3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #1 Posted August 10, 2017 So... what does your automated report system do for those pesky BOTS who TK from a distance of TWELVE KILOMETERS? Yup. A HIV today torped my Minotaur at a distance of 12 KM. The nearest enemy was and additional seven, nearly eight kilometer away. You need to nullify coop TK by a bot, WoWS. Like next patch? Thank you. tiafyc 1 Share this post Link to post Share on other sites
4,043 [SALTY] Ace_04 Members 8,930 posts 18,292 battles Report post #2 Posted August 10, 2017 If the torps were fired from 12km away, you couldn't have been in the target area when they were fired, unless you were just sitting in smoke the entire time. Share this post Link to post Share on other sites
937 [WOLFB] Lonewolfpj Members 3,212 posts Report post #3 Posted August 10, 2017 It's kinda funny that you were TKed by a Bot. Share this post Link to post Share on other sites
691 [LLMF] StoptheViolins Alpha Tester 2,544 posts Report post #4 Posted August 10, 2017 So you had an entire 2-4 minutes to avoid them? Seems legit.... 2 Share this post Link to post Share on other sites
10,399 [B2P] Taichunger Members 13,459 posts 44,054 battles Report post #5 Posted August 10, 2017 Its a problem I've asked them to fix many times. Basically, only red torps should harm human players. Many times I've been sitting in smoke and had a bot cruiser or DD drive up next to me and launch torps.... It's one of those things that WG likes because it makes games go faster. Share this post Link to post Share on other sites
9,498 [GWG] BrushWolf [GWG] Alpha Tester 29,308 posts 15,806 battles Report post #6 Posted August 10, 2017 Your mistake was being between that bot and the enemy. The i in AI does not stand for intelligence, always let the bots be a meat shield. Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #7 Posted August 10, 2017 A) The ship released them from very far away. In a minotaur, in smoke I'm firing at reds. His target was almost 20km away. Anyway you look at it that's faulty programming. In fact, it could be deliberate faulty programming. B) I wasn't between the Bot and the enemy. There was an enemy ship about 7 to 10 km from HIM, not in my direction. C) How do you figure I had an entire 2 to 4 minutes to avoid them? Eh? You think you see torps launched with a 2 to 4 MINUTE window of observation? Please. Taichunger, you maybe correct. In this case I was the last human alive and quite capable of winning the match. The French bot though torped me then proceeded to loose the match. I've also noticed the bots do not "pre-aim" their main battery. It sees a red ship. It knows where it is. It turns it's ship to engage. It does not turn its main batteries. On top of that, I watched our Moskva attack the red Moskva with HE, while the red HE fired AP - at 4 to 6 km. Guess who lost? In any case - at Tier X I would expect the bots to be far more than the average new player. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #8 Posted August 10, 2017 Clearly we need to trust in the TK system to adequately punish the bot for this TK behavior. I'm sure he'll be banned if this is a persistent problem. Instead of just turning friendly fire damage off entirely or you using the 2 minute travel time of the torpedo to avoid it. Share this post Link to post Share on other sites
5 Gilamonster Members 38 posts 16,353 battles Report post #9 Posted August 10, 2017 Sounds like bot collusion to me... Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #10 Posted August 10, 2017 8 minutes ago, AraAragami said: Clearly we need to trust in the TK system to adequately punish the bot for this TK behavior. I'm sure he'll be banned if this is a persistent problem. Instead of just turning friendly fire damage off entirely or you using the 2 minute travel time of the torpedo to avoid it. So tell me - "genius" - how do you know a ship that's 12KM away launched torps? Awaiting your imminent knowledge upload. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #11 Posted August 10, 2017 (edited) 5 minutes ago, Herr_Reitz said: So tell me - "genius" - how do you know a ship that's 12KM away launched torps? Awaiting your imminent knowledge upload. I constantly zoom out and check my surroundings, especially when in smoke, because I expect enemy torpedoes. Allied torpedoes show up as white triangles at all ranges. At one of these points it is doubtless you will notice white triangles approaching you with plenty of warning to move out of the way. Oooooor you could join the camp for removing friendly fire damage entirely. Edited August 10, 2017 by AraAragami Share this post Link to post Share on other sites
