4,043 [SALTY] Ace_04 Members 8,930 posts 18,292 battles Report post #1 Posted June 30, 2017 Dear WG: Despite your recent nerfs, Khabarovsk is still proving to be immensely more powerful than any other T10 DD (see two week stats below): https://na.warships.today/vehicles Not only overall, but in the past two weeks, she is averaging 20k more damage and a full 3% win rate higher than the rest of the T10 DD's. I'm normally not one to cry wolf over this sort of thing, but seeing these stats, I don't think there is much argument that she needs to be reigned in quite a bit. A simple rudder shift nerf is clearly not the answer. I certainly hope there is a plan to bring her in check with the rest of her contemporaries. 1 Share this post Link to post Share on other sites
819 [WOLFG] 4bRbyHSSzZ6pk Members 4,300 posts Report post #2 Posted June 30, 2017 Like maybe giving it a normal belt armor, that'd be a great start. It will still outgun every DD and outspeed everything on its tier so it wouldn't lose it's identity just for taking normal damage like everything else. 2 Share this post Link to post Share on other sites
20 Doctor_Vopper Members 172 posts 2,415 battles Report post #3 Posted June 30, 2017 For some reason it seems that the Khab is impervious to WG's nerfing Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #4 Posted June 30, 2017 Once I get it, they'll nerf it. That's the way of things. 2 Share this post Link to post Share on other sites
817 [VVV] Lord_Magus Members 3,248 posts 5,521 battles Report post #5 Posted June 30, 2017 8 minutes ago, CruiserQuincy said: Like maybe giving it a normal belt armor, that'd be a great start. It will still outgun every DD and outspeed everything on its tier so it wouldn't lose it's identity just for taking normal damage like everything else. Removing the belt armor would also make Kebab into a physically possible design. 4 Share this post Link to post Share on other sites
1,126 [VNGRD] Shadowrigger1 Members 4,533 posts 18,737 battles Report post #6 Posted June 30, 2017 And here we go, Again 1 Share this post Link to post Share on other sites
2,110 [KSC] yashma -Members- 5,295 posts 9,603 battles Report post #7 Posted June 30, 2017 I can second removing the Khaba's belt armor. Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #8 Posted June 30, 2017 14 minutes ago, Destroyer_Kiyoshimo said: Once I get it, they'll nerf it. That's the way of things. Then don't come anywhere near my Khab :) Share this post Link to post Share on other sites
6,114 [FOXEH] Umikami Banned 14,364 posts 23,359 battles Report post #9 Posted June 30, 2017 58 minutes ago, Lord_Magus said: Removing the belt armor would also make Kebab into a physically possible design. please do explain to me how a paper design can be imposssible Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #10 Posted June 30, 2017 3 options Cruiser like protection, so cruiser like speed of 33 knots Cruiser like protection, so cruiser citadel attached Ditch cruiser like protection, so that it is now a destroyer 2 Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #11 Posted June 30, 2017 8 minutes ago, Umikami said: please do explain to me how a paper design can be imposssible It has to do with tonnage. Same engine as Tashkent Similar hull as Tashkent Adds another 50t turret Further adds 50mm plating (at least 500t of armor) Somehow goes 0.5 knots faster than Tashkent... How??? Stalin Math 5 Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #12 Posted June 30, 2017 (edited) 13 minutes ago, Umikami said: please do explain to me how a paper design can be imposssible Oh, by all means. Khabarovsk as-designed uses the same powerplant as Tashkent, with a few minor technological improvements that brings its ShP from 49,000 to 52,000 Khabarovsk has 1 more turret than Tashkent (+~100 tons or so) Khabarovsk is physically larger than Tashkent (+~300 tons) Khabarovsk has a 50mm belt along the entire length of the ship (+~500 tons) Despite being ~900 tons heavier than Tashkent, Khabarovsk is faster than Tashkent, with only 3000 more shp produced by its engine. It literally is physically impossible and can only exist in a game. With that armor belt, some doubt it could even float. Edited June 30, 2017 by Destroyer_Kiyoshimo Share this post Link to post Share on other sites
