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CapnCappy

Reasons why Operations Aegis is too easy

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So I was thinking about why the Aegis operations was so much harder on the PT and here's why it's too easy on the server.

1. Bots are very passive. Like 1/4 speed or stopped passive. On the PT, they would go full speed.

2. Bots spawning with liberty ships are Furutakas. On the PT, they were battleships, including T8. Since we can kill the Furutakas quickly, the team has time to hunt the CVs.

3. Bot CVs are lower tiers and don't move. On the PT, they were higher tier and (I think) moved.

4. Final bots never engage liberty ships. Because of the passiveness and the ability to kill the other bots, players can concentrate on the final bots. On the PT, we were still killing battleships when the final bots spawned.

I did this mission in a 7-person division with 55+%WR players and we only got 4 stars on the PT. I think they toned the mission down too much. They need to swap out the Furutaka for battleships and ramp up the aggressiveness of the bots.

Anyway, easily got 5 stars on the live server. It's way too easy.

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Is this a new op or the one that has been around a week? A big section of players have to pug it which ramps up the difficulty quite a bit. 4 or 5 star consistently is a challenge in random groups. 

Isn't HARD mode going to be good enough for 7 mans?

 

EDIT: ok this may be a new one from other forum topics

Edited by karmajay

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Concur with OP. Found it easier than expected and mostly for the reasons stated.

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I agree - thought it was much easier than last weeks.  But not complaining!

Edited by SocksRevenge

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I did not play on the PT server so going to defer to Cappy's knowledge on the matter. I believe some of the reasons this mission was much easier because essentially all the enemy bots came at you from one direction. In Newport you were encircled and took fire from all sides cept the stern. That helped quite a bit in protecting your squishy spots. Also all the human players spawn in a nice group, this allowed us to concentrate fire and really kill a bot every salvo. The lack of high tiered ships in the late game was nice, the huge amounts of planes was pretty fun and engaging though! But going to agree with Socks, I am not complaining! BTW I can see how they can make this scenario harder, what boggles my mind is the thought of the Newport mission on "hard" mode... I honestly think the Newport mission from last week was hard mode and was just a mistake that it was labeled incorrectly. That is assuming that only tier 5 and 6's could be used in either mission. That match would be so much easier if humans were allowed tier 7 ships.

Edited by Taylor3006

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It's a fine line between too easy and challenging but agree this mission is too easy.

I have noticed swapping out of ships though, first time I did it no BBs in 1st wave, but there have been up to 2 now and there are more Aoba's instead of Furry tacos of late.

 

 

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I have yet to play this mission yet but I could use an easier mission after pugging about 12 Newport missions before getting 4 stars.  I probably lost, an estimated, 100-150k in credits from those losses. 

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18 minutes ago, WolfmanJack99 said:

I have yet to play this mission yet but I could use an easier mission after pugging about 12 Newport missions before getting 4 stars.  I probably lost, an estimated, 100-150k in credits from those losses. 

Go for it Wolfman, fairly straightforward fight. Just don't go all potato. I played two games, first one went in with no idea what to expect and with random team. We still managed 3 stars. Second time we annihilated the bots with just one lost human player and gained 5 stars. Much less stressful play than Newport, easier to protect your ship and accomplish secondary objectives. 

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15 minutes ago, Taylor3006 said:

Go for it Wolfman

I wanted to play it last night but we had a storm come through yesterday afternoon that knocked the power out for about 12 hours. 70+ mph winds...

Power is on now but I'm at work (obviously working really hard). I'm hoping to get in there tonight.  I played the Indi as AS for Newport when I got my 4 stars. Flew air cover for the fleet. What type of ship do you recommend for this one?

Spoiler
IyCGIuT.jpg

 

 

Edited by WolfmanJack99

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2 minutes ago, WolfmanJack99 said:

I'm hoping to get in there tonight.  I played the Indi as AS for Newport when I got my 4 stars. Flew air cover for the fleet. What type of ship do you recommend for this one?

 

I found the Ryujo worked well with the strike loadout you can rack up the damage on the bots and influence the match more heavily. With the combo of TB and DB you can get flooding and fires going on bots that have used the dcp.

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13 minutes ago, RipNuN2 said:

 

I found the Ryujo worked well

Well, I haven't yet gone down the Japanese line of CVs. I'm being stubborn and sticking with my US CVs. Someday I may try 'em out but for now it's USA all the way! :cap_cool:

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42 minutes ago, WolfmanJack99 said:

What type of ship do you recommend for this one?

Cleveland is probably the ideal ship. Fast firing with great AA.

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That's the dumb thing on the PT - why were folks messing with the BB's on the far side of the map vs going at the CA's that were shooting at the transports - in the 100% of the matches I lost in this challenge the players would have only need to stop 2-3 rounds from hitting the cargo ships to win with 100% of the cargo ships in tact.  It's the game losing attitude to runs out "destroyz it all" that makes the scenarios harder than they ever need to be - at least the first two - there is one where this mentality is encouraged for the first 2/3 of the mission....

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It's funny because I had my best game the first time I played it and now I can't beat that result. 

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Indeed this one is way too easy.

 

Played it the first time in my Leander with a bunch of pubbies - 5 stars.

Played it a second time in my Molotov with my clan - 5 stars.

 

I see no reason to play it a third time.

