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Jakajan

Khaba, proper specs?

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So, tell me if this is accurate for khaba.

Run heal?

Do not take CE?

Take AFT, DE, SE, BFT, LS, PT for a 16 point build, then use the extra 3 on stuff like AR or maybe SI?

It makes some sense, but seems a bit crazy. Then again i am doing poorly in Khaba right now so obviously I need to do something different.

Also Khaba does not try to contest caps, it pushes in when another dd does sometimes though and basically acts like a light cruiser supporting that dd, but focuses on firing on enemy bb and ca?

Edited by Jakajan

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run heal?  check

no CE?  check     

double rudder?  Check

 

AFT, DE, BFT, LS, PT, AR   Check

 

SE is optional, and you could take RDF  for 19th.  

CAP?  whats dat?

Edited by centarina

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OP, what @centarina said is all good, but SE is a better option since the extra health can be a huge help.  

 

You are correct on not capping... at least until later in the game when it is safer to do so.  Stay at range, always moving and kiting.  Focus on getting fires started on big ships, and watch for them to repair, at which point you light them up again.

 

Be especially wary of cruisers (any of the T9/10s will wreck you good if you get too close).   

 

It is a knife fighter, but sometimes you have to turn tail and run if things get too hot.  Lasting late into battle should be something you focus on... especially when you can cruise in and help mop up the enemy.

 

Last thing, the torps are situational only... especially since the range was cut down from 10k to 6k.  They can still be used to intimidate though, because not everyone knows torp ranges and may take evasive action, even if they dont need to.

 

Good luck mate!

 

B

 

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Agreed on Khaba. No CE, and with heal. The way to go is guns and speed!

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Kind of off topic, but in a game yesterday we had a shima go contest the B cap on Tears of the Desert. Khaba pops up, then an ognevoi. We advised the shima to leave fast, but he stuck in there (brave guy) (and in smoke). He then detonated the Khaba...with his guns. Our team laughed so hard.

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I run this on my Kebab:

http://shipcomrade.com/captcalc/1100000000000011000011100000100019

 

swapping SI for SE will give me more total HP but I enjoy having 3 extra minutes of speed boost. I am a selfish Kebab and take heal instead of smoke.

Edited by m373x

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48 minutes ago, bassmasta76 said:

OP, what @centarina said is all good, but SE is a better option since the extra health can be a huge help.  

 

You are correct on not capping... at least until later in the game when it is safer to do so.  Stay at range, always moving and kiting.  Focus on getting fires started on big ships, and watch for them to repair, at which point you light them up again.

 

Be especially wary of cruisers (any of the T9/10s will wreck you good if you get too close).   

 

It is a knife fighter, but sometimes you have to turn tail and run if things get too hot.  Lasting late into battle should be something you focus on... especially when you can cruise in and help mop up the enemy.

 

Last thing, the torps are situational only... especially since the range was cut down from 10k to 6k.  They can still be used to intimidate though, because not everyone knows torp ranges and may take evasive action, even if they dont need to.

 

Good luck mate!

 

B

 

Once you get good enough, you don't have to worry about CA because you destroy them in khabob at ranges of 10-13 km

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14 minutes ago, InclinedToRun said:

Once you get good enough, you don't have to worry about CA because you destroy them in khabob at ranges of 10-13 km

 

There are far better Khab players than myself, with more games (I've got less than 250), but I disagree.  Yes, you can wreck cruisers in the Khab, but getting too close can be hazardous to your health.  As with anything, the current battle situation and skill of the opposing commander plays a large part in whether or not you will survive an engagement with a cruiser that wants your head.  Given the OP's request for advice, I provided my opinions.  Of course, if you want to dive headlong into a brawl with a Hindenburg, Zao, Moskva, Henri IV, Minotaur or Des Moines, then be my guest... 

 

b

Edited by bassmasta76

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it really depends on CA driver.    good one can wreck you from 12km, but spud will just burn up.   I've killed h'berg that couldn't hit me at 11km without taking any hits, but there are some good players that can nail you good even at 13km.  

 

situation awareness is key, and   I like having rdf to give me warning on where nearest DD  is.   :P just personal play style.