646 Sotaudi Beta Testers 1,611 posts 10,275 battles Report post #12 Posted August 10, 2017 Bots have long memories. I am sure you must have killed him in a previous match. It was clearly revenge. Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #13 Posted August 10, 2017 Well i'm one of the bot leaders... if the title is still there... yUPPatriots assigned them. Share this post Link to post Share on other sites
646 Sotaudi Beta Testers 1,611 posts 10,275 battles Report post #14 Posted August 10, 2017 3 hours ago, Taichunger said: Its a problem I've asked them to fix many times. Basically, only red torps should harm human players. Many times I've been sitting in smoke and had a bot cruiser or DD drive up next to me and launch torps.... It's one of those things that WG likes because it makes games go faster. I really wish people would get over these conspiracy theories in games, especially since they completely unnecessary to explain what is happening. First, it is almost without question far more expensive from a resources standpoint to be constantly creating new matches, loading maps and resources, and so on than to conduct a battle once a game has started. Likewise, TKs are one of the most aggravating aspects of gameplay whether it is done by a player or a bot, so intentionally doing so only annoys your player base. There is zero benefit to intentionally causing bots to TK humans in a match, especially if that TK results in a loss for the human team. Bots TK because the target acquisition logic in Bots is not sophisticated enough fully account for friendlies (if they bother doing it at all). The issue is the targeting algorithms and impulse control, so to speak. They are "focused" on their target and do not bother thinking of the "consequences" of their torps. They shoot first and don't even bother to ask questions later. They do it because, to them, they are the only ship on the match. Basically, they act just like many human players. After almost 5,600 games in Coop, I know this, and I always keep track of how many bots are on my team, and I make sure, whenever possible, to never be between them and an enemy bot. I do this because I know I am basically invisible to them when it comes to firing torps. As a result, I cannot remember the last time I was TKed by a bot, and the sad truth is, I have been torped by far more human allies than bots. This week, I have been hit by at least two friendly torps, both fired by humans who had no business firing them when they did. Bots TK because they are not cognizant of friendly players, just like human players do, but they do not do it on purpose. It takes a special kind of stupidity to do that, and that falls within the realm of humans, not bots. Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #15 Posted August 10, 2017 Well if the developers aren't able then they aren't able. So be it. I went to coop and looked for little white triangles. Indeed, there they are. Of course when you are killing things with a Minotaur you aren't constantly jumping out and "looking around" for friendly torps. Seriously you must be proud of your skills because the average player is not going to be doing that when firing what is essentially a very fast semi-automatic weapon. Maybe as a balance issue for the entire game... when friendly torps are inbound, a different klaaxon could sound and at twice the normal range? This could reduce the number of TK's in both arenas. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #16 Posted August 10, 2017 "Short, controlled bursts" is how I have learned to handle automatic weapons in literally every game that has them. In WoWS I do this with Tashkent and Akizuki as well-- Occasional pauses to check my surroundings. Bonus: The enemy tends to think that pause means torpedoes and starts evading something I didn't even fire, which creates a kind of hilarious mind game. That gives you a second to check your surroundings. I think you suffer a tunnel vision problem and may be prone to flipping your gun to "Rock & Roll" mode and emptying the clip into a single target in other games as well. Is that about right? Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #17 Posted August 11, 2017 Bots dont think, remember? This was a bot game, not a random match. So no, you are wrong. The only trick I've found for coop bots involves torp launches. Nothing else seems to phase them. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #18 Posted August 11, 2017 Irrelevant. Take the advice or continue to complain about a problem caused by your own play. Share this post Link to post Share on other sites
662 [FAE] BlailBlerg Members 2,626 posts 4,000 battles Report post #19 Posted August 11, 2017 also ... bot tops really shouldn't kill friendly bots. its just hilarious. Share this post Link to post Share on other sites