROFLMAO...beginner league...please. NEVER EVER gonna happen. WG wants people to spend money on this game. Nobody is gonna want to sit in the wading pool forever when they can dive into the deep end. Next you will come out with the also brilliant-but-impossible idea of only selling Premium, upper tier ships to people that are "qualified" to play them. WG is a BUSINESS. They stay in business by making $$$...as much $$$ as possible. This is not some kind of trainer program for future admirals. Ah the usual rant without reading. WR based on individual ships. And it needs to happen nm the naysayers. Share this post Link to post Share on other sites
7,759 [PVE] Taylor3006 [PVE] Members 11,945 posts 30,793 battles Report post #10 Posted August 12, 2017 8 minutes ago, xPapa_Smurfx said: Yeah, lower tiers means less tools at your disposal and less armor, LOL. I like lower tier battles too. The lower tiers are lots of fun in PvP and PvE. Unfortunately for missions and campaigns you end up playing higher tier ships and it is a shame. 1 Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #11 Posted August 12, 2017 I see lots of people complaining about this... but I rarely really see it in game. Most of the time when I see a camper I see a ship that can't put effective fire into me and has largely taken himself out of the fight. If I'm in a DD/CV I also see a stationary target that is easy to flank and torps. If I see a bow on BB I burn him down with HE and recognize that this tactic has robed him of his mobility making him a target. If I see ships hiding in smoke I torp it and kill them. Share this post Link to post Share on other sites
896 Deputy276 Members 2,462 posts 7,179 battles Report post #12 Posted August 12, 2017 6 minutes ago, Stauffenberg44 said: Ah the usual rant without reading. WR based on individual ships. And it needs to happen nm the naysayers. The usual elitist attempt at discrimination against players that don't "measure up" to their high standards. NEVER EVER gonna happen in ANY way. If WG thought it was a money-making idea, they would have done it already. Making the most amount of $$$ is ALL WG cares about. 1 Share this post Link to post Share on other sites
1,523 Stauffenberg44 Members 4,335 posts 10,761 battles Report post #13 Posted August 12, 2017 Just now, Deputy276 said: The usual elitist attempt at discrimination against players that don't "measure up" to their high standards. NEVER EVER gonna happen in ANY way. If WG thought it was a money-making idea, they would have done it already. Making the most amount of $$$ is ALL WG cares about. Again you are not reading what I suggested! It is not elitist. It is WR per ship only and we all have ships we are not very good at hey? Even you mayhaps. Many of us are tired of rollover battles because MM has sloughed in a bunch of low WR people on that ship. Even winning said battle tastes like cheap beer. It's a major problem right now. Some of us are brain-storming ways to address it, others... well nm. lol Share this post Link to post Share on other sites
653 dionkraft Members 3,594 posts 7,435 battles Report post #14 Posted August 12, 2017 Bring back: OCEAN - problemo solved! 3 Share this post Link to post Share on other sites
1,523 Stauffenberg44 Members 4,335 posts 10,761 battles Report post #15 Posted August 12, 2017 2 minutes ago, dionkraft said: Bring back: OCEAN - problemo solved! hahah fave map of mine actually. Share this post Link to post Share on other sites
1,299 [VCRUZ] Xlap Members 4,049 posts 9,180 battles Report post #16 Posted August 12, 2017 (edited) I agree with your ideas OP, mainly the first one. But i also dont see the game as boring as you said. Yes, they can be boring. But its not like they are always boring. Ships that stay stationery are easily punished with HE rain and torps. Also low and mid tier games are much more fun. Ships have worse guns and range. While in high tiers you can delete targets from across the map. Also #2: maps with less islands and more open waters (hello Ocean). Edited August 12, 2017 by Xlap Share this post Link to post Share on other sites
208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #17 Posted August 12, 2017 11 minutes ago, dionkraft said: Bring back: OCEAN - problemo solved! I have no problem with Ocean. Complete change of tactics needed to win! Share this post Link to post Share on other sites
896 Deputy276 Members 2,462 posts 7,179 battles Report post #18 Posted August 12, 2017 13 minutes ago, Stauffenberg44 said: Again you are not reading what I suggested! It is not elitist. It is WR per ship only and we all have ships we are not very good at hey? Even you mayhaps. Many of us are tired of rollover battles because MM has sloughed in a bunch of low WR people on that ship. Even winning said battle tastes like cheap beer. It's a major problem right now. Some of us are brain-storming ways to address it, others... well nm. lol Play PvE...problem solved. If I have a ship that I am that bad on, I dump it. All the brain storming in the world won't do one bit of good because WG does what THEY think is right. Unless your name is Serb, you got zero sayso. Share this post Link to post Share on other sites