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When you get to the part of clearing the bots to rescue the Liberty ships, be sure to park yourself behind them. The next wave will spawn shortly, but the 3 CVs will be outside the map launching their strike packages. Those planes will be the first you will see before anything else.

 

So if you have any cruisers with AA builds and/or Defensive Fire (a good two to three CA/CLs is needed for the team), go park them behind (that's facing the edge of the map) the Liberty ships while they retreat. This will help you setup an effective AA bubble to smack those strike planes like flies when they first appear and make their attack run ineffective to do any serious damage to the Liberty ships.

 

Usually after a minute or so, the CVs will appear on the map, while the remaining enemy ships will spawn somewhere at the map edge at the North-East corner. Don't focus so much attention on the CVs and get tunnel vision to ignore the main enemy force. The various cruisers, a battleship, and destroyers will primarily go after the Liberty ships and will kill them if you ignore them for so long. One of the bonus objectives is to not lose a Liberty ship.

 

Also, if you lose the escort at the beginning...don't freak out. Just park inside the circle the wreck leaves behind, this will allow you to rescue the captain and still save that bonus objective. Don't hesitate doing so, you have about a minute before it becomes a Fail. I take it the poor captain dies from the extreme cold water.

 

I haven't experiment with this theory, but I'm assuming if you pick up the captain and you get killed, you possibly could lose the captain. Unless anyone else can confirm this is not the case, it's best not to risk it if you're the savior.

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20 minutes ago, Termx said:

When you get to the part of clearing the bots to rescue the Liberty ships, be sure to park yourself behind them. The next wave will spawn shortly, but the 3 CVs will be outside the map launching their strike packages. Those planes will be the first you will see before anything else.

 

So if you have any cruisers with AA builds and/or Defensive Fire (a good two to three CA/CLs is needed for the team), go park them behind (that's facing the edge of the map) the Liberty ships while they retreat. This will help you setup an effective AA bubble to smack those strike planes like flies when they first appear and make their attack run ineffective to do any serious damage to the Liberty ships.

 

Usually after a minute or so, the CVs will appear on the map, while the remaining enemy ships will spawn somewhere at the map edge at the North-East corner. Don't focus so much attention on the CVs and get tunnel vision to ignore the main enemy force. The various cruisers, a battleship, and destroyers will primarily go after the Liberty ships and will kill them if you ignore them for so long. One of the bonus objectives is to not lose a Liberty ship.

 

Also, if you lose the escort at the beginning...don't freak out. Just park inside the circle the wreck leaves behind, this will allow you to rescue the captain and still save that bonus objective. Don't hesitate doing so, you have about a minute before it becomes a Fail. I take it the poor captain dies from the extreme cold water.

 

I haven't experiment with this theory, but I'm assuming if you pick up the captain and you get killed, you possibly could lose the captain. Unless anyone else can confirm this is not the case, it's best not to risk it if you're the savior.

Excellent information! Thank you, Termx.  I do have a AA build for my Cleveland. I'll run that ship first.

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No problem! o7

 

Also other cruisers will do if you don't have a AA build Cleveland. As long as you have Defensive Fire, you can throw off the accuracy of the strike planes when they make their attack run. And when the CVs appear, just shoot HE and keep a fire DoT on them to prevent them from launching more planes. That way you can focus on the main force. There's no need to focus so much attention to kill the CVs, since the fire DoTs will do that for you, if you keep them maintain after they blow their DCP.

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Well they do have a "Hard Mode" option coming? I saw it as a tab. Maybe they're saving the full speed bots and aggressiveness for that in the upcoming updates?

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I haven't won one yet of this week's op. My issue?

 

My bloody team can't seem to fight its way out of a wet paper bag. >.< Like, I keep ending up in the top two spots (minus one battle in the Arizona where I got focused down massively by 6 ships) and nearly beating it, yet by then, my team is nearly dead. The problem is that they don't follow the objective, and run off to hunt the bots that first spawn to the right side. Its so bloody annoying. :Smile_sceptic:

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5 minutes ago, Kitsunelegend said:

I haven't won one yet of this week's op. My issue?

 

My bloody team can't seem to fight its way out of a wet paper bag. >.< Like, I keep ending up in the top two spots (minus one battle in the Arizona where I got focused down massively by 6 ships) and nearly beating it, yet by then, my team is nearly dead. The problem is that they don't follow the objective, and run off to hunt the bots that first spawn to the right side. Its so bloody annoying. :Smile_sceptic:

Hey Kitsunelegend we should div up some time. Just add me to your list and pm me if you see me on :Smile_playing:

Edited by RipNuN2

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The only reason why I don't get 5 stars everytime is that this operation is so easy that when I remember I need to kill the CVs we already won :cap_wander:

 

Also, that Saipan is overkill...

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I say, replace the Easy Sushis with Kongos or Fusos on a rotating random basis.  

 

Myokos alternate with Atagos and Mogamis on a rotating random basis.

 

Remove the Kumas and replace with Furutakas or Aobas on a rotation or random basis.

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Played it once with random players and we got all 5 stars. I was in my New Mexico and just headed towards the upper right corner. I only slowed if I had to dodge torpedoes. It wasn't a huge game for me (100k vs 200k in my Fuso at Newport when I got 5 stars), but it put me in a good position to tank damage for the rest of our team. It also put me between the transports and the main attack fleet when it arrived. I survived the match, but had used all my heals and was down to about 1/4 health.

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