10,399 [B2P] Taichunger Members 13,459 posts 44,054 battles Report post #1 Posted August 11, 2017 Hey, when can I get my magic torps that go through islands, like sonar and radar Share this post Link to post Share on other sites
1,687 1SneakyDevil Members 3,792 posts 23,987 battles Report post #2 Posted August 11, 2017 meh Share this post Link to post Share on other sites
5,106 [ERN] MajorRenegade Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers 10,906 posts 4,896 battles Report post #3 Posted August 11, 2017 while we're at it, let give planes the ability to drop torpedoes from inside the islands Share this post Link to post Share on other sites
Guest Guest 0 posts Report post #4 Posted August 11, 2017 (edited) I was pretty sure that OP had very bad day in DD just about now... checking stats. Yep, I was right. On the topic: previous post was enough Edited August 11, 2017 by SlartiBartFastE2 1 Share this post Link to post Share on other sites
1,013 [BONKS] DOCTOR_CITADEL [BONKS] Beta Testers 1,451 posts 15,270 battles Report post #5 Posted August 11, 2017 Sounds like you've had a rough day playing DDs. Walk it off and you'll feel better. Also... get gud. Share this post Link to post Share on other sites
10,399 [B2P] Taichunger Members 13,459 posts 44,054 battles Report post #6 Posted August 11, 2017 (edited) Had a pretty good day in DDs, just a lousy one in groz thanks to radar/sonar through islands 3 of last four matches. I couldn't even see the ship that radared me through the main island on Mountain Range in my last game. It's so frustrating that we have to put up with that broken garbage, yet WG is putting resources into things like a launcher nobody needed or asked for. Edited August 11, 2017 by Taichunger Share this post Link to post Share on other sites
121 Inigo_M0ntoya Beta Testers, In AlfaTesters 391 posts 4,780 battles Report post #7 Posted August 11, 2017 Screw it, lets just let everything go through islands, ships, planes. They would be like a bush in WoT, you cant visually see out but you can shoot and get shot through. 1 Share this post Link to post Share on other sites
442 [K0] Flashtirade Members 1,758 posts 10,316 battles Report post #8 Posted August 11, 2017 I believe the correct terms are "guided missiles" and "over islands." Share this post Link to post Share on other sites
613 [CHEEZ] twitch133 Members 2,614 posts 4,956 battles Report post #9 Posted August 11, 2017 3 hours ago, Inigo_M0ntoya said: Screw it, lets just let everything go through islands, ships, planes. They would be like a bush in WoT, you cant visually see out but you can shoot and get shot through. Eh, kemping island does not have the same ring that kemping bush does. Share this post Link to post Share on other sites
21 anonym_CSdztHGM3fXS Members 657 posts Report post #10 Posted August 11, 2017 (edited) 5 hours ago, Taichunger said: Hey, when can I get my magic torps that go through islands, like sonar and radar just as soon as you are restricted to the load out carried by many of these ships during the war. most didn't carry reloads and those that did were out of action quite some time. RADAR and SONAR as done in game are no worse than magical cloaking device smoke or the perfect range finders we have. top it all off with Ferrari warship handling and why would anyone think there is an realism in this game? Edited August 11, 2017 by anonym_CSdztHGM3fXS 2 Share this post Link to post Share on other sites
1,593 Hunter_Steel ∞ Beta Testers, In AlfaTesters 4,630 posts 5,107 battles Report post #11 Posted August 11, 2017 17 minutes ago, fourteenfour said: just as soon as you are restricted to the load out carried by many of these ships during the war. most didn't carry reloads and those that did were out of action quite some time. RADAR and SONAR as done in game are no worse than magical cloaking device smoke or the perfect range finders we have. top it all off with Ferrari warship handling and why would anyone think there is an realism in this game? Akatsuki sisters carried a continuous wire and pulley system that allowed them to reload torps within 26s. Radar through Islands is about as broken as it gets and the reason they call Belfast "Payfast" and why hightiers are DD camping matches because of broken as all hell radar and hydro that force stagnation. If Radar didn't go through goddamn Islands, there'd be some balance in high-tiers. ~Hunter Share this post Link to post Share on other sites
613 [CHEEZ] twitch133 Members 2,614 posts 4,956 battles Report post #12 Posted August 11, 2017 17 minutes ago, Hunter_Steel said: Akatsuki sisters carried a continuous wire and pulley system that allowed them to reload torps within 26s. Radar through Islands is about as broken as it gets and the reason they call Belfast "Payfast" and why hightiers are DD camping matches because of broken as all hell radar and hydro that force stagnation. If Radar didn't go through goddamn Islands, there'd be some balance in high-tiers. ~Hunter And she still would have only carried one reload. So, 8 torpedoes total? Oh.... 26 seconds per tube. Not for all 4. Share this post Link to post Share on other sites
226 [WREKR] Junkieturtle [WREKR] Members 455 posts 21,691 battles Report post #13 Posted August 11, 2017 I'm still waiting for the US Navy to implement one person control of an entire ship from a position floating by magic far above the top of the highest part of the ship. But then I remembered this is a video game, not a reality simulator. :) Share this post Link to post Share on other sites
