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KalishniKat

Yet Another Terrible CV Mechanic

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How is it that torpedo planes defy the laws of physics, swoop down right next to a mountain and somehow put torpedoes in the water?  There is zero room for an actual torpedo run. Dive bombers I can see, but a torpedo plane needs a straight run. they shouldn't be able to basically dive straight down and drop their torps and have them run straight. You get zero lead time on the torpedo, have no room to maneuver out of the way, yet they torpedoes seem to have plenty of room to run in that few meters between you and the shoreline. Its a [edited] mechanic and needs to be fixed. By the way, I despise sky cancer in all its forms. 

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Probably the number one reason is that this is a game more towards the arcade then simulation but it's pretty and it is fun

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How does every ship defy the laws of physics, ram a hard rock island and suffer no damage.

 

              >>> CLICK BELOW TO FIND OUT <<<

Spoiler

it is a freaking video game

 

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It's entirely possible for a torp bomber squadron to do that and end up with their torps landing on the mountain instead of the water.

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4 minutes ago, m373x said:

How does every ship defy the laws of physics, ram a hard rock island and suffer no damage.

 

              >>> CLICK BELOW TO FIND OUT <<<

  Reveal hidden contents

it is a freaking video game

 

oh mx dont miss the opportunity for a Starship troopers "would you like to know more" Meme!! 

 

:Smile-_tongue:

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KalishniKat,

20 minutes ago, Lensar said:

ql16tg.jpg

 

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Pulling off an island drop is pretty hard actually. Very easy to either drop on the island or drop too close and have them not arm. 

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Now you have to remember that island that looks like you could reach out and touch it is sitll 2 to 3 km away if you check the actual distance.  So 3km to shore line is about 2 miles which would be enough however it is cutting it really close.  But we have Ace pilots in every squadron so they make it happen

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34 minutes ago, m373x said:

How does every ship defy the laws of physics, ram a hard rock island and suffer no damage.

 

              >>> CLICK BELOW TO FIND OUT <<<

  Reveal hidden contents

it is a freaking video game

 

 

No, it's a COMPUTER game!!!

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They don't defy the laws of physics. Go play a CV and watch the planes from over head. The way the camera in the game works makes it look as if they don't travel very far, but they actually are.

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1 hour ago, cometguy said:

Speed, distance, and height are not to scale. That's how.

 

It is also the server and the players view being out of sync. The server is dropping on water while the target player sees them hitting land.

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Believe it or not, it is no where as bad as it used to be, when torp distance to arm was very small... I quit playing CVs because of this mechanic, and someday WG will wake up like the did in WoT (arty) and make the mechanic disappear in this game or nerf arty to make it a bit more realistic.  CVs should not be on the board...

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1 hour ago, m373x said:

How does every ship defy the laws of physics, ram a hard rock island and suffer no damage.

 

              >>> CLICK BELOW TO FIND OUT <<<

  Hide contents

it is a freaking video game

 

DFBTj0a.gif

 

Edited by HazeGrayUnderway
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Oh, something is ahistorical about CVs? Is this where I get to start quoting the actual number of aircraft killed by AA guns?

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2 hours ago, m373x said:

How does every ship defy the laws of physics, ram a hard rock island and suffer no damage.

 

              >>> CLICK BELOW TO FIND OUT <<<

  Hide contents

it is a freaking video game

 

win

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