2,934 [ARR0W] Pugilistic Members 6,314 posts 33,486 battles Report post #19 Posted August 12, 2017 50 minutes ago, xPapa_Smurfx said: This isn't naval combat. It's tanks on water. Everybody runs to find cover behind an island. Reversing and running away are the keys to victory. It's boring. Passivity leads to victory. Aggression is punished. Bow tanking was never a valid naval tactic? Why reward it? There are a couple of things WG could do to get ships moving again and not reward passivity. First, get rid of the stupid, non-historical "digital data link" between ships. Don't let ships shoot at something they can't see themselves. Whether that happens due to distance or terrain or smoke, but absolutely do let ships "report" that they see something to other ships. You should get the silhouetted ship symbol on your mini-map to tell you something is there, but should not be selectable as a target nor should you see it when you zoom in. This isn't a smoke nerf. It will make smoke screens exactly what they were, screens meant to keep aimed fire from going in either direction across the screen. The sections of maps where a ship can see over the island and shoot over the island are fine. Leave'em, but make ships have a visual lock to be able to shoot something like they did historically. Second, punish sitters and reversers by automatically "dialing down" dispersion versus slow or stopped targets. Fire Control systems actually do this and did this back in the day. The FC crew would literally "dial in" dispersion at the analog computer system, and they would dial dispersion down versus slow or stationary targets to be sure they get more hits! That way the Iowa sitting and bow tanking gets hit with everything fired at it and takes more damage. When you have no target locked or your target speeds up, the dispersion auto dials up to maximum above a certain speed (when you actually need it). Something has to be done. The game is predictably boring now and has become World of Stationary Battleships I have posted the first point myself, and agree heartily. The second, you put more succinctly than I have in the past. +1 Share this post Link to post Share on other sites
2,934 [ARR0W] Pugilistic Members 6,314 posts 33,486 battles Report post #20 Posted August 12, 2017 And I agree with increasing Ocean in the rotation. Make folks develop different licks. Share this post Link to post Share on other sites
7,759 [PVE] Taylor3006 [PVE] Members 11,945 posts 30,793 battles Report post #21 Posted August 12, 2017 7 minutes ago, xPapa_Smurfx said: I have no problem with Ocean. Complete change of tactics needed to win! They really need to add it back to rotation, it was a great change of pace even if you hated the map itself. It was nice to actually have a map where everyone isn't running off to their favorite "hiding" or "hunting" spot. Ocean requires much more coordination and teamwork to be victorious IMHO. Share this post Link to post Share on other sites
896 Deputy276 Members 2,462 posts 7,179 battles Report post #22 Posted August 12, 2017 Did they have Ocean in PvE? Also,I would gladly trade that idiotic three ring circus mode for nothing. Share this post Link to post Share on other sites
3,487 theLaalaa Members 2,848 posts Report post #23 Posted August 12, 2017 No flame-throwers, no lasers from space, just Guns, Guts, and Cunning... and Camaraderie after a hundred or so matches. Come back to Tier 1, and have fun again playing Warships. Share this post Link to post Share on other sites
7,759 [PVE] Taylor3006 [PVE] Members 11,945 posts 30,793 battles Report post #24 Posted August 12, 2017 22 minutes ago, Deputy276 said: Did they have Ocean in PvE? Also,I would gladly trade that idiotic three ring circus mode for nothing. Yeah they removed it from lower tier play and I think you only see it in tier 8+ matches now. It is still pretty rare, I get Ocean probably once a month at most. Ocean is really fun with the three caps though, haven't seen an Epicenter match on it yet but that would make things interesting. Really don't see a problem with the Ocean map even at low tiers. Assuming MM does its job in arranging a PvP game, and since in PvE everything is mirrored, it should be a fair fight. It is kind of sad that in a naval combat game people have to ask that they add an ocean to play in..... 2 Share this post Link to post Share on other sites
10,399 [B2P] Taichunger Members 13,459 posts 44,054 battles Report post #25 Posted August 12, 2017 The idea about decreasing dispersion against stationary ships is really a good one. But most players don't sit stationary, they move slowly backwards or forwards. Share this post Link to post Share on other sites