217 [SWRT] OstwindFlakpanzer Members 621 posts Report post #14 Posted August 11, 2017 or quit whining. you already get ninja like invisibility and WASD moves like Jagger and the ability to survive multiple hits from a BB's main battery. Share this post Link to post Share on other sites
442 EmperorMaxwell Alpha Tester 2,409 posts 8,275 battles Report post #15 Posted August 11, 2017 1 minute ago, OstwindFlakpanzer said: or quit whining. you already get ninja like invisibility and WASD moves like Jagger and the ability to survive multiple hits from a BB's main battery. Good luck with that. You wouldn't be a DD player if you don't whine about something. 3 Share this post Link to post Share on other sites
1,593 [CRMSN] Cobraclutch Beta Testers, In AlfaTesters 6,021 posts 4,739 battles Report post #16 Posted August 11, 2017 I had a match earlier in the week in my Gearing with 4 Des Moines. We all pushed A together and they all coordinated with each other to rotate their radar sweeps with myself as the scout. Fire and fury like the world has never seen I tell ya. 2 Share this post Link to post Share on other sites
169 DemonicTreerat Members 357 posts Report post #17 Posted August 11, 2017 (edited) "WHAAA WHAA! I got out played because I can't handle thinking then acting! I just want to sail up to ships that can't see me and nuke them! I don't want to have to actually think about what to do if there is a ship there that might actually detect me! WHAAAA" Basically what Taichi-noob is saying. Here is a fact. Sonar and radar do in fact have the capability to "see through" islands, or at least see behind them. Its called refraction and a very basic experiment can prove it works. Have one person stand at the end of a hallway and someone else stand at the other end around a corner then have the first person make some noise. That second person can hear the first because the sound waves bends around the corner as it moves. Water makes the effect even more pronounced due its being a much better medium for transferring sound - hence why its possible to hear a boat coming around a landmass before you can actually see it, and hear it even better if you're underwater. Radar works very much the same only more limited due to a higher velocity, but electromagnetic radiation (including light, radio waves, and microwaves) follows the same principles. If it didn't we wouldn't have mirages, sailors wouldn't be able to see land masses from over the horizon, and radio would be limited to line of sight communications. Edited August 11, 2017 by DemonicTreerat 1 Share this post Link to post Share on other sites
169 DemonicTreerat Members 357 posts Report post #18 Posted August 11, 2017 30 minutes ago, EmperorMaxwell said: Good luck with that. You wouldn't be a DD player if you don't whine about something. Not all DD players. Just the ones with massive entitlement complexes and no ability to practice what they preach, much less plan ahead. Which sadly seems to be most of the ones who frequent the forums. Heaven forbid that they have to actually work as part of a team instead of being the lone ninja or even *gasp* use WASD hacks on the most maneuverable ships in the game to dodge shells. 1 Share this post Link to post Share on other sites
145 [K-P-M] Montana_Prussian Members 1,616 posts 18,452 battles Report post #19 Posted August 11, 2017 Share this post Link to post Share on other sites
169 DemonicTreerat Members 357 posts Report post #20 Posted August 11, 2017 1 hour ago, fourteenfour said: just as soon as you are restricted to the load out carried by many of these ships during the war. most didn't carry reloads and those that did were out of action quite some time. RADAR and SONAR as done in game are no worse than magical cloaking device smoke or the perfect range finders we have. top it all off with Ferrari warship handling and why would anyone think there is an realism in this game? Don't forget that torpedoes in the launcher that are hit violently exploding and the overrated "Long Lance" adding a pure oxygen fuel source for any subsequent fires - not only from the torpedoes but also the compressor needed to fuel said torpedoes. And there in lies the problem with Hunters whole "it only took 26 seconds!' To put the fish in its tube maybe - under ideal conditions and quite seas. It took much long to put the compressed oxygen into those torpedoes (the Japanese never developing a way to safely hold liquid oxygen as it tends to leak out even microscopic cracks) and had to be done one at a time. All the while you're just waiting for one stray round to slice a hose or the compressor and (maybe) another to strike a spark off a piece of metal to have a fireball that covers your entire ship erupt. And you DD drivers whine about detonations now? Imagine how much you would complain if any hit to your loaded tubes resulted into the automatic destruction of your ship with no magical flag to protect you? Share this post Link to post Share on other sites
2,375 [NG-NL] Reymu Members 7,173 posts 12,749 battles Report post #21 Posted August 11, 2017 It's balanced. Because stealth builds are too common now. If CE cost 8 points and the CE module blocked use of rudder shift modules, then radar and hydro can stop seeing thru islands. Share this post Link to post Share on other sites
