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do you think this is a good Idea  

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  1. 1. do you think this is a good Idea

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    • no
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So you know how people think USN CVs are bad well This may help them a little

 

We should give all USN CVs tiers V-X AP bombs

 

now before you say this would be OP they obviously wont have the 1000 LB ones from the enterprise many they start out as 500 LB and scale up by 100 LB per tier

 

so what do you think

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I think that's the plan already, or at least partly. IIRC they intend to implement AP bombs on Ranger up through Midway.

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I mean, it would render AS cvs from the Bogue to the Lexington kinda useless against killing DDs.

Spoiler

I mean they could still spot, but no torpedo bombers with AP bombs only limits alpha strike capability.

 

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17 minutes ago, skull_122_steel said:

So you know how people think USN CVs are bad well This may help them a little

 

We should give all USN CVs tiers V-X AP bombs

 

now before you say this would be OP they obviously wont have the 1000 LB ones from the enterprise many they start out as 500 LB and scale up by 100 LB per tier

 

so what do you think

 

Its not going to happen because AP bombs dont do anything against DDs and CAs/CLs. 

 

I also REALLY doubt WG will let us switch between HE and AP bombs ingame, because this would make an already relatively complicated CV UI even more complicated and buggy than it already is.

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Just now, Ulthwey said:

 

Its not going to happen because AP bombs dont do anything against DDs and CAs/CLs. 

 

I also REALLY doubt WG will let us switch between HE and AP bombs ingame, because this would make an already relatively complicated CV UI even more complicated and buggy than it already is.

...What?

 

It's no more complicated than battleships switching between HE and AP.

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6 minutes ago, Destroyer_Kiyoshimo said:

...What?

 

It's no more complicated than battleships switching between HE and AP.

 

Its more complicated than that, they would have to rework the interface to allow for something like this. New hotkeys for switching bombs, cooldown timer for the process to take effect ... to you and me this may seem very easy, but in the middle of a match when you are in the hotseat, multitasking, dealing with misclicks, lag and buggy UI all this tends to add up and become a problem. Until the CVs get reworked, should it ever happen, there is no point of even considering this.

Edited by Ulthwey

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Yep. The CV scene is still the same. A lot if inprovements need to be made.

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Then they could even add a new perk for CV captains to shorten the servicing time.  But only make the perk available for Steven Seagal.:Smile-_tongue:

 

The rework couldn't take that long, other than adding the hot key changes.  Essentially it is just changing the characteristic values of the bomb and adding additional servicing time.  Which they already have built with the current MB projectiles.  

 

But like you said the UI is already a mess, so who knows what they have going on under there.

Edited by Wanturskul

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Hey guys! We've heard your thoughts and are working on improving the game going ahead! Stay tuned to the forums for all of our exciting future announcements :)

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16 minutes ago, WolfofWarship said:

Hey guys! We've heard your thoughts and are working on improving the game going ahead! Stay tuned to the forums for all of our exciting future announcements :)

 

Have your heard about our other 100's of ideas to fix CVs? Ideas that are far better than introducing something that can instantly delete a ship like a 1000lb AP bomb?

 

Seriously, you folks need to talk to CV players. General consensus is, and has been since CBTing, that CV's need MAJOR work....not just a little fix.

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On 4.7.2017 at 0:09 AM, skull_122_steel said:

So you know how people think USN CVs are bad well This may help them a little

 

We should give all USN CVs tiers V-X AP bombs

 

now before you say this would be OP they obviously wont have the 1000 LB ones from the enterprise many they start out as 500 LB and scale up by 100 LB per tier

 

so what do you think

They plan this already. Also for the Graf Zeppelin. Since the 3 TB was to OP they decide to give her 3 DB. They now test special AP bombs for her.

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I would be onboard with an option to research a hanger config that allows you to chose one or the other of either HE bombs or AP bombs prior to the match.

simply changing all to AP would change their focus to more BB hunters than all rounders able to (sometimes) deal with DDs. Having both options switchable during a match would be, imo, a little OP.

 

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1 hour ago, hipcanuck said:

 

Have your heard about our other 100's of ideas to fix CVs? Ideas that are far better than introducing something that can instantly delete a ship like a 1000lb AP bomb?

 

Seriously, you folks need to talk to CV players. General consensus is, and has been since CBTing, that CV's need MAJOR work....not just a little fix.

 

Well, we're hear to listen! Please, pass on any other thoughts and suggestions you have. The more feedback we gather, the easier it is to see what direction we should be moving in 

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5 hours ago, WolfofWarship said:

 

Well, we're hear to listen! Please, pass on any other thoughts and suggestions you have. The more feedback we gather, the easier it is to see what direction we should be moving in 

Much like CBT, create a new forum, closed to the public. Invite CV players (preferably those who have reached higher tiers in at least one line) to participate in closed discussion of CV balancing. CV's are currently top of the food chain for the most part, and those who are very good/very bad at it simply wreck a match. Obviously WG cannot account for poor decision making on the part of the 'very bad', but some things need to be done to lvl the playing field.

