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What is the point in the fighter loadout?

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My english is poor so i apolozige in advance and because of that i will try to make it short as possible.

 

I am playing with the Zuiho because of the mini marathon requirements and many often i am in battle 1 vs1 . zuiho vs Bogue.

Bogue players usualy come with the fight loadout to the battle. For what purpose?

If he is a good player he can manage to simply make me doing almost nothing the entire battle but again what he can expect to achieve with just 1 bomber squadron?

So in the end both of us don't do almost anything and the game is actually 11 vs 11? 

 

I am really trying to understand what is the point of this mechanic in game.

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uhhh, you serious? its to shoot down more planes, thats the point

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Because potato CV drivers don't know how to do sky control with the other option (110 loadout).

 

Spoiler

Sits unashamedly with a 90% winrate in the Bogue have only played with 110. :cap_haloween:

 

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9 minutes ago, tcbaker777 said:

uhhh, you serious? its to shoot down more planes, thats the point

Oh really? ok he shots down my planes ? now what? He expects to have some impact in the game result with one bomber squadron? 

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Just now, _no_one_ said:

Oh really? ok he shots down my planes ? now what? He expects to have some impact in the game result with one bomber squadron? 

you'd be surprised what a good Bogue captain can do with just a DB squad, or any CV for that matter

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Your problem is that you are using the wrong nation. Right now the US has a better fighter loadout than the Japanese, by contrast the Japanese have a better strike loadout. Until a new line comes out (RN most likely) that is the way it is.

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25 minutes ago, _no_one_ said:

Oh really? ok he shots down my planes ? now what? He expects to have some impact in the game result with one bomber squadron? 

Shutting down your ability to strike and neutralizing you helps the team.

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22 minutes ago, tcbaker777 said:

you'd be surprised what a good Bogue captain can do with just a DB squad, or any CV for that matter

Yes i will be extreme suprise , since until now now i never saw a Bogue captain with just one DV squad having a great impact to the battle outcome except denying the zuiho captain from doing anything.

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7 minutes ago, Fog_Repair_Ship_Akashi said:

Your problem is that you are using the wrong nation. Right now the US has a better fighter loadout than the Japanese, by contrast the Japanese have a better strike loadout. Until a new line comes out (RN most likely) that is the way it is.

Or they do the bleeding overhaul already.

 

That said - a fair portion thanks to Wargaming removing strafing are really just trolling with it because USN fighters basically have god hax vs IJN in power levels. Just literally go shut the IJN CV down because they can just sit outside the AA and kill them as they launch, and it's not the only tier that it happens. It's why you see so few CV's and a lot of frustration from CV players, stupid things like this.

 

Also - see a ship burning, fire goes out, hit it again and maybe start fires that burn as your planes return, or just burns because they are afraid to use repair then eat a torp and flood to death. Or set the fires so they use it and team burns/floods them to death. DB's do decent damage when they hit DD's due to HE as well as some cruisers, and again, fires. As good of alpha strike as torps, no, but used well 1 DB group can inflict damage either for you or your team. 

 

I'll admit I'll tell people whining for me to scout to sod off cause I'd rather keep my fighters where I can defend the team, especially because best case scenarios plane spotting range is half what a DD will spot them at, and the DD doesn't get spotted two grid squares or more out. But the DB's and torps while yes, are what pays the bills due to damage dealing, can be used to help the team by forcing that BB or cruiser to dodge torps putting them broadside to a BB,or start fires that burn down HP or force the use of repair to get them out so the team can set them back on fire. May bite for paying bills, XP, and wins if you have a bad team, but AS with the DB's can influence battles.

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Just now, Lert said:

Shutting down your ability to strike and neutralizing you helps the team.

so basically what you are saying is job is to prevent me from doing a great game. So basically is a game 11 vs 11. Because the 2 carriers are playing mice and cat? Interesting. Really you dont't see the stupid mechanic this is?

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2 minutes ago, _no_one_ said:

so basically what you are saying is job is to prevent me from doing a great game. So basically is a game 11 vs 11. Because the 2 carriers are playing mice and cat? Interesting. Really you dont't see the stupid mechanic this is?

So preventing you from bombing the capital ships into Davy Jones' locker isn't productive?

k

Honestly I really don't give a damn what your opinion of the tactic is. It apparently pisses you off enough to the point that you come to the forum to complain about it, meaning that it's getting to you. As a battleship / cruiser / destroyer driver I am very grateful for friendly AS carriers shutting down enemy carriers, so I can get on with my bloody job.

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3 minutes ago, Lert said:

So preventing you from bombing the capital ships into Davy Jones' locker isn't productive?

k

Honestly I really don't give a damn what your opinion of the tactic is. It apparently pisses you off enough to the point that you come to the forum to complain about it, meaning that it's getting to you. As a battleship / cruiser / destroyer driver I am very grateful for friendly AS carriers shutting down enemy carriers, so I can get on with my bloody job.

If you don't give a damn so why are you here talking if you don't the brains to make an valid statement? In my country you are called um grande otario do caraioo.

