270 [Y0L0K] SloppyJ0e [Y0L0K] Members 1,041 posts 13,515 battles Report post #1 Posted June 30, 2017 Flight Control Mod 1 or Air Group Mod 2? I know AGM 2 will help with survivability with her fighters, but her fighter reserve is already big...so I'm tempted to get the Air Group Mod 2 to improve the servicing time of ALL aircraft. Suggestions? Thanks in advance! Share this post Link to post Share on other sites
76 [NO2BB] _Zergling Members 306 posts 4,921 battles Report post #2 Posted June 30, 2017 control mod 1 100% , the hp bonus is a necessity. If your fighters can live longer, then thats more time the enemy has to spend to shoot your fighters to get to your bombers. Also the ammo bonus is important so you can strafe more often, which is the only way u can deal with t8 fighters Share this post Link to post Share on other sites
270 [Y0L0K] SloppyJ0e [Y0L0K] Members 1,041 posts 13,515 battles Report post #3 Posted June 30, 2017 Thanks, Zerg! Appreciate the feedback! Share this post Link to post Share on other sites
438 PerrythePeriscope Members 534 posts 25,484 battles Report post #4 Posted July 1, 2017 (edited) I second Zerg. I did try the flight control mod just for fun, and it is nice to turn planes sround quick, however its critical to get as much ammo for dogfighting and strafing as you can. Even though you have huge fighter reserves, you dont have the luxury of large reserves and durable bombers forcing the need to win the air fight. With large plane reserves, you can strafe in and out of combat as freely as the Saipan. So do whatever you can to maximize your ammo payloads. Your bombers are powerful, but must get to the target unscathed as they will need all the health they can get to survive ship AA. Edited July 1, 2017 by Bigs_Destroyer_of_Worlds Share this post Link to post Share on other sites