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HBZK100

Tier 9 and 10 Repair Costs (Yes Another One of These...)

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So I see we still don't have a big reduction in repair costs at high tiers. But I'd like to ask, what's the point in having such high repair costs?? Sure, it helps people not just stay at tier 10 but play at lower tiers, which I don't really mind. However it easily backfires (for me personally at least), because it makes me not want to go to tier 9 or 10 on any other ships besides the ones I truly love (ie... Midway). I'm perfectly content to just max out at tier 8 or 7 and not grind up on all other ship trees to tier 10.

 

Do any of you feel the same?

Edited by HBZK100
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Nope, more than fine with the (fixed) repair cost that's so high at upper tiers. It's called a credit sink, all games with 'spawning' currency such as this one and MMOs tend to have it in one way or another and in a game such as this where the intent is to keep all tiers populated to some degree the sink has to be particuarly fierce to convince people to go lower. 

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Some people like the challenge?

 

EDIT: OP you're a mod for Tom's? That's pretty neat; used to read 'em all the time before they were bought by I forget who :Smile_honoring:

Edited by pikohan

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8 minutes ago, HBZK100 said:

So I see we still don't have a big reduction in repair costs at high tiers. But I'd like to ask, what's the point in having such high repair costs?? Sure, it helps people not just stay at tier 10 but play at lower tiers, which I don't really mind. However it easily backfires (for me personally at least), because it makes me not want to go to tier 9 or 10 on any other ships besides the ones I truly love (ie... Midway). I'm perfectly content to just max out at tier 8 or 7 and not grind up on all other ship trees to tier 10.

 

Do any of you feel the same?

 

Well, back in the day high repair costs prevented scrubs from spamming tier X matches all day long because they wouldnt be able to afford it.

 

Now ... its just a sh*t show at this point. If anything repair costs are WAAAAY too low. At least back then you had to really work for it just to break even. Now you get spoon fed rewards for not doing anything.

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Huh interesting. I'm glad that they definitely got lowered, but I wished it was lowered enough that I could still make some sort of extra income with them.

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3 minutes ago, HBZK100 said:

Huh interesting. I'm glad that they definitely got lowered, but I wished it was lowered enough that I could still make some sort of extra income with them.

No. Or better put GOD NO. It's already bad enough that complete potatos can keep the fight in tier 10 up just by poking at tier 7 once or twice. 

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1 minute ago, Raptor_alcor said:

No. Or better put GOD NO. It's already bad enough that complete potatos can keep the fight in tier 10 up just by poking at tier 7 once or twice. 

 

Ok then, so why does Tier 10 exist then? If we could only play tier 10 like in the old days, which was barely even inconsistently without going bankrupt, then what's the point of owning a ship you can't even use all the time?

Edited by HBZK100

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Just now, HBZK100 said:

 

Ok then, so why does Tier 10 exist then? If we could only play tier 10 like in the old days, which was barely even inconsistently, then what's the point of owning a ship you can't even use all the time?

 

What's the point of opening up tier 10 to the point that it doesn't even take an exceptional ammount of effort to stay there. The churn in this game is astonishingly high, to the point new players come in and then leave rather quickly. You are honestly asking for the DEATH of this game by having the lower tiers only be populated by people who love the ships in it. Until you can come up with a solution that'd both keep the mid tiers populated AND allow tier 10 to be played consistantly, the current system HAS TO STAY. 

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1 minute ago, Raptor_alcor said:

 

What's the point of opening up tier 10 to the point that it doesn't even take an exceptional ammount of effort to stay there. The churn in this game is astonishingly high, to the point new players come in and then leave rather quickly. You are honestly asking for the DEATH of this game by having the lower tiers only be populated by people who love the ships in it. Until you can come up with a solution that'd both keep the mid tiers populated AND allow tier 10 to be played consistantly, the current system HAS TO STAY. 

 

Actually, just hit me with the only idea that I can think of - take a page out of FF14, and if they could have a "roulette" button that chooses a ship of random tier between say, 4 and 7, that earns say, double credits, free xp, and captain xp or some other rewards that might draw them in for bonus stuff.

 

When in doubt, appeal to greed as it is the easiest way to get what you want out of people :Smile_sceptic:.