The next game you see a Bogue on your team ask him to help you in sinking something. :P babaca

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11 minutes ago, Lert said:

So preventing you from bombing the capital ships into Davy Jones' locker isn't productive?

k

Honestly I really don't give a damn what your opinion of the tactic is. It apparently pisses you off enough to the point that you come to the forum to complain about it, meaning that it's getting to you. As a battleship / cruiser / destroyer driver I am very grateful for friendly AS carriers shutting down enemy carriers, so I can get on with my bloody job.

The problem Lert, with AS is that the bombers always get through to somewhere.  I just bought Bogue after originally skipping her.  I've gotten to Tier VIII with USN CVs, Tier VII with IJN CVs.  Bogue I skipped because I knew right away she was garbage.

 

But like I said earlier, I just got her a few days ago.  1/1/0 Stock Spec.  The fighter squadron, especially fully upgraded with Air Supremacy going, is powerful a.f. at Tier V..

In Tier IV-V matches, that 1 fighter squadron easily bullies around anything in the air.

Only an AS 2/0/1 Bogue can stop it, or if I'm bottom tier fighting Tier VI fighters with Strafe will I have a problem.

I still retain a torpedo squadron to do better, reliable damage than Bogue's 1 DB in AS spec can ever do, it's far more devastating to any ship that I connect on.

Even if I do run into an AS Bogue or a Tier VI CV, including an AS Independence or Ryujo, my torpedo bomber squadron always get through to someone to land damage, even get sinkings despite the presence of Air "Superiority" CVs.

 

The bombers ALWAYS get through somewhere.  The opposing CV still nukes someone despite that AS CV trying to stop it.  And the USN AS CV cuts off its balls to do damage to the enemy team which often really needs at some point or other.

 

The only USN CV that right now I feel may be a good idea to run AS is Ranger.  Kaga, Saipan, Hiryu is what she faces, all absolutely better than her.  Stock 1/1/1 or Strike 0/1/3 Ranger I see in matches get absolutely crushed by Kaga right now.  It's like watching someone run up telegraphing a haymaker that lands and knocks out some hapless dude in one punch.  Ranger is getting run over these days.

Edited by HazeGrayUnderway

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12 minutes ago, _no_one_ said:

If you don't give a damn so why are you here talking if you don't the brains to make an valid statement? In my country you are called um grande otario do caraioo.

The next game you see a Bogue on your team ask him to help you in sinking something. :P babaca

I'm sorry, I was not aware that not giving a crap about your opinion about a certain tactic means I was no longer allowed to reply to your posts or answer your questions. You asked a question, I answered it from my viewpoint. Isn't that what a public forum like this is for? Can't handle the answers, don't ask the questions.

 

Besides, you asked 'why would anyone run AS', not 'how much do you care about my opinion'.

 

10 minutes ago, HazeGrayUnderway said:

The bombers ALWAYS get through somewhere.

I'd much rather have some red bombers getting through somewhere over tons of red bombers having free reign.

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2 minutes ago, Lert said:

I'd much rather have some red bombers getting through somewhere over tons of red bombers having free reign.

 

And often times the USN CV is called upon to lend firepower because the team is having problems.  They're not going to do much with 1 DB in AS Bogue / Independence case, nor the 2 DBs in Ranger, Lexington's later examples.  Hell, AS Bogue / Independence can't even defend themselves when they are under attack by some sneaky DD.

 

If I face a USN AS CV like Bogue, Independence, I can rest assured that even if I have a catastrophically terrible game with my own CV, I am happy in knowing that no matter what, he can't harm my team at all.

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"Fighter Loadout" is often referred to as "Air Superiority" loadout.  SInce english isn't your first language, another way of putting it maybe "Sky Control" loadout, or "Piss off the strike carrier" loadout.  The point is to fight the other carrier, not kill the other gun ships.  Hope this sheds some light. 

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12 minutes ago, Lert said:

I'm sorry, I was not aware that not giving a crap about your opinion about a certain tactic means I was no longer allowed to reply to your posts or answer your questions. You asked a question, I answered it from my viewpoint. Isn't that what a public forum like this is for? Can't handle the answers, don't ask the questions.

 

Besides, you asked 'why would anyone run AS', not 'how much do you care about my opinion'.

 

I'd much rather have some red bombers getting through somewhere over tons of red bombers having free reign.

Lets see if i don't give a crap about you so i can caliing you fckn moron can i? Because is what you are. Or maybe we can talk like educated person and simple reply sorry i don't agree with your statement and this is why. And you make a statement with valid points to argue why i am wrong.  There is a little diference don't you agree ? Or maybe you never learn how to debate? Maybe so. 

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1 hour ago, Admiral_Franz_von_Hipper said:

Because potato CV drivers don't know how to do sky control with the other option (110 loadout).

 

My experience, after originally using 0-1-2, is that 1-1-0 is Bogue's best loadout; especially when using Air Supremacy.

 

1 hour ago, tcbaker777 said:

you'd be surprised what a good Bogue captain can do with just a DB squad, or any CV for that matter

 

Without Manual drop? Not a bloody thing. Divebombers are too RNG dependent to be reliable damage dealers at tier 4-5.

