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Ace_04

RPF in Ranked

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Just a simple question.....does RPF hold as much value for IJN DD's in Ranked as it does Randoms?

 

Is there any value in it at all in competitive?

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I don't see why it would be any less important. In fact, I think it would be moreso since no one will have radar.

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Only saw one person using in the four games I've played so far...

 

...my New Mexico didn't care and proceeded to sent them back to port when they came out from behind an island....

 

...it's like going fishing for Seabass and catching a shark when something like that happens.

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RPF is immensely valuable, and is a great pick on destroyers.

 

Because of the competitiveness of ranked, I would think that RPF would be a near-mandatory pick for most if not all of the national destroyers at VI.

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11 minutes ago, Destroyer_Teruzuki said:

RPF is immensely valuable, and is a great pick on destroyers.

 

Because of the competitiveness of ranked, I would think that RPF would be a near-mandatory pick for most if not all of the national destroyers at VI.

But considering the value of gunnery in Ranked, wouldn't that be a comparable asset as well?

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1 minute ago, Ace_04 said:

But considering the value of gunnery in Ranked, wouldn't that be a comparable asset as well?

Knowledge takes priority over guns for destroyers (especially Japanese ones). I would take RPF long before most gun-benefitting skills in Japanese destroyers, but you do you.

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4 minutes ago, Destroyer_Teruzuki said:

I would take RPF long before most gun-benefitting skills in Japanese destroyers, but you do you.

Your comments do not match your signature.

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Just now, m373x said:

Your comments do not match your signature.

I dislike RPF because it's so stupidly good it's nearly mandatory for destroyers.

That's why I am against it, because with it you gain a stupidly huge advantage - and without it you lose that stupidly huge advantage.

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17 minutes ago, m373x said:

Your comments do not match your signature.

Damn, busted :Smile_teethhappy:

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The important thing to remember about RPF is that it is only a good skill for players who know how to use it.  It isn't a skill that automatically confers advantage, and for players who don't have the talent to use it well, it can actually be a disadvantage by making them more aggressive when they otherwise would be properly cautious.

 

RPF is more useful in Ranked because there are fewer ships on each side, but the information it gives is the same.  If the skill is useful to you, then it will continue to be so.  If it isn't, then it probably will still be as bad a choice to take as it is in Randoms (though it will hurt your team more if it gets you killed in Ranked because you are 1/7th the team rather than 1/12th).

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1 hour ago, m373x said:

Your comments do not match your signature.

It's strong enough that it'd be pretty stupid not to use it, even if you dislike that it's part of the game.

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48 minutes ago, Destroyer_Kiyoshimo said:

It's strong enough that it'd be pretty stupid not to use it, even if you dislike that it's part of the game.

miss-the-point.png

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What about for non-IJN DD's?  

 

Is there still value in Ranked?

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Just now, Ace_04 said:

What about for non-IJN DD's?  

 

Is there still value in Ranked?

If I gave your worst enemy two pistols and gave you one, but also gave you the ability to see him before he sees you, and the ability to know which direction he is coming from and an approximate of how far away he is......which would you take?

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29 minutes ago, Ace_04 said:

What about for non-IJN DD's?  

 

Is there still value in Ranked?

Is the Pope Catholic?

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36 minutes ago, Ace_04 said:

What about for non-IJN DD's?  

 

Is there still value in Ranked?

I don't see why it wouldn't be useful on a Farragut.

 

Gnevny, less so, since her job isn't stalking other destroyers.

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I misread your original request concerning non IJN dd's. My bad. I do use it on all dd's I've stolen several caps today in ranked simply due to Rpf showing me which cap they are heading too....or no knowing to tell the team to hunker down as they are heading to the same cap we are. Its really this simple, do you want to know where the enemy is...or not. that said, I watched Catonboard wreck people and not use it...so.... who knows.

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18 minutes ago, Destroyer_Kiyoshimo said:

I don't see why it wouldn't be useful on a Farragut.

 

Gnevny, less so, since her job isn't stalking other destroyers.

 

I am stalking other destroyers with my Gnevny all the time, I feel like this is one of the ship's strongest points.

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15 minutes ago, m373x said:

I am stalking other destroyers with my Gnevny all the time, I feel like this is one of the ship's strongest points.

To be fair I played her when she was a nerfed Gremyachschy at tier 5, so things are probably different now.

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4 minutes ago, Destroyer_Kiyoshimo said:

To be fair I played her when she was a nerfed Gremyachschy at tier 5, so things are probably different now.

I can't remember anything of my T5 Gnevny but right now the ship goes down to 6.1км concealment, same as Fubuki. Good guns and a lot of HP on top of that seems to be a nasty surprise.

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1 minute ago, m373x said:

I can't remember anything of my T5 Gnevny but right now the ship goes down to 6.1км concealment, same as Fubuki. Good guns and a lot of HP on top of that seems to be a nasty surprise.

Yeah. In tier 5, Gnevny wasn't that stealthy and her guns traversed so slowly that she wasn't good at close ranges anyway. So take my comment with a grain of salt I guess.

 

Didn't think they buffed her that much.

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Just now, Destroyer_Kiyoshimo said:

Yeah. In tier 5, Gnevny wasn't that stealthy and her guns traversed so slowly that she wasn't good at close ranges anyway. So take my comment with a grain of salt I guess.

 

Didn't think they buffed her that much.

Guns still have 30 seconds 180 degree base turn time but I got them down to 19.1 s which is quite workable. Nothing amazing but I see potential to fill multiple roles depending on what is needed (torpedoing not included :Smile_sceptic: )

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