 

Randomize torp drops. We currently have 4 patterns, Kaga's, US, IJN, Enterprise, with a potential 5th in Graf Zep's (were it to have kept the TBers). Results would be more difficult to predict if the CV operator couldnt count on the drop pattern. Also, many (not me tho) think manual drop needs to go but the current auto drop needs improvement if manual is removed.

 

Many players think the key to balance is to even out the squadron sizes (premium CV's exempt) so US, IJN and any upcoming lines have an equal number of planes per squadron. Make the nationality flavour in the planes, their capabilities and the ships capabilities. Finding balance will be much easier if you have a constant to start with.

 

But, pls seriously consider the first option. Include it in EU, Asian and Russian forums as well. The more info and options included the better. I realize the meta is different on each server and problems faced here arent the same as problems faced on other servers. In the end a solution has to work for everyone.

 

Thank you for continuing this conversation

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On 7/3/2017 at 6:35 PM, Ulthwey said:

 

Its more complicated than that, they would have to rework the interface to allow for something like this. New hotkeys for switching bombs, cooldown timer for the process to take effect ... to you and me this may seem very easy, but in the middle of a match when you are in the hotseat, multitasking, dealing with misclicks, lag and buggy UI all this tends to add up and become a problem. Until the CVs get reworked, should it ever happen, there is no point of even considering this.

Its not a matter of complex. Simple way - one click/ button press selects HE (marked by a cluster of bombs in say yellow), two clicks/ button presses cycles for AP (single big red bomb). Could even use that to let TBs change between torpedoes and HE bombs for level bombing if the player wished to. Most RTS use such a system or a combination of click/ button press plus modifier button to change between a units different special capabilities.

The hard part is finding a way to get Wargaming to get off their lazy asses long enough and with enough spine to actually force their design studio to make the change as is with no "improvements" or lose the contract entirely to some other more capable company.

Edited by DemonicTreerat

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They need adjusted loadouts and squadron sizes.

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11 hours ago, DemonicTreerat said:

Its not a matter of complex. Simple way - one click/ button press selects HE (marked by a cluster of bombs in say yellow), two clicks/ button presses cycles for AP (single big red bomb). Could even use that to let TBs change between torpedoes and HE bombs for level bombing if the player wished to. Most RTS use such a system or a combination of click/ button press plus modifier button to change between a units different special capabilities.

The hard part is finding a way to get Wargaming to get off their lazy asses long enough and with enough spine to actually force their design studio to make the change as is with no "improvements" or lose the contract entirely to some other more capable company.

I dont think the problem is programming, I think the problem is balance. Suddenly you have a carrier with the ability to do 40-60k attack in one pass vs a KM BB and 4 minutes later its back to do 15k attack on another BB and get 25k worth of fire damage. Cant have your cake and eat it too! The Enterprise is doing just fine in damage totals, all this ability will do is increase the hitting power of the ship. We already have a very vocal group who complain about CV's being OP and regularly point to premium CV's (and IJN) as the primary culprits and now you want to take a good performing ship and make it even better. You cannot take a ship that is good at many things, and make it even better. Sure the E has crap TBers, but the Kaga has useless DB's

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Well..... The SBD Dauntless was capable of carrying one 1000lb bomb, and it's present on the Bogue, thus they are certainly capable of being equipped with this ordnance. The only matter that would be a point of contention is how the battleships at tiers 5 and 6 were not design with the necessary deck armor to withstand dive bombing attacks with AP bombs.

On another matter that is semi-related to the previously discussed

matter I would like to point out the following picture as further evidence as to why dive bombers are really shafted.

Spoiler

e60494f283e0401162a08b7b48895e2b.jpg

As you can see, the Dauntless is not only capable of carrying the single 1000lb bomb, but two 100lb bombs in addition. If WG ever comes around to giving the CVs the TLC they desperately need, I hope that they take a look into dive bombers with multiple bombs in their load-outs.

 

 

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On 8/10/2017 at 6:43 AM, WolfofWarship said:

 

Well, we're hear to listen! Please, pass on any other thoughts and suggestions you have. The more feedback we gather, the easier it is to see what direction we should be moving in 

aaaaahhh the write up of all my CV change ideas are taking longer then what i initially thought i hope you guys are still listening by the time D:

too much work not enough free time Dx

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14 hours ago, Yvonne_Swanson said:

aaaaahhh the write up of all my CV change ideas are taking longer then what i initially thought i hope you guys are still listening by the time D:

too much work not enough free time Dx

No worries, Yvonne! Just send me a PM when you write it all out and I'd be more than happy to pass it along :)

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6 hours ago, WolfofWarship said:

No worries, Yvonne! Just send me a PM when you write it all out and I'd be more than happy to pass it along :)

k thanks :3

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