303 [UDEAD] smf117 Members 708 posts 8,952 battles Report post #26 Posted August 12, 2017 (edited) On 8/11/2017 at 9:17 AM, Junkieturtle said: ... Edited October 5, 2018 by smf117 Share this post Link to post Share on other sites
303 [UDEAD] smf117 Members 708 posts 8,952 battles Report post #27 Posted August 12, 2017 (edited) On 8/11/2017 at 10:25 AM, Ghost_Raven75 said: Edited October 5, 2018 by smf117 Share this post Link to post Share on other sites
619 [-GPS-] Landing_Skipper Members 2,955 posts 46,840 battles Report post #28 Posted August 12, 2017 17 hours ago, lemekillmister said: Plus when the ARP camo. is toggled off those "Arpeggio" and "Dragon" COs become adult male Japanese COs with the minimum of 10 free skill points - no more nubile anime girls with voices as aurally pleasing as nails on a chalkboard. 5 more 10 point IJN COs now in my reserve. On the other hand, for some reason my Southern Dragon has no commander whether the camo is toggled on or off - where did that go? I think this is a bug/mistake. The first ARP missions yielded ships with 6-point captains. The second set of missions gave you duplicate captains but with 10 points. I have 2 each of Nachi, Ashigara, and Haguro captains. Then there are a couple of weird ones unassociated with ships in game, including a submarine. Look at the bottom of this note: https://worldofwarships.com/en/news/common/seriouslylastchance/ Share this post Link to post Share on other sites
1,128 [VNGRD] Shadowrigger1 Members 4,536 posts 19,324 battles Report post #29 Posted August 12, 2017 22 hours ago, Ghost_Raven75 said: Just because you don't like the fact that it is Anime doesn't mean you have to be rude or obscene to other forum members. Just shows your ignorance and lack of any true intelligence. Bait Taken, Hook set.. FISH ON ! Share this post Link to post Share on other sites
332 hoom Beta Testers 2,580 posts 4,750 battles Report post #30 Posted August 12, 2017 3 hours ago, Landing_Skipper said: The first ARP missions yielded ships with 6-point captains. The second set of missions gave you duplicate captains but with 10 points. Any idea why I have a 1pt ARP Myoko & 4pt ARP Kongo Captain? Share this post Link to post Share on other sites
19 [NEP] Misaka_16 Beta Testers 76 posts 3,923 battles Report post #31 Posted August 12, 2017 9 minutes ago, hoom said: Any idea why I have a 1pt ARP Myoko & 4pt ARP Kongo Captain? I have a one-point Hiei as well. Always wanted to dismiss her Share this post Link to post Share on other sites
376 [KOZ] AirshipCanon Beta Testers 1,485 posts 1,192 battles Report post #32 Posted August 12, 2017 13 minutes ago, hoom said: Any idea why I have a 1pt ARP Myoko & 4pt ARP Kongo Captain? Because you did the very first ARP mission successfully. The absurd one that caused ARP Kongo to be a filter for idiots and is responsible for it to have a huge Win Rate over regular Kongo. 2 Share this post Link to post Share on other sites
332 hoom Beta Testers 2,580 posts 4,750 battles Report post #33 Posted August 12, 2017 Can't even remember, had them turned off since the option was there Apparently I played 4 battles, 3 wins & 69k average dmg Share this post Link to post Share on other sites
4,728 [ABDA] crzyhawk Beta Testers 17,538 posts 12,810 battles Report post #34 Posted August 12, 2017 On 8/11/2017 at 10:14 AM, Soshi_Sone said: In my experience with how some "developers" code switches, I've discovered the following: Enable Disable to Disable Disable Enable to Disable Disable Disable to Enable Enable Enable to Enable Somewhere in the bowels of the WG interface code I'm pretty sure one of those is at play, and it's not the easiest one. For example, at the "user" level, you almost always want a check box that indicates an enable. In other words, in the mind of the user, you want them to enable an enable (a check box) to enable the item. However, in the bowels of the software (unseen to the user), that switch might require a disable (i.e., a disable disable to enable). So to achieve the proper effect, the developer must designe a user interface enable enable to enable that executes a disable disable enable. Conversely, the user disable enable disable will execute an enable disable disable. It's likely a minor edit to a properties file, and when they push it out the default setting is carried forward Share this post Link to post Share on other sites