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Landing_Skipper

ARP Ships All Naked?

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On 8/11/2017 at 9:17 AM, Junkieturtle said:

 

... 

Edited by smf117

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On 8/11/2017 at 10:25 AM, Ghost_Raven75 said:

 

 

Edited by smf117

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17 hours ago, lemekillmister said:

 

Plus when the ARP camo. is toggled off those "Arpeggio" and "Dragon" COs become adult male Japanese COs with the minimum of 10 free skill points - no more nubile anime girls with voices as aurally pleasing as nails on a chalkboard.

 

5 more 10 point IJN COs now in my reserve.

 

On the other hand, for some reason my Southern Dragon has no commander whether the camo is toggled on or off - where did that go?  I think this is a bug/mistake. 

 

The first ARP missions yielded ships with 6-point captains. The second set of missions gave you duplicate captains but with 10 points.  I have 2 each of Nachi, Ashigara, and Haguro captains. Then there are a couple of weird ones unassociated with ships in game, including a submarine. 

Look at the bottom of this note:

https://worldofwarships.com/en/news/common/seriouslylastchance/

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22 hours ago, Ghost_Raven75 said:

Just because you don't like the fact that it is Anime doesn't mean you have to be rude or obscene to other forum members.  Just shows your ignorance and lack of any true intelligence.

Bait Taken,  Hook set.. FISH ON !

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3 hours ago, Landing_Skipper said:

The first ARP missions yielded ships with 6-point captains. The second set of missions gave you duplicate captains but with 10 points.

Any idea why I have a 1pt ARP Myoko & 4pt ARP Kongo Captain?

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9 minutes ago, hoom said:

Any idea why I have a 1pt ARP Myoko & 4pt ARP Kongo Captain?

I have a one-point Hiei as well.

:cap_wander:

Always wanted to dismiss her

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13 minutes ago, hoom said:

Any idea why I have a 1pt ARP Myoko & 4pt ARP Kongo Captain?

Because you did the very first ARP mission successfully.
The absurd one that caused ARP Kongo to be a filter for idiots and is responsible for it to have a huge Win Rate over regular Kongo.

  • Cool 2

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Can't even remember, had them turned off since the option was there :cap_wander:

Apparently I played 4 battles, 3 wins & 69k average dmg :Smile_Default:

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On 8/11/2017 at 10:14 AM, Soshi_Sone said:

In my experience with how some "developers" code switches, I've discovered the following:

 

Enable Disable to Disable

Disable Enable to Disable

Disable Disable to Enable  

Enable Enable to Enable

 

Somewhere in the bowels of the WG interface code I'm pretty sure one of those is at play, and it's not the easiest one.  For example, at the "user" level, you almost always want a check box that indicates an enable.  In other words, in the mind of the user, you want them to enable an enable (a check box) to enable the item.  However, in the bowels of the software (unseen to the user), that switch might require a disable (i.e., a disable disable to enable).  So to achieve the proper effect, the developer must designe a user interface enable enable to enable that executes a disable disable enable.  Conversely, the user disable enable disable will execute an enable disable disable.

It's likely a minor edit to a properties file, and when they push it out the default setting is carried forward

 

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