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Bill_Halsey

How Many Perth CO's have a smoke mod 1 installed

How many Perth Drivers have a Smoke Mod 1 installed in the Perth?  

29 members have voted

  1. 1. Do you have a smoke mod 1 in your Perth?

    • Yes
      23
    • No
      6

17 comments in this topic

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Perth Drivers are a small community. So How many of us have a smoke mod 1 installed? I got one out of Clash of Elements. From 90 to 117 seconds is a good deal.

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EXTREMELY handy upgrade for Perth.  I got it from a Super Container during the Clash of the Elements time frame.

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I want it.

But being among the ranks of the employed (for the moment) with a family, I've not had enough time to grind to roll the dice enough time to actually get one.

Until then, I'll continue to fight with one arm tied behind my back.

 

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I roll with the smoke mod on my Perth.

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Once I switched to fighters, I've never even considered going back to spotters.

 

The advantage having them in the sky much, much longer spotting what is on the other side of that island or smoke cloud far outweighs a few minutes shooting a few km further...

 

And having two of them in the sky ... is Perth's secret weapon.

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On 6/16/2017 at 8:43 PM, HMS_Formidable said:

Once I switched to fighters, I've never even considered going back to spotters.

 

The advantage having them in the sky much, much longer spotting what is on the other side of that island or smoke cloud far outweighs a few minutes shooting a few km further...

 

And having two of them in the sky ... is Perth's secret weapon.

Having 2 spotters work also imo. Not to mention extended reach. Not to mention also being able to hit ships hiding behind islands and shooting at ships inside smoke due the partial top down view. The issue I have with having fighters rather than spotters is that you're forced to be in CQB ranges most of the time to inflict damage. That leads to a low survivability rate unless you're a WASD hax user.

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I use it on mine.  It is a great mod for the Perth.

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Started with Spotter, tried fighters, went back to spotters

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On ‎6‎/‎15‎/‎2017 at 10:58 AM, Bill_Halsey said:

Perth Drivers are a small community. So How many of us have a smoke mod 1 installed? I got one out of Clash of Elements. From 90 to 117 seconds is a good deal.

The full numbers are as follows:

Smoke Generation Time:  As you indicate, increases from 90 to 117 seconds.

Puff Duration Time: Decreases from 10 seconds to 8.9 seconds.

Total Concealment Time1: Increases from 100 seconds to 125.9 seconds.

Cool Down Duration without the Benefit of Smoke2: Increases from 150 seconds to 151.1 seconds when using Premium Smoke.  If using non-Premium Smoke, it increases from 230 seconds to 231.1 seconds.  In either case, it works out to be a 1.1 second increase.

The bottom line is that you are trading 1.1 seconds more time after your last puff dissipates before you can reuse your smoke for 25.9 more seconds of concealment from your smoke.  That is a very worth while trade for the Commonwealth Cruisers' unique smoke mechanics (long generation with short duration puffs).  The math works less favorably for standard smoke (short generation with long duration puffs).

1 Total Concealment time is the time from the first puff generation to the time the last puff dissipates (i.e., Smoke Generation Time + the duration of the last puff).

2 Cool Down Duration without the Benefit of Smoke is the time spent waiting for the cool down (reuse timer) of the smoke consumable after your last puff has dissipated before you can redeploy smoke.  For most ships, you are spending a lot of the cool down (which starts when the last puff deploys, not when it dissipates) still concealed by your last puff due to the long puff duration for most ships.  For the Perth with its short duration puffs, its cool down has barely started by the time the last puff dissipates; thus, you already spend a lot of time after your smoke dissipates waiting for the cool down timer.  This mod only adds 1.1 seconds to that gap while adding 25.9 seconds of total concealment time, so the increase is negligible.

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On ‎6‎/‎15‎/‎2017 at 4:54 PM, HMS_Formidable said:

I want it.

But being among the ranks of the employed (for the moment) with a family, I've not had enough time to grind to roll the dice enough time to actually get one.

Until then, I'll continue to fight with one arm tied behind my back.

 

Yes, I am necroing a thread over a year old, but it's still on the first page of the category, so I am just adding this as a PSA for someone who may come across this remark not realizing how old the post is.  At the time, HMS_Formidable's point was valid.  They were not that easy to come by.  They were generally received as one of the possible rewards from a Super Container, which meant it was a luck of the draw (getting that specific reward from opening a Super Container) based on the luck of another draw (getting the Super Container in the first place).  However since then, WoWS has added the Armory and a new currency/resource, Coal.

This is good to know because the Armory offers this Mod and several other of these special mod types for something like 7,500 Coal each, and Coal is easy to come by being a fairly common mission reward and so forth.  For instance even without taking into other sources of Coal, if you choose the "More Resources" containers when opening one of the 1 - 3 containers you can earn each day by simply earning specific amounts of EXP in games, you can get 400 Coal from each container.   This makes it fairly easy to earn enough Coal to buy one of these mods in a fairly reasonable amount of time even if you don't consider any other sources of Coal.

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On ‎12‎/‎13‎/‎2018 at 1:44 PM, Sotaudi said:

This is good to know because the Armory offers this Mod and several other of these special mod types for something like 7,500 Coal each,....

Good advice. I would add that the second special mod to add to your Perth after the Smoke Mod is the Hydro mod, giving you extended hydro time. It works great with the smoke mod, making you virtually immune to torps while sitting in smoke....

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Yeah, it was the first thing I bought with the new coal economy.

Much better than having to rely on the roll of the dice (for unlucky people like me!)

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13 hours ago, HMS_Formidable said:

Yeah, it was the first thing I bought with the new coal economy.

Much better than having to rely on the roll of the dice (for unlucky people like me!)

I was one of those lucky ones that got it in a Super Container.   Even that is particularly pertinent to your point.  I had had a long period without getting a Super Container at all.  Despite having gotten a few in the past, I was really beginning to believe they were just a myth veteran players told new players at bedtime.  When I finally got another one, I was really hoping for this mod because I had the Perth.  So when I got it, I was thrilled.  But think about it.  It has limited usefulness on anything but the Perth (or the newer ship(s) now with Perth-like smoke), so the fact that I had the Perth was already a bit of a luck of the draw.  However, add in the fact that it could have been a stack of any number of flags or any of the other things that can come in a Super Container, including one of the other special mods, and that is a lot of luck lining up just to get that mod.

I fully agree, being able to get this for coal now is way, way better than having to rely on sacrificing that many new players to the gods of RNG, may they rest in peace.

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Attachment below shows my consumables/upgrades along with my commander skills.  I circled in red of skills that I am considering. Moreover, I also plan on creating another Commander dedicated towards AA.   

Perth Commander.jpg

Perth Consumables.jpg

Perth upgrades.jpg

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