 

44 minutes ago, Lert said:

Shutting down your ability to strike and neutralizing you helps the team.

 

44 minutes ago, WanderingGhost said:

May bite for paying bills, XP, and wins if you have a bad team, but AS with the DB's can influence battles.

 

AS Bogue shuts down enemy CV. AS Bogue then sits and waits to die as the rest of it's team gets run over by the regular ships, and some destroyer comes along to kill it.

 

Pretty much that's been my experience fighting against and with AS Bogues.

 

Just to add insult to injury; the last time my Zuiho faced an AS Bogue; I simply waited until he was dead; then sent out my last 4-5 bombers and sank a Red team battleship...

 

...that being in addition to all the damage I'd done earlier.

Edited by Estimated_Prophet

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7 minutes ago, _no_one_ said:

Lets see if i don't give a crap about you so i can caliing you fckn moron can i? Because is what you are. Or maybe we can talk like educated person and simple reply sorry i don't agree with your statement and this is why. And you make a statement with valid points to argue why i am wrong.  There is a little diference don't you agree ? Or maybe you never learn how to debate? Maybe so. 

Ooooh, personal insults! Nice one. I'm really getting you you, aren't I.

You asked a question. It was answered: To shut down your strike potential. And you are frothing at the mouth and switching to personal insults because - ... what ... You can't handle the answer?

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1 minute ago, _no_one_ said:

Lets see if i don't give a crap about you so i can caliing you fckn moron can i? Because is what you are. Or maybe we can talk like educated person and simple reply sorry i don't agree with your statement and this is why. And you make a statement with valid points to argue why i am wrong.  There is a little diference don't you agree ? Or maybe you never learn how to debate? Maybe so. 

Dude he gave you a straight answer with his first post your being rude. The point of the fighters is give his team control of the air. Dmg is very limited yes but preventing an enemy cv from strike ships of the map can win games. It's not 11 vs 11 it's 12 vs 12 the two opposing CVs just have different missions. Yours is to strike ships the Bouge's is to stop you from striking. Depending on which one of you is better at the role they picked will decide who wins the air battle. 

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17 minutes ago, Estimated_Prophet said:

 

My experience, after originally using 0-1-2, is that 1-1-0 is Bogue's best loadout; especially when using Air Supremacy.

 

 

Without Manual drop? Not a bloody thing. Divebombers are too RNG dependent to be reliable damage dealers at tier 4-5.

 

 

 

AS Bogue shuts down enemy CV. AS Bogue then sits and waits to die as the rest of it's team gets run over by the regular ships, and some destroyer comes along to kill it.

 

Pretty much that's been my experience fighting against and with AS Bogues.

 

Just to add insult to injury; the last time my Zuiho faced an AS Bogue; I simply waited until he was dead; then sent out my last 4-5 bombers and sank a Red team battleship...

 

...that being in addition to all the damage I'd done earlier.

Thank you for sharing your opinion . 

13 minutes ago, Lert said:

Ooooh, personal insults! Nice one. I'm really getting you you, aren't I.

You asked a question. It was answered: To shut down your strike potential. And you are frothing at the mouth and switching to personal insults because - ... what ... You can't handle the answer?

Sorry i don't give a crap about you and your opinion.  

 

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The idea of Air Superiority is ... keep air superiority, thats means have more fighters to stop red cv atack.

 

But its not only that, thats give you a bigger possibility of spot dds/torps for your team, and make some focus atacks. 

 

 

Of course you can do that easy in a stock configuration (for usn cvs) if you have more skill... but the point of air superiority is play more like a "suport" ship to your team. (yep, its boring as hell lose strike power, but thats a choise, that's why you can choise what configuration you like more stock-strike-AS)

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39 minutes ago, _no_one_ said:

Lets see if i don't give a crap about you so i can caliing you fckn moron can i? Because is what you are. Or maybe we can talk like educated person and simple reply sorry i don't agree with your statement and this is why. And you make a statement with valid points to argue why i am wrong.  There is a little diference don't you agree ? Or maybe you never learn how to debate? Maybe so. 

Forum ban in 3...2....

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In my expert analysis air-superiority loadouts are for masochistic CV drivers who are willing to make minimal XP and credits for the sole sake of denying the CV on the enemy team XP and credits.

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7 minutes ago, HyenaHiena said:

The idea of Air Superiority is ... keep air superiority, thats means have more fighters to stop red cv atack.

 

But its not only that, thats give you a bigger possibility of spot dds/torps for your team, and make some focus atacks. 

 

 

Of course you can do that easy in a stock configuration (for usn cvs) if you have more skill... but the point of air superiority is play more like a "suport" ship to your team. (yep, its boring as hell lose strike power, but thats a choise, that's why you can choise what configuration you like more stock-strike-AS)

But this loadout basically is telling to the enemy japanese carrier. Sorry you can log out and try again? Of course the Bogue captain needs to know what is doing to achieve this . But in the end isn't the game supposed to be fun to all?

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