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Abo89

Should boundaries cause damage?

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I know it's very situational, but I'm kinda tired of my shots getting juked by someone hitting the wall of the map. I was long range tonight and this Pheonix dodged 3 of my shots by just running into boundaries of the map.

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I'm game for it. In the boundary for more than 10 seconds? Flooding starts.

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1 minute ago, cometguy said:

I'm game for it. In the boundary for more than 10 seconds? Flooding starts.

I know it's not a huge issue or often but man is it annoying. 

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It used to be worse. You could border surf for days with no penalty.

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I've been saying this for over a year now. Like as a great example - the Kings of the Sea tourney got won by a team that should have lost because a Benson with like 3 HP left border-fvcked to avoid taking a hit that couldn't be dodged any other way. I think if you hit the border, after like 5 seconds, a person's ship needs to start taking very, very heavy damage and if they aren't off the border in like 5 more seconds, "Sudden, instant, and even immediate DEATH!"

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Perhaps they just need to up the maneuvering penalty. Damage for hitting the wall would be dumb as it can easily happen if your rudder gets knocked out.

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2 minutes ago, RipNuN2 said:

Perhaps they just need to up the maneuvering penalty. Damage for hitting the wall would be dumb as it can easily happen if your rudder gets knocked out.

Plus it wouldn't make sense for them to add border damage collision without also adding damage for running aground

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5 minutes ago, RipNuN2 said:

Perhaps they just need to up the maneuvering penalty. Damage for hitting the wall would be dumb as it can easily happen if your rudder gets knocked out.

So you're against border surfing, but also want to make it more difficult to get off the border?

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I don't like the idea of damage penalties for being on the border. OTOH what about a penalty that temporarily disables your weapons while you're on the border?

 

 

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Could also make it to where running into the border has the same affect as running around. Only way out is to pop it into reverse.

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No.

It's there, so use it to your advantage.

If the other team are stupid enough to devote time and ships to one ship that can't cap at that time, and is probably really low health, then use their stupidity against them.

Sure you don't want the weak to heal and come back, but it's only a 20 min game.

Use all terrain.  And borders are terrain for all intents and purposes.

 

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I think that it shouldn't actually cause damage, but instead you get permalit so you cant escape via smoke or concealment, coupled with the maneuvering penalty. Personally I think that might deter people who are seriously trying to escape from trying to hug the border. If that doesn't work out, at most it should be a slight amount of DoT, about equal to that of a single fire

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Give it island properties and problem solved.

 

IDK why WG ignores this serious problem/

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I often find I am not ending up on the border by choice, but by circumstance. Most times I am being chased, and trying to escape the border will most likely mean my death anyway.

I feel like the penalty of being forced to 1/4 speed for prolonged use is enough.

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I have to say no on the border damage idea main reason being. If you let the ship you are trying to sink to do that then you should have killed him when you had the chance. Call it an incentive to kill the player instead of throwing a few shells then doing to another player leaving one alive to use the border. Also player wouldn't have to do that a survival tactic if other players understood there situation of being with a bad team and all that player is trying to do is live.

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1 hour ago, RipNuN2 said:

Perhaps they just need to up the maneuvering penalty. Damage for hitting the wall would be dumb as it can easily happen if your rudder gets knocked out.

 

Not to mention some borders are within spitting distance of a cap zone...

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I don't think the boundaries should cause damage, but I think they should act as islands rather than whatever they act as now.

 

In my opinion as it is now, the strange - even if slowed - movement of ships on the boundary still make it harder to hit ships rather than easier

 

Ships that hit the boundary should just stop. That will certainly make it easier to hit them and punish them for it.

 

This is of course assuming the intent is to punish ships on the boundary, and with WG you never know...

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I think there should be a warning zone, a damage zone, and a kill zone.

 

Warning zone is just like regular open water, except players get a warning.

The damage zone is an area where continuous damage (sort of like flooding or fire) is done to the ship.

The kill zone is a hard stop boarder. Reach that...and boom.

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I  have gotten used to hitting ships that try to evade fire by border surfing. The trick is to shoot at the border line and not a pixel higher and everything will hit. Yeah the speed and angle is tricky to judge but it's a nice challenge and oh so satisfying when it's a kill! 

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Some ships cant turn around in 10 seconds.  Plus many of us run into the boarder for the same reason we run into islands, our attention is focused elsewhere.  btw I've used islands to dodge shots as well.

I find ships hitting the boarder are easier targets just like running aground.

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Some games like Battlefield 1942 went as far as when you crossed the border you would get damage but you wouldn't have to stop as you could keep going further in as there was no stopping you. The deal is when you go in too far by the time you turned around you may be dead as you took too long to come back to the game boundries  Your ship would still take damage from enemy players even if your out of bounds though. 

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15 minutes ago, dionkraft said:

Some games like Battlefield 1942 went as far as when you crossed the border you would get damage but you wouldn't have to stop as you could keep going further in as there was no stopping you. The deal is when you go in too far by the time you turned around you may be dead as you took too long to come back to the game boundries  Your ship would still take damage from enemy players even if your out of bounds though. 

Since I can't see anybody with foresight, or at least want to mention it if they do, I will.

The reason border do not and will not cause damage to your ship is because it will allow players to willingly suicide if they don't like their team / their chance of victory / want to grief etc. This is what happens in tanks, where players will kill themselves if their team is getting wrecked.

There is NO reason to allow borders to damage ships for hitting them. They suffer a speed penalty, this alone will put them in a bad position which will make it easier for you to kill them.

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