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Abo89

I feel MM is fine...

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I see all these posts about MM and how it's rigged yada yada. The thing is, MM is completely fine at the end of the day. I had a 7 game win streak yesterday and today I'm 2 of 9. Even with a 22% win rate today, I'm still at a 1008 WTR because just like yesterday I'm doing great averages and getting kills...

 

Each mach is completely based on the choices made in each individual match by the players. At one point tonight we were 8 v 6. I had 5 ships on my side on C in my Farragut ( crazy like 90k potential damage against me, WASD hacks lol). The rest of the team was on D in a 5 v 4. They didn't push the objectives and ultimately after I died their team was able to turn tail to the other side and then it into a 4 v 7... the initiative was lost. My play was the same when I was 100% win rate yesterday. It's just the choices we make, and that of our teammates. 

 

On a side note, I'm happy that WR has such a big effect on WTR so that means you can't JUST pad stats and hope to be a Unicum or anything like that. Anyway, long story short, sometimes it's not literal skill but how we play, or more so often then not I should say.

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Alpha Tester
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I feel the MM is not fine ......

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I feel the MM is not fine ......

That's ok. I'm not gonna say I'm 100% right,  this is just my observation from a great day to a horrible day.

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For the most part it is. The only thing I see to really complain about is the protected MM III and IV get which throws a higher percentage of V and VI ships into matches where that are two tiers lower. 

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I feel the MM is not fine ......

 

Y'know, for the first, and possibly only time, I agree with you.

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It would be fine - no, perfect - if there were +/-1. (❀◦‿◦)

 

Those faces you post, they make me physically sick. 

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For the most part it is. The only thing I see to really complain about is the protected MM III and IV get which throws a higher percentage of V and VI ships into matches where that are two tiers lower. 

 

Though I agree with you, I feel that often there is generally balance with how many V get into the match in each side. Now you can def make a point it matters what ships make it in, such as a IJN DD vs say an Omaha. Thats not at all equal, but I was referring more to the complaint of skill. I wish someone who had more time on their hands would do a match by match WTR/WR average over a span of say 50 games.

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I hear what your saying , MM is just fine but if your in a V Cruiser facing Vll Cruisers , its not fine this MM matchup happens way to often... its not fine and playing 2 tier difference in Cruisers way to often not fun

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MM is programmed to keep us all at or around 50% WR. Unless you div with good players, which have a great advantage in altering or off setting the MM.

 

PS, most of us dont div with win motivated players.

Edited by injunmick

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I hear what your saying , MM is just fine but if your in a V Cruiser facing Vll Cruisers , its not fine this MM matchup happens way to often... its not fine and playing 2 tier difference in Cruisers way to often not fun

I acknowledge and agree with that. I'm more focused on the argument of MM purposely putting and having some hidden algorithm, skilled players all on one side. Its not that at all in my opinion. Its the fact one mistake completely can screw your game. I just had a win in my Sims and I did barely any damage, but I made a huge contribution by 1, killing one of the DDs and two almost killing another while scarring him off as well as annoying a BB and a CA who started trying to kill me. Even though I did only 10k damage, I effectively tied up, or killed 4 players. Those are the plays that make the difference in the matches. We absolutely destroyed them, ended up killing everyone and only had two loses. The reds probably were thinking MM was to blame when really it was the fact that I was able to tie up people and effectively give the rest of my team a 11 v 6 situation fairly early in the mach.

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If I recall correctly.. you still finished first on your team too. Really nice work.

 

Looks like it finished last.

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Sometimes... and then you get games like this...

 

o3XiZsD.jpg

Not