15 [CAITI] q_sertorius [CAITI] Members 173 posts 7,190 battles Report post #1 Posted August 11, 2017 (edited) Good Day All! So many variables need to be considered in order to deem if a game is successful or not. But I seem to find my self coming back to the same thing! For me, a successful game is one were the total damage points inflicted is greater then the total HP of Ship! What deems a game successful for you? Thank you in Advance q_sertorius Edited August 11, 2017 by q_sertorius Share this post Link to post Share on other sites
222 [AWP] Atom_Alchemist [AWP] Members 1,023 posts Report post #2 Posted August 11, 2017 a "successful"game for me is usually so long as i do more damage than i receive. Share this post Link to post Share on other sites
9,387 [BONKZ] Weegees_Useless_API Privateers 8,036 posts 21,574 battles Report post #3 Posted August 11, 2017 A win is always better than damage inflicted. Share this post Link to post Share on other sites
5,206 [PVE] Sovereigndawg Members 12,079 posts 21,321 battles Report post #4 Posted August 11, 2017 (edited) I always try to get more damage than I have hit points points and figure that at least I did my part. A successful battle is when we win and I do over 100,00 damage. I think you meant inflicted and not inflected. Edited August 11, 2017 by Sovereigndawg Share this post Link to post Share on other sites
506 Spartias Members 1,427 posts 9,373 battles Report post #5 Posted August 11, 2017 If I don't win, it's not a successful game. The only exceptions to that are when I get a Kraken on a loss or break 200k or so. Basically damage and kills have to be exorbitantly high for me to call any loss successful. Share this post Link to post Share on other sites
39,440 [HINON] Lert Alpha Tester 27,812 posts 26,863 battles Report post #6 Posted August 11, 2017 I try to at least surpass my hitpoints in damage, though one has to keep in mind that quality of damage is more important than quantity. For example, killing three 15k HP destroyers for 45k damage means a lot more than burning away 60k HP from battleships that can just heal it back. 2 Share this post Link to post Share on other sites
506 Spartias Members 1,427 posts 9,373 battles Report post #7 Posted August 11, 2017 Just now, Lert said: I try to at least surpass my hitpoints in damage, though one has to keep in mind that quality of damage is more important than quantity. For example, killing three 15k HP destroyers for 45k damage means a lot more than burning away 60k HP from battleships that can just heal it back. Very much so agreed. Share this post Link to post Share on other sites
313 Psicopro Members 1,243 posts 5,495 battles Report post #8 Posted August 11, 2017 13 minutes ago, q_sertorius said: Good Day All! So many variables need to be considered in order to deem if a game is successful or not. But I seem to find my self coming back to the same thing! For me, a successful game is one were the total damage points inflected is greater then the total HP of Ship! What deems a game successful for you? Thank you in Advance q_sertorius Did you win? Did you have anything to do with that? Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #9 Posted August 11, 2017 If I can do more damage than I have HP, I consider that as pulling my own weight. Anything after that is gravy Only exception is destroyers, where I often aim for at least twice my health for a "good game" due to how small my health pool is. Share this post Link to post Share on other sites
1,498 Grizley Beta Testers 6,868 posts 4,189 battles Report post #10 Posted August 11, 2017 Successful means you won the game and did something to make that happen. Setting others targets like, I did x damage, or I was there last to die only makes you make errors in judgement to try to hit those targets. So don't. I get it, sometimes you have 6 kills but your only DD went and suicides 2 minutes into the game, it happens. Share this post Link to post Share on other sites
458 [SIM] LadyJess Members 1,746 posts Report post #11 Posted August 11, 2017 Min 60k in damage Share this post Link to post Share on other sites