 

 

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I'm not a great Khab player, but for versatility I do run CE and smoke. Ideally I'm always at full speed kiting and spamming HE, but often CE and smoke allows me to break contact when I am getting focused a bit too hard, so I can pop up again speed-tanking and HE spamming once I'm not the target of half the red team. Also, when no one else will take a cap mid to late game I have to try in order to have chance to win. I know better Khab players than I run a more specialized 'selfish HE spam' build, but for my playstyle I do better with a more versatile build that emphasizes stealth for when I need it. 

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4 minutes ago, centarina said:

it really depends on CA driver.    good one can wreck you from 12km, but spud will just burn up.   I've killed h'berg that couldn't hit me at 11km without taking any hits, but there are some good players that can nail you good even at 13km.  

 

situation awareness is key, and   I like having rdf to give me warning on where nearest DD  is.   :P just personal play style.

 

 

 

Yup. I was one on one with an Ibuki this morning at D cap on North; kited him and kept spamming him from my max range. He got me down to 200hp, but he died doing it. He just couldn't hit me consistently enough to knock me out before I killed him. :D

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ibuki is bit easier to fight because the gun isn't a laser  and has lower ROF.    Ones to watch is  Hindenberg and moskva.    I tend to avoid fighting those unless they are a tater.  I also tend to be careful around  Montana, if it is driven by good driver.     I just checked my recent stat since the buff to khab and I am doing pretty well with it, but I am surprised at how well I was doing with udaloi as well.     

Edited by centarina
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This is my current build, it is not optimal but maybe serviceable.

http://shipcomrade.com/captcalc/1100000000000011000011100000100019

I'll look into double rudder khaba, just have to decide how much respeccing I want to do.

The advantage of this build for now is it allows me to do double duty on Leningrad and Gremy, my other Russian captain is just a 13 pointer, when he hits  15-16 I could justify going full khaba.

Will play around some, thanks guys.

Edited by Jakajan

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that build is fine.   SI  vs SE vs RDF.    all personal preference.     I can see the benefit of SI as well.   

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For anyone who is working up the line to get a khaba I would strongly suggest to stop when you get to the Tashkent. Since the last nerf it seems to me that the Tashkent is superior to the Khaba. The speed is near equal as well as the guns. As for torps the Tashkent is better. For me it was to late. I wasted my hard earned credits on the Khaba when it was a better ship. Wows is like the government. Cant stop trying to fix things until they screw it right up.

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The thing about Khab is that it has been getting down nerfed patch after patch. Just when you think it can't get any worse, WG manages to pull another unreasonable nerf. The recent downgrade of its torps from 10km to 6km is really puzzling, seeing as how they only  travel at 53 knots, they are hardly a threat to most ships. They even nerfed it's hp pool bringing it down by 500 hp. It's rudder shift time was made so horrible that you need both rudder shift upgrades just to bring it down to 5s.

 

Currently the best build IMO for someone with a 19 pt capt like myself is IFA, LS, SE, BFT/SI, DE, Vigilance is a MUST. This ship moves so fast and its shift time is so bad that you need all the time you can get to avoid torps that you are sailing into. and AFT. I run smoke instead of heal for my Khab. Heal is for my Tashkent which has always been my primary ship since it used to be T8.  I just find myself a comfortable spot, smoke up and light up multiple ships

Gone are the days where Khab can just move around shooting everything at around 15km and just avoid all incoming fire. Normally, you won't be shooting at anything at max range if this is your strategy, you will be shooting at things prob at an average of around 13.1km or so

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Funny thing is I had a Khaba back then in those days and I used her as a torp boat and likely, very very likely lowered the average performance of the ship.

The guns are so strong. I'm susprirsed they do not need IFHE to pen stuff. Are they using a better formula for penetration than the average 1/6 rule? because it sure feels like it.

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frankly udaloi is better than tashkent.  smaller, more agile with better guns.     in  general though, khab with extra turret is very strong. 