229 [-_W_-] Izolyn Members 1,089 posts 2,418 battles Report post #22 Posted August 11, 2017 3 hours ago, Hunter_Steel said: Akatsuki sisters carried a continuous wire and pulley system that allowed them to reload torps within 26s. Radar through Islands is about as broken as it gets and the reason they call Belfast "Payfast" and why hightiers are DD camping matches because of broken as all hell radar and hydro that force stagnation. If Radar didn't go through goddamn Islands, there'd be some balance in high-tiers. ~Hunter ...I'm pretty sure Belfast is "Payfast" because it has Smoke in addition to Radar and also HE at a tier where tech-tree ships don't get Radar. Not because Radar goes through islands. AKA why it's not also Indianapaylis and Paylanta and people don't complain about New Orleans being broken. Radar on premiums at a tier where it's not on non-premiums isn't a good thing by any means, but it going through islands is not at all why people have issues with the Belfast. Share this post Link to post Share on other sites
1,593 Hunter_Steel ∞ Beta Testers, In AlfaTesters 4,630 posts 5,107 battles Report post #23 Posted August 11, 2017 3 hours ago, twitch133 said: And she still would have only carried one reload. So, 8 torpedoes total? Oh.... 26 seconds per tube. Not for all 4. The Akatsukis carried 9 tubes, so 18 torpedoes. Not 8. They could launch torps one at a time or all 9 at once, you know, like we do ingame, or how the British can launch one at a time ingame? Get your facts straight, you don't even know how many torpedoes are carried in the Akatsuki class, or the Kagerou or Yuugumo class. They could carry quite a few torpedoes, and a resupply ship wasn't far behind. The Akatsuki's could reload all tubes in 26s thanks to the positioning of the launchers and magazines that hold the torps. 1 hour ago, DemonicTreerat said: Don't forget that torpedoes in the launcher that are hit violently exploding and the overrated "Long Lance" adding a pure oxygen fuel source for any subsequent fires - not only from the torpedoes but also the compressor needed to fuel said torpedoes. And there in lies the problem with Hunters whole "it only took 26 seconds!' To put the fish in its tube maybe - under ideal conditions and quite seas. It took much long to put the compressed oxygen into those torpedoes (the Japanese never developing a way to safely hold liquid oxygen as it tends to leak out even microscopic cracks) and had to be done one at a time. All the while you're just waiting for one stray round to slice a hose or the compressor and (maybe) another to strike a spark off a piece of metal to have a fireball that covers your entire ship erupt. And you DD drivers whine about detonations now? Imagine how much you would complain if any hit to your loaded tubes resulted into the automatic destruction of your ship with no magical flag to protect you? The armored housings allowed torpedoes to be reloaded and used in heavy seas. Do you guys even know anything about Japanese torpedo reloads? The torpedoes needed to be reloaded could be, in the quad mounts, reloaded two at a time on the forward mount and all four at once on the rear mount due to the positioning of the torpedo reload magazines. And not under ideal conditions, it was under battle conditions, hence the armored housings. ~Hunter Share this post Link to post Share on other sites
313 Psicopro Members 1,243 posts 5,495 battles Report post #24 Posted August 11, 2017 8 minutes ago, Izolyn said: ...I'm pretty sure Belfast is "Payfast" because it has Smoke in addition to Radar and also HE at a tier where tech-tree ships don't get Radar. Not because Radar goes through islands. AKA why it's not also Indianapaylis and Paylanta and people don't complain about New Orleans being broken. Radar on premiums at a tier where it's not on non-premiums isn't a good thing by any means, but it going through islands is not at all why people have issues with the Belfast. Correct, it is the entire toolkit that makes the ship OP, not any individual utility. I actually find hydro more important than radar on the Belfast. Radar is nice, but the only person complaining is the idiot sitting still in his smoke when a Belfast was spotted close by. Share this post Link to post Share on other sites
613 [CHEEZ] twitch133 Members 2,614 posts 4,956 battles Report post #25 Posted August 11, 2017 16 minutes ago, Hunter_Steel said: The Akatsukis carried 9 tubes, so 18 torpedoes. Not 8. They could launch torps one at a time or all 9 at once, you know, like we do ingame, or how the British can launch one at a time ingame? Get your facts straight, you don't even know how many torpedoes are carried in the Akatsuki class, or the Kagerou or Yuugumo class. They could carry quite a few torpedoes, and a resupply ship wasn't far behind. The Akatsuki's could reload all tubes in 26s thanks to the positioning of the launchers and magazines that hold the torps. I had my classes mixed up. I was thinking Akizuki for some reason. But, My point still stands. Demonstrate to us, where a destroyer from any nation carried more than one ready reload per tube into combat. Please. And, tell me with a straight face, that they would tie off to a resupply ship, and have a heavy, large, unwieldy and volatile weapon transferred from ship to ship. In combat. Share this post Link to post Share on other sites