6,841 [RLGN] Estimated_Prophet Members 19,265 posts 35,718 battles Report post #12 Posted August 11, 2017 (edited) Win and earn at least 1 credit after expenses. Everything else is gravy. Sometimes its cheap packet gravy from the dollar store, (worst games,) sometimes truffle gravy from a five star restaurant, (best games.) Edited August 11, 2017 by Estimated_Prophet Share this post Link to post Share on other sites
7,521 [HINON] RipNuN2 Members 14,340 posts Report post #13 Posted August 11, 2017 Crush your enemies. See them driven before you. Hear the lamentations of their women. Share this post Link to post Share on other sites
612 [O7] Guys_Actually Members 847 posts 27,556 battles Report post #14 Posted August 11, 2017 Percentage of ships destroyed is twice mine. Winning is always a plus. Share this post Link to post Share on other sites
15 [CAITI] q_sertorius [CAITI] Members 173 posts 7,190 battles Report post #15 Posted August 11, 2017 10 minutes ago, Sovereigndawg said: I always try to get more damage than I have hit points points and figure that at least I did my part. A successful battle is when we win and I do over 100,00 damage. I think you meant inflicted and not inflected. Thanks for the spelling catch! I changed it... he hee It's my grade nine education!... Share this post Link to post Share on other sites
15 [CAITI] q_sertorius [CAITI] Members 173 posts 7,190 battles Report post #16 Posted August 11, 2017 6 minutes ago, Psicopro said: Did you win? Did you have anything to do with that? I try hard to make sure I contribute to the team first and foremost, but sometimes as you know it descends into every man-jack for his self!! hee hee... Share this post Link to post Share on other sites
313 Psicopro Members 1,243 posts 5,495 battles Report post #17 Posted August 11, 2017 Just now, q_sertorius said: I try hard to make sure I contribute to the team first and foremost, but sometimes as you know it descends into every man-jack for his self!! hee hee... My highest damage games always seem to be losses. In those games I don't lack for targets. Share this post Link to post Share on other sites
2,375 [NG-NL] Reymu Members 7,174 posts 12,752 battles Report post #18 Posted August 11, 2017 I do at least my ship's HP in damage and/or sink at least 2 key enemy ships--by latter, I mean DDs, aggressive BBs, radar CAs, you know, ships that usually have more means to sway a match. Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #19 Posted August 11, 2017 It's totally subjective, But less than three kills or less than 100k damage and I feel I didn't really pull my weight. Share this post Link to post Share on other sites
814 [SALTY] aAkula Members 1,291 posts 4,139 battles Report post #20 Posted August 11, 2017 Top of the leaderboard or I'm not happy. Share this post Link to post Share on other sites
53 Greenday4537 Members 341 posts 1,994 battles Report post #21 Posted August 11, 2017 Winning After that, it comes down to how much damage I put out based upon my tier and ship type. For example, when I'm in my Belfast, I'm aiming for 75k damage. If I'm in my Montana, 100k or bust. I suck at DDs so anything about 40k is a great game for me. Share this post Link to post Share on other sites
594 sbcptnitro Members 2,709 posts 17,651 battles Report post #22 Posted August 11, 2017 1 hour ago, Psicopro said: Did you win? Did you have anything to do with that? Pretty much this and only this. Share this post Link to post Share on other sites
124 [ROMEO] MerianCooper Beta Testers 466 posts 4,407 battles Report post #23 Posted August 11, 2017 Fun 1 Share this post Link to post Share on other sites
7 BiscuitFella Members 21 posts 631 battles Report post #24 Posted August 11, 2017 A game is successful when victory is achieved. I don't consider the destruction of my ship to be a loss as long as ultimate victory for the team is achieved. Share this post Link to post Share on other sites
1,260 cometguy Members 2,992 posts 5,204 battles Report post #25 Posted August 11, 2017 For me, a successful game is one where I am able to help my team take and hold objectives, and/or prevent the reds from doing so for as long as possible. Plenty of times a handful of overpens in a destroyer are more impactful than a handful of pens in a battleship. So I don't worry about raw numbers. Share this post Link to post Share on other sites