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6 minutes ago, WanderingGhost said:

 

Actually, just hit me with the only idea that I can think of - take a page out of FF14, and if they could have a "roulette" button that chooses a ship of random tier between say, 4 and 7, that earns say, double credits, free xp, and captain xp or some other rewards that might draw them in for bonus stuff.

 

When in doubt, appeal to greed as it is the easiest way to get what you want out of people :Smile_sceptic:.

Huh, I actually play FF14, why didn't I think of that?

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If you're good you won't be losing credits, even without premium. I do have bad games where I lose credits, but I still average a positive gain. Hard to lose credits with ships like Yamato, really. 

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WG is trying to force experienced players to play high tiers in an effort to prevent them from sh*t stomping new/bad players at low/mid tiers. Of course they failed miserably, but still ...

 

1. For this reason the high tier service costs were reduced.

2. For this reason premium camos at high tiers give such massive bonuses.

3. For this reason tier 4-5 CVs list their strafes and manual drops.

---Which by the way only managed to buff the already ridiculously OP Nikolai ... so now most just switched to it when they want to sealclub.

4. But most importantly of all, this is the main reason why we find ourself stuck with a sh*tty, piss-poor excuse that some people call "matchmaker". It was reworked to fill tier X matches at the expense of everything else. This is why tier 8s are so screwed right now, because the MM is basically using them as cannon fodder for all the tier Xs in the que.

 

So far the only thing these efforts accomplished is completely f*cking over the matchmaker and even further widen the skill gap at high tiers. Your team either sh*t stomps or gets sh*t stomped. Balanced matches where you have to really work for the win are becoming more and more rare.

Edited by Ulthwey

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4 minutes ago, Ulthwey said:

WG is trying to force experienced players to play high tiers in an effort to prevent them from sh*t stomping new/bad players at low/mid tiers.

 

1. For this reason the high tier service costs were reduced.

2. For this reason premium camos at high tiers give such massive bonuses.

3. For this reason tier 4-5 CVs list their strafes and manual drops.

---Which by the way only managed to buff the already ridiculously OP Nikolai ... so now most just switched to it when they want to sealclub.

4. But most importantly of all, this is the main reason why we find ourself stuck with a sh*tty, piss-poor excuse that some people call "matchmaker". It was reworked to fill tier X matches at the expense of everything else. This is why tier 8s are so screwed right now, because the MM is basically using them as cannon fodder for all the tier Xs in the que.

 

So far the only thing these efforts accomplished is completely f*cking over the matchmaker and even further widen the skill gap at high tiers. Your team either sh*t stomps or gets sh*t stomped. Balanced matches where you have to really work for the win are becoming more and more rare.

 

But you get more xp/credits by playing T8s against T10s, so it works out? There are not many T8 ships that struggle against T10s, not counting 1v1 scenarios that you can choose to engage in. 

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9 minutes ago, NeoRussia said:

 

But you get more xp/credits by playing T8s against T10s, so it works out? There are not many T8 ships that struggle against T10s, not counting 1v1 scenarios that you can choose to engage in. 

 

Dude there are plenty of tier 8s that uptier horribly, Ognevoi, Chappy, benson, New orleans, Hipper/Eugen, Bismarck/tirpitz, Lex, Eddi and etc. 

 

With many if these, one salvo from Montana/Yami/Kurfurst regardless of how you are angled is enough to kill you/cripple you, while even a single torp from Gearing/Shima will knock off a massive chunk of HP if not outright kill you. Its very unforgiving when you are bottom tier, in a ship that doesnt uptier well in a tier X match.

Edited by Ulthwey

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I went up to tier VIII in the Benson and found every once in a while I would lose credits. I have a 63.19% WR and a 2.65 K/D, so don't feel I'm overly bad; usually placed in the top 3-5.

Had a look at the increased service fees for Tier IX and thought, if I can't win credits every match at Tier VIII, it ain't gonna happen higher - so stopped the grind.

 

I now play Tier VI and VII and when the game gets stale I'll leave it - whether the current set up will lose WG a player earlier than needed, I don't know(?) It won't/doesn't stop me purchasing stuff and I enjoy the game just fine at the moment so WG aren't really losing out, and I don't feel cheated in any way so I guess it's all good. :Smile_honoring:

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13 minutes ago, Ulthwey said:

 

Dude there are plenty of tier 8s that uptier horribly, Ognevoi, Chappy, benson, New orleans, Hipper/Eugen, Bismarck/tirpitz, Lex, Eddi and etc. 

