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SloppyJ0e

I need help with fitting the Enterprise....

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Flight Control Mod 1 or Air Group Mod 2?  I know AGM 2 will help with survivability with her fighters, but her fighter reserve is already big...so I'm tempted to get the Air Group Mod 2 to improve the servicing time of ALL aircraft.  Suggestions?  Thanks in advance!

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control mod 1 100% , the hp bonus is a necessity. If your fighters can live longer, then thats more time the enemy has to spend to shoot your fighters to get to your bombers. Also the ammo bonus is important so you can strafe more often, which is the only way u can deal with t8 fighters

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I second Zerg.

 

I did try the flight control mod just for fun, and it is nice to turn planes sround quick, however its critical to get as much ammo for dogfighting and strafing as you can. 

 

Even though you have huge fighter reserves, you dont have the luxury of large reserves and durable bombers forcing the need to win the air fight. With large plane reserves, you can strafe in and out of combat as freely as the Saipan. So do whatever you can to maximize your ammo payloads.

 

Your bombers are powerful, but must get to the target unscathed as they will need all the health they can get to survive ship AA. 

Edited by Bigs_Destroyer_of_Worlds

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