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Estimated_Prophet

Operations after 5 Stars... My reasons, at least...

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Several posters have asked in other threads, 'Why continue to play operations after you get five stars, and thusly all the awards?'

 

For visusal reasons it's this;

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...and this;

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Both of these games were played AFTER getting the first win daily, and the second was played today, when the +200% weekend daily was no longer in effect.

 

In the second game I had over two-thousand base xp; in a Co-op game; never mind getting 2k bxp in a regular ship; there's no way I would ever get 2k bxp in Randoms in a carrier; EVER. Lack of patience or strategic sense or whatever; I just can't be effective outside of bottom tier carriers in Random games, (Co-op is another matter, but even there is sometimes iffy.)

 

In Operations mode though; I can at least be usefull enough to help a team win; while at the same time raking in the daily containers, regular xp, and Elite Commander xp, since I'm using my 19 skill point INJ CV driver.

 

"Well; what if I'm not a CV driver?' Then if you're a decent regular ship driver; especially one who happens to get a game with ANY decent CV driver; then you can still rake in the xp. Everyone in the two examples above made over, or nearly over a thousand base xp; the two who didn't were just unlucky; one got detonated by that first Furutaka before it could be killed, and the other got mobbed by all those destroyers and cruisers that show up after the Zuiho and Myoko groups.

 

Simply put; after all my other yammering; play Operations after you get five stars because its easy credits and xp. More challenging and intense than regular Co-op; without the full-on stress that can exist in Randoms.

 

For me; a simple add on to that is I can actually be useful, more than just barely effective as driver a carrier, and can help other players win in an Operation scenario. (I never played Newport; basically because chicken; stuck my toe in the water with Aegis; and have been running hard with my Ryujo ever since.)

 

(-)

 

Now; as a matter of detail, and to explain why my xp totals are so high; (besides from just blowing stuff up.)

 

Ryujo; fully researched, Strike loadout.

19 point captain; PT, PM, ASE, DE, TA, ERG, TAE, AS, AFT.

Camo; Hunter; +100% cxp, +20% credits, -3% detectibility, +4% dispersion, +50% xp.

Signals: ESCL; +50% xp, ZH; +50% cxp, Red Dragon; +100% xp, +100% cxp, Hydra: +150% cxp, +250% fxp, +50% xp.

 

To answer those who might ask; 'Why 'waste' those signals and camo in 'Co-op' Operations;' the answer is simple; because I have no faith in my ability to do as well in Randoms.

 

In any case the deed is done. Powerleveled my IJN CV driver from 16 to 19 points playing operations; and drove my elite xp reserve from just over 100k to over 400k doing so.

Edited by Estimated_Prophet
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The info on scenarios say they repeat.  I didn't get 4 stars on the first one, so I'm ready for another try at it.

My fleet has a definite shortage of 10+ point IJN captains for all the floaty-botes I have.

I can't seem to find verification:  Do the rewards start over?  Do we restart back at zero stars?  Some say yes, some say no..  Can't find it in the notes, just troll postings.

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Just now, AVR_Project said:

Do the rewards start over?  Do we restart back at zero stars?

 

For each individual Operations scenarion, once you get your fifth star, that's the last reward; no duplicates.

 

Each game you start at zero stars; fight to complete the different objectives; and win or lose based on that.

 

Had a Budyonny game in Raptor where the only thing we finished was saving the Raptor... Blech... A one star win, but still a win... barely.

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Raptor was a head scratcher.  After I failed my first Cleveland try, I analyzed the results, looked at options, and came up with a winning strategy.

This scenario was 'Torpedo Soup' at the end.  The idea is to protect and escort.

The ship with the best torpedo belt?  Arizona.

So I parked my Arizona off the starboard side of the Raptor and escorted it out.  Absorbed 5 torpedoes meant for the Raptor and support ships.

Trick:  I used a 9 point New York captain rather than the 17 point Iowa.  The New York captain has advanced torpedo acquisition. 

This also gave the Raptor and support ship advanced torpedo warning, and even as bots, they evaded everything coming from my side.

June_28_17_ScenarioArizona_D.jpg

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I find the ops a bit too frustrating to repeat them once i get 4 stars but to each his own.

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