 

Edinburgh is much more survivable than Neptune at T10. Your damage and concealment doesn't really change against T10 ships. Chapayev is just fine too, your damage scales so you get higher damage average games vs T10s, everything has less concealment than you except most DDs. You might even have the most effective radar at this tier. Same with NO. Same deal in damage scaling with T8 DDs, your only problem is certain T10 DDs, however you can still play your role just fine. Bismarck and Tirpitz are better than FDG imo. Lexington can still farm BBs that don't have the best AA like the Yamato just fine. 

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If you're having credit problems, save your free xp.  Don't use it to skip ships or buy upgrades.  Save it all and grind it up to get the Missouri.  Then you'll be making plenty of credits playing it.

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I approve one increase of credit cost in hight tiers, i m bored to play with inexperrienced player in T10.

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3 hours ago, HBZK100 said:

 

Ok then, so why does Tier 10 exist then? If we could only play tier 10 like in the old days, which was barely even inconsistently without going bankrupt, then what's the point of owning a ship you can't even use all the time?

simply:

Advantages - Top tier every game

Disadvantages - Lose credits to pay for said advantage

 

And as someone said already, to prevent people from only playing tier 10 and keep tiers populated. If you don't agree, great, that's your problem. Just stop acting like you have not been given the answer.

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6 hours ago, Raptor_alcor said:

 

What's the point of opening up tier 10 to the point that it doesn't even take an exceptional ammount of effort to stay there. The churn in this game is astonishingly high, to the point new players come in and then leave rather quickly. You are honestly asking for the DEATH of this game by having the lower tiers only be populated by people who love the ships in it. Until you can come up with a solution that'd both keep the mid tiers populated AND allow tier 10 to be played consistantly, the current system HAS TO STAY. 

I don't know how WoWS' turnover numbers compare to that "other game", but I can say that despite the fact that repair cost is not tied to tier, that game certainly does not have a problem with over population in top tier.  Although I think a considerable reason for that is because unlike in WoWS, that other game does not have a progression system that encourages players to stop playing old vehicles entirely.

 

In WoWS when players research a new ship, especially at high tiers, they're often forced to sell their old ships and move their captains.  This highly disincentivizes players to go back and play old tiers.  For instance I want to play the Chapayev and Martel right now, but it would cost me around 13 million credits to buy and outfit each one.  I don't have 13 million credits on me, and since I'm grinding to the Minotaur and almost have the Pensacola, everything I'm saving is for those ships when I get to them.   But even if I did have the silver, I still don't have a suitable captain for them.  I could use gold to move my Tier 10 captains down, but then I won't be able to play my Tier 10 ships and it would be a huge cost in either time, gold or elite XP to retain them.  I could use elite captain's XP to train decent captain's from scratch, but that's incredibly expensive and it's just not possible to do it for every ship.  

Forget Tier 10, in WoWS the true endgame is when a player finishes grinding a line and has a moment to save up enough silver and elite XP to go back and play the older tiers.  

Just my two cents.  

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eh, with a good match you can make money.   you are playing super ships, and will always be top tier.  there should be a price to pay for it.

 

playing lower tier ships, prem time, prem camo, flags, all these can help you make money.    outside of a bad match, i tend to break even or make money.   if you are using prem consumables, think about dropping the ones you dont really need to save money that way.  easily 40-80k credits right there each match depending on the s hip.

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No premium, no credit camo, all premium consumables, all average games, the last 2 losses:

Spoiler

 

Moskva:
d5a6e1a99c.jpg

Shimakaze:
01a4a9622e.jpg

Yamato:
e5c60a3528.jpg

 

I don't have a problem with the current T10 credit gain, as long as its not a net loss. If I ever need to earn credits quickly there are always the premium camos and flags.There are no incentives to play lower tiers currently unless you don't have a specific ship you use to make credits with. I don't think forcing people to play lower tiers using credit loss is good at all. WG should really use missions to give more credits and xp for people with lower tier ships, and discount events for higher tier ships, not the other way around like how it is now.

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I generally make credits running tier 10 ships. But I'm also usually in the top couple players on my team for xp/damage and therefore credits. If you pull your weight you make credits... if you don't, go back to a lower tier and figure out how to. 

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