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On ‎8‎/‎11‎/‎2017 at 10:36 AM, Stargeezer54 said:

For anyone who is working up the line to get a khaba I would strongly suggest to stop when you get to the Tashkent. Since the last nerf it seems to me that the Tashkent is superior to the Khaba. The speed is near equal as well as the guns. As for torps the Tashkent is better. For me it was to late. I wasted my hard earned credits on the Khaba when it was a better ship. Wows is like the government. Cant stop trying to fix things until they screw it right up.

I'd still give the Khab the nod. She handles better than the Task--as long as you spec to overcome the rudder issue. That just means trading out the CE mod. Since the Khab is seen all the time, it isn't that big a deal.

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On ‎8‎/‎12‎/‎2017 at 1:52 PM, Jakajan said:

Funny thing is I had a Khaba back then in those days and I used her as a torp boat and likely, very very likely lowered the average performance of the ship.

The guns are so strong. I'm susprirsed they do not need IFHE to pen stuff. Are they using a better formula for penetration than the average 1/6 rule? because it sure feels like it.

Nope,you don't need IFHE to pen stuff,this is the khaba,the most powerful ship in the game,remember its a Russian arcade game with a lot of fantasy ships like the khaba,there is not a ship in this game that will ever compete with the soviet khaba,please folks don't get upset with the few nerfs this vessel received I mean it'll still do almost 50kts and has a monster HP for a DD,did I miss anything?

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On ‎8‎/‎11‎/‎2017 at 10:36 AM, Stargeezer54 said:

For anyone who is working up the line to get a khaba I would strongly suggest to stop when you get to the Tashkent. Since the last nerf it seems to me that the Tashkent is superior to the Khaba. The speed is near equal as well as the guns. As for torps the Tashkent is better. For me it was to late. I wasted my hard earned credits on the Khaba when it was a better ship. Wows is like the government. Cant stop trying to fix things until they screw it right up.

I still like the Tash, but the Khab is pure joy. Yes, it now has snub-nosed fish. Put 5 in an Iowa today in a sacrifice out to open a cap. We won the game, due in large part to the points from caps. Yes, they nerfed the rudder. Had to remod the ship and improve the rudder, and lost concealment. So now can't use fish and have to hang back a little. It's still a hot ship and the best in the line.

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On 8/10/2017 at 6:30 AM, AJTP89 said:

Kind of off topic, but in a game yesterday we had a shima go contest the B cap on Tears of the Desert. Khaba pops up, then an ognevoi. We advised the shima to leave fast, but he stuck in there (brave guy) (and in smoke). He then detonated the Khaba...with his guns. Our team laughed so hard.

 

It is my understanding that detonation risk on the Khaba is now fairly high.  I had a Yugumo detonate me recently with just landing two shells on me.

 

The Khaba has been nerfed so much, that it really has become a challenge to play.   The Torpedoes are now all but useless.   And the ruffer shift nerf was so drastic, that it is now basically mandatory to get both rudder shift upgrade modules.  

I'm having much more fun playing my Udaloi now.

 

.

Edited by Lance53

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On 8/27/2017 at 5:46 PM, SeaBudgie said:

Nope,you don't need IFHE to pen stuff,this is the khaba,the most powerful ship in the game,remember its a Russian arcade game with a lot of fantasy ships like the khaba,there is not a ship in this game that will ever compete with the soviet khaba,please folks don't get upset with the few nerfs this vessel received I mean it'll still do almost 50kts and has a monster HP for a DD,did I miss anything?

 

Yes, you missed the fact that all of these nerfs have indeed had a substantial impact.   The ship is no longer what it used to be.  

 

 

 

Edited by Lance53

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16 hours ago, Lance53 said:

 

Yes, you missed the fact that all of these nerfs have indeed had a substantial impact.   The ship is no longer what it used to be.  

 

 

 

I'd agree and miss the 10Km fish. They helped with denial, getaways, and ambushes. That said, it is still a very strong ship. The torps will a dd in smoke, and the guns did LOTS of fire damage to BBs and CA. Top score on the team. Of course, I have craps reports as well. Local results always vary.59a83d7f526a3_strongkab.thumb.png.e6babee5829eab36790aaf520cecde0d.png

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