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q_sertorius

What deems a Game Successful; Damage Inflicted vs. Total HP of the Ship

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Good Day All!

So many variables need to be considered in order to deem if a game is successful or not.  But I seem to find my self coming back to the same thing!  For me, a successful game is one were the total damage points inflicted is greater then the total HP of Ship!  What deems a game successful for you?

Thank you in Advance

q_sertorius

Edited by q_sertorius

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I always try to get more damage than I have hit points points and figure that at least I did my part. A successful battle is when we win and I do over 100,00 damage. I think you meant inflicted and not inflected.

Edited by Sovereigndawg

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If I don't win, it's not a successful game.

 

The only exceptions to that are when I get a Kraken on a loss or break 200k or so. Basically damage and kills have to be exorbitantly high for me to call any loss successful.

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I try to at least surpass my hitpoints in damage, though one has to keep in mind that quality of damage is more important than quantity. For example, killing three 15k HP destroyers for 45k damage means a lot more than burning away 60k HP from battleships that can just heal it back.

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Just now, Lert said:

I try to at least surpass my hitpoints in damage, though one has to keep in mind that quality of damage is more important than quantity. For example, killing three 15k HP destroyers for 45k damage means a lot more than burning away 60k HP from battleships that can just heal it back.

 

 

Very much so agreed.

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13 minutes ago, q_sertorius said:

Good Day All!

So many variables need to be considered in order to deem if a game is successful or not.  But I seem to find my self coming back to the same thing!  For me, a successful game is one were the total damage points inflected is greater then the total HP of Ship!  What deems a game successful for you?

Thank you in Advance

q_sertorius

Did you win?

 

Did you have anything to do with that?

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If I can do more damage than I have HP, I consider that as pulling my own weight. Anything after that is gravy

 

Only exception is destroyers, where I often aim for at least twice my health for a "good game" due to how small my health pool is.

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Successful means you won the game and did something to make that happen.

 

Setting others targets like, I did x damage, or I was there last to die only makes you make errors in judgement to try to hit those targets.  So don't. I get it, sometimes you have 6 kills but your only DD went and suicides 2 minutes into the game, it happens. 

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Win and earn at least 1 credit after expenses.

 

Everything else is gravy.

 

Sometimes its cheap packet gravy from the dollar store, (worst games,) sometimes truffle gravy from a five star restaurant, (best games.)

Edited by Estimated_Prophet

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10 minutes ago, Sovereigndawg said:

I always try to get more damage than I have hit points points and figure that at least I did my part. A successful battle is when we win and I do over 100,00 damage. I think you meant inflicted and not inflected.

Thanks for the spelling catch!  I changed it...  he hee  It's my grade nine education!...

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6 minutes ago, Psicopro said:

Did you win?

 

Did you have anything to do with that?

I try hard to make sure I contribute to the team first and foremost, but sometimes as you know it descends into every man-jack for his self!!  hee hee...

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Just now, q_sertorius said:

I try hard to make sure I contribute to the team first and foremost, but sometimes as you know it descends into every man-jack for his self!!  hee hee...

My highest damage games always seem to be losses.  In those games I don't lack for targets.

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I do at least my ship's HP in damage and/or sink at least 2 key enemy ships--by latter, I mean DDs, aggressive BBs, radar CAs, you know, ships that usually have more means to sway a match.

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It's totally subjective, But less than three kills or less than 100k damage and I feel I didn't really pull my weight. 

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Winning

 

After that, it comes down to how much damage I put out based upon my tier and ship type.

 

For example, when I'm in my Belfast, I'm aiming for 75k damage.

If I'm in my Montana, 100k or bust.

I suck at DDs so anything about 40k is a great game for me.

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1 hour ago, Psicopro said:

Did you win?

 

Did you have anything to do with that?

 

Pretty much this and only this.

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A game is successful when victory is achieved.  I don't consider the destruction of my ship to be a loss as long as ultimate victory for the team is achieved.  

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For me, a successful game is one where I am able to help my team take and hold objectives, and/or prevent the reds from doing so for as long as possible. Plenty of times a handful of overpens in a destroyer are more impactful than a handful of pens in a battleship. So I don't worry about raw numbers.

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