6,114 [FOXEH] Umikami Banned 14,364 posts 23,359 battles Report post #13 Posted June 30, 2017 2 minutes ago, MrDeaf said: It has to do with tonnage. Same engine as Tashkent Similar hull as Tashkent Adds another 50t turret Further adds 50mm plating (at least 500t of armor) Somehow goes 0.5 knots faster than Tashkent... How??? Stalin Math if you want a real challenge, do the math and find out how top heavy the tier 10 IJN CV is. CLUE: in real life it would capsize! and you're worried about one little impossible DD! shame on you! Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #14 Posted June 30, 2017 1 minute ago, Umikami said: if you want a real challenge, do the math and find out how top heavy the tier 10 IJN CV is. CLUE: in real life it would capsize! Not really. It has a similar situation as Taiho and would just have a heavier draft than normal. This is the tradeoff of an armored flight deck. Share this post Link to post Share on other sites
6,114 [FOXEH] Umikami Banned 14,364 posts 23,359 battles Report post #15 Posted June 30, 2017 5 minutes ago, Destroyer_Kiyoshimo said: Not really. It has a similar situation as Taiho and would just have a heavier draft than normal. This is the tradeoff of an armored flight deck. IRL Taiho had a 70 mm flight deck; in game it's 90, and tier 10's is even larger. 20 mm more armor across the entire deck. the math is hairy. but you can't just keep adding tons and tons of weight, armored weight, to the top of something without there being an "equal and opposite reaction". All tht potential energy must be controlled somehow (stability) and as a ship gets heavier and heavier on top she becomes more and more prone to turning turtle. read up on the escort carriers during the Murmansk convoys; one of the greatest dangers they faced was capsizing because of ice weight. I know it's a game, and it doesn't really mean anything, but impossibility makes for a very good defense against plunging fire. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #16 Posted June 30, 2017 (edited) 4 minutes ago, Umikami said: the math is hairy. but you can't just keep adding tons and tons of weight, armored weight, to the top of something without there being an "equal and opposite reaction". All tht potential energy must be controlled somehow (stability) and as a ship gets heavier and heavier on top she becomes more and more prone to turning turtle. If only there was a way to create below-waterline weight to offset the weight of the flight deck. Like Taiho had concrete which doubled as protection around its AvGas tanks. And most ships have a bilge. Not saying it's not a top-heavy design, but there already existed ways to mitigate the risks that came with it. Many Japanese ships were top-heavy. EDIT: And remember you're arguing that a paper ship as-designed would be in danger of capsizing if maneuvering too hard, as a way to oppose nerfing a ship which very likely wouldn't even float if built as-designed. Edited June 30, 2017 by Destroyer_Kiyoshimo Share this post Link to post Share on other sites
1,181 [SYN] chewonit [SYN] Beta Testers 2,558 posts 15,270 battles Report post #17 Posted June 30, 2017 On 30/06/2017 at 10:28 PM, Destroyer_Kiyoshimo said: Once I get it, they'll nerf it. That's the way of things. Can you just [edited]ing free XP to it? Gee... Share this post Link to post Share on other sites
1,490 [---] Raptor_alcor Banned 6,739 posts 10,154 battles Report post #18 Posted June 30, 2017 I don't care how arcade a game is, if ships such as the fletcher is limited to the real top speed that physics limits it to, then the khab, with all of it's extra armor, extra guns and other such additions over the tier 9 should be SLOWER not faster than her predicessor if they have roughly the same engine power. Either the speed needs to go down or that armor needs to be reduced because I personally find it unnatural that there is a DD that has enough armor that she can angle and bounce YAMATO shells. 1 Share this post Link to post Share on other sites
613 [CHEEZ] twitch133 Members 2,614 posts 4,956 battles Report post #19 Posted June 30, 2017 Khab is fine Buff the others. 1 Share this post Link to post Share on other sites
6,114 [FOXEH] Umikami Banned 14,364 posts 23,359 battles Report post #20 Posted June 30, 2017 4 minutes ago, Destroyer_Kiyoshimo said: If only there was a way to create below-waterline weight to offset the weight of the flight deck. Like Taiho had concrete which doubled as protection around its AvGas tanks. And most ships have a bilge. Not saying it's not a top-heavy design, but there already existed ways to mitigate the risks that came with it. Many Japanese ships were top-heavy. EDIT: And remember you're arguing that a paper ship as-designed would be in danger of capsizing if maneuvering too hard, as a way to oppose nerfing a ship which very likely wouldn't even float if built as-designed. I gotta say, for a nation which had led the world in so many different areas of ship design and innovation, they sure got CV's wrong, and that with years more combat experience than the USN had. The Imperial Japanese Navy launched the first sea launched air attack in Sept 5, 1914; that's 25 years of naval aviation experience when they started bumping heads with the USN in 1939. But they didn't get damage control, nor fuel discipline, nor a number of other safety and operational plateaus the IJN either scrimped on or ignored. In so many battles it seems USN ships made it through and back again because of the US focus on safety and damage control, something it seems wasn't as big a priority with our enemies. Yeah, you can certainly add ballast; but that gets quickly to a point of diminishing returns, as your propulsion systems can only drive so much weight through the water. America invented the nuclear reactor for subs; it went on carriers because they needed the extra oomph! Maybe that is why Khab can still be so fast; that prototype nuclear powerplant Stalin had installed. Share this post Link to post Share on other sites
67 Defiler_of_Reds Members 522 posts Report post #21 Posted June 30, 2017 29 minutes ago, Raptor_alcor said: I don't care how arcade a game is, if ships such as the fletcher is limited to the real top speed that physics limits it to, then the khab, with all of it's extra armor, extra guns and other such additions over the tier 9 should be SLOWER not faster than her predicessor if they have roughly the same engine power. Either the speed needs to go down or that armor needs to be reduced because I personally find it unnatural that there is a DD that has enough armor that she can angle and bounce YAMATO shells. While I like the idea of reducing it's top speed to 32 knots, reducing it's armour is more in line with in-game Russian destroyer design practice. I have the Khab, but don't run it. I tend to avoid T10 anyway just because the fantasy designs are all so outrageous while the historical designs are bound to their historical performance. I fully expect the Russian T10 BB to completely outclass the Yamoto. Share this post Link to post Share on other sites
1,126 [VNGRD] Shadowrigger1 Members 4,533 posts 18,737 battles Report post #22 Posted July 1, 2017 I'd like to see all these internet naval architect and engineering degrees you all have. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #23 Posted July 1, 2017 1 minute ago, Shadowrigger1 said: I'd like to see all these internet naval architect and engineering degrees you all have. Don't need a degree when common sense will do. 2 Share this post Link to post Share on other sites
1,126 [VNGRD] Shadowrigger1 Members 4,533 posts 18,737 battles Report post #24 Posted July 1, 2017 Just now, Destroyer_Kiyoshimo said: Don't need a degree when common sense will do. Common sense has no place in Engineering Physics, fluid dynamics, and all other sort of interesting factors weave themselves together to form anything but common sense. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #25 Posted July 1, 2017 8 minutes ago, Shadowrigger1 said: Common sense has no place in Engineering Physics, fluid dynamics, and all other sort of interesting factors weave themselves together to form anything but common sense. Then please explain how a ship that weighs more goes as fast or faster than another ship when they both have the exact same engine. Keep in mind also that Khab has a clipper bow, when a clipper bulge bow would be far more hydrodynamic at high speeds. Share this post Link to post Share on other sites