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HowitzerBlitzer

Why do Myoko players always sail with their broadside to the enemies?

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Myoko is clearly the most popular tier 7 cruiser, as I've seen two on each team quite a few times in the past weeks. I'm fine with that, but what I notice is that these players usually tend to die early and always sail with their broadside to the enemy. A few days ago an enemy Myoko at near full HP sailed broadside to my Amagi, I got 3 citadels on him and a devastating strike. One is nothing, but again later that battle another Myoko on 1/4 of its HP sailed broadside to me again and I got two citadels on it. What did they expect?

Now that was one battle and two players, but I've seen others sail broadside to me for a good 30 seconds or more during many other battles.
They might be trying to get their torpedoes off after waiting for a good 30 seconds to fire them, but that seems dumb. It's almost as if all the Wyoming players reached tier 7.

 

Am I alone or does anyone else notice this?

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That seems to be connected to the horrible traverse angles of the main armament. That is the only real weakness the Myoukou has.

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6 minutes ago, SireneRacker said:

That seems to be connected to the horrible traverse angles of the main armament. That is the only real weakness the Myoukou has.

 

Still no excuse to let a battleship have enough time to fire two salvos at a cruiser's broadside.

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I blame the torpedo angles. Its very tempting to swing the stern around in able to get those torps off. But sadly this reveals the tender broadside of the Myoko class. And thats just asking for some over compensating ship to unload all its AP and penetrate the Myoko in the Citadel. Myoko captains need to learn that those torps are ambush weapons or should only be used while they are in kit mode. If you are in a fight and you turn enough to get the torps off against your enemy than you are just asking for a paddling. 

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Myoko is at that transitional stage where...

  • concealment isn't quite good to get turned around to kite, before getting spotted
  • turret traverse is really bad
  • firing angles are bad

thus, lots of broadsides

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I have ~45,000 EXP on my Aoba, guess I'll try get myself a Myoko this week and see what all the fuss is about.

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21 minutes ago, MrDeaf said:

Myoko is at that transitional stage where...

  • concealment isn't quite good to get turned around to kite, before getting spotted
  • turret traverse is really bad
  • firing angles are bad

thus, lots of broadsides

more or less this.  the want of firing most or all your guns is always there.(which should be suppressed by the player)  the want to fire your guns at all is there but you cant as they taking forever to turn. so you rotate the ship, much like you would with a battleship.  and then there are the torps that some people just really want to get off, so they sail completely broadside to fire them.  i almost never used mine unless i was running away already,

most ships can get away with firing most of their guns while staying reasonably angled, but the myoko imo doesn't do that as well.

i did reasonably well in the ship and still had a lot of fun with it, even if a lot of the teams i had thought j10/a1 is how you win the match.  i was cursed in that ship.

Edited by Frederick_The_Great
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43 minutes ago, HowitzerBlitzer said:

Still no excuse to let a battleship have enough time to fire two salvos at a cruiser's broadside.

 

It's not an excuse, it's an explanation. A Pensacola can angle the belt at 60° and still bring all guns on target, with Myoukou it's only 40°. That allows Pensacola to bounce shots when wiggling since >60° means guaranteed auto-bounce, but on Myoukou the slow turret traverse and the bad angles mean that you can only bring 6 guns on your target while remaining reasonably angled.

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1 hour ago, HowitzerBlitzer said:

 

Still no excuse to let a battleship have enough time to fire two salvos at a cruiser's broadside.

Even bow onto a BB it will get a citadel from a hit to the anchor mount or the props, it just does not seem to matter with this ship so why not bring all the guns to bear and spam HE for fire damage turn and run?  It is just a squishy ship with little armor, slow traverse, bad torp launcher placement, horrible camo slow turn radius and 10k torps that are average for speed and damage.  Deal with all of these short comings, survive the battle and  it will improve your cruiser play as it makes you cautious to yolo at dangerous targets.

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All that and too many IJN cruiser drivers think they are driving a big cuddly DD and work hard to force opportunities to use their torps, instead of letting opportunities come to them. The result is way too many broadsides...

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1 hour ago, Taichunger said:

All that and too many IJN cruiser drivers think they are driving a big cuddly DD and work hard to force opportunities to use their torps, instead of letting opportunities come to them. The result is way too many broadsides...

yep.  they should wait for the moment to come to them to use torps rather than trying to making a moment to use them.  i very rarely used my torps, which is fine, because i really never got killed using them either.  i got them off when it was safe, and got the occasional hit. 

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As others said: You can only shoot 3 turrets while remaining reasonably angled, the temptation is always there to expose a little more for the 4th & then that little extra again for the 5th. Suddenly you're essentially broadside.

When you get too close & bear away for a big turn just after firing its so tempting to stop the turn to let the turrets get back on target when they finish reload half-way through the turn, but it leaves you broadside.

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ARP freebies. Worst mistake WG made was making them eligible to low tier shitters who can fail their way easily into a T7 and T8 ship. Remember how hard it was originally to get ARP Myoukou? They should have kept it that way.

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Myoko turret angles aren't that bad, they aren't good, but no reason to be broadside.

The 100% reason is a lot of Myoko drivers have this foolish idea that their torpedoes are useful. They see "oooo 10km torps, I'm so going to poi" and than get stupid. A cruiser should only be broadside if it's out of short-mid range gunfire from BB's and they aren't aiming at you, unfortunately 10km torps sucker idiots into closing to 10km to broadside and launch, that's a paddling.

All torp equip'd cruisers have this problem, but the short range torps normally keep people from being too stupid.

 

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8 hours ago, MrDeaf said:

Myoko is at that transitional stage where...

  • concealment isn't quite good to get turned around to kite, before getting spotted
  • turret traverse is really bad
  • firing angles are bad

thus, lots of broadsides

Add to this the horrendous torpedo layout (make a U-turn to shoot them), and you have the explanation. People have all those guns and want to use them to get maximum damage. But with the citadel the way it is, it is a very big risk. They want to keep pounding the enemy with those guns, but it has a bad reload time (14 sec) too. So you expose yourself longer to get hits. And then you die. Things don't get too much better with the next ship either. The Mogami has an even slower reload for it's big guns, and 100 LESS HP. WG saw the problem and changed the torpedo layout in the Prem Atago, and it has forward-firing torps. If you want a tier 8 Japanese cruiser, probably better off saving up for the Atago. But the Myoko cured me of any interest in Japanese cruisers above tier 5.

Edited by Deputy276

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Myoko might be considered good but she was so frustrating she's one of few ships I've sold and given up on the line for, along with Yorck. Huh, maybe I hate T7 cruisers...

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well, as people are saying gun traverse, gun arcs, torp arcs, seriously though, Myokos torpedo arcs, i now think that the Myokos torps are meant for "kiting" or when retreating, but im sure people knew that already

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I believe this is also a relic of the thought process from when the Myoko and the Pensacola were the only two Tier VII cruisers around. Every single player on the server these days know how fragile a Pensacola is-and as such, most Pepsi captains are innate experts on angling, kiting, and desparately avoiding the presentation of their tender, tender sides to ANYONE, including Soviet DDs with their 130mm guns. The Myoko, on the other hand, does not share that stigma, and combined with the broadside torpedo tubes, Myoko captains tend to get into bad habits with angling and presenting flanks to enemies, a tragic mistake in the Tier when 16-inch rifles begin popping up.

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10 hours ago, RedSeaBear said:

I blame the torpedo angles. Its very tempting to swing the stern around in able to get those torps off. But sadly this reveals the tender broadside of the Myoko class. And thats just asking for some over compensating ship to unload all its AP and penetrate the Myoko in the Citadel. Myoko captains need to learn that those torps are ambush weapons or should only be used while they are in kit mode. If you are in a fight and you turn enough to get the torps off against your enemy than you are just asking for a paddling. 

^^ That, I would reckon. The times I pop a Myoko that way, usually torpedoes are detected some time after. Or if not, the captain possibly tried to get in to position where he could fire most likely swearing because of those poor angles. I dunno, I never liked that ship myself.

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18 minutes ago, TalonV said:

Why do they do it?

fznUHkB.gif

 

seems legitimate 

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I'll join the general consensus here:

 

* Poor firing angles for guns and torps

* Slow turret traverse.

 

I do believe people have a hard time resisting having all guns on target, which gets them showing broadside too often on ships like the Myoko.

 

With that said I've found her to be incredibly powerful so far, due to her large health pool, great HE, and good AP. Only being able to fire 6 barrels angled truthfully isn't all that bad.

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7 minutes ago, tcbaker777 said:

seems legitimate 

When in doubt, god wills it.

 

3 minutes ago, Madwolf05 said:

I'll join the general consensus here:

 

* Poor firing angles for guns and torps

* Slow turret traverse.

 

I do believe people have a hard time resisting having all guns on target, which gets them showing broadside too often on ships like the Myoko.

 

With that said I've found her to be incredibly powerful so far, due to her large health pool, great HE, and good AP. Only being able to fire 6 barrels angled truthfully isn't all that bad.

I prefer Mogami and Ibuki personally. Lot easier to get those 6 barrels on target.

 

Most people don't realize those torps are defensive/running away weapons,  it offensive.

 

If you're going to use then offensively, you have to set that up WAY ahead of time.

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As was stated a million times already, its the torpedo launcher arcs baiting people into going flat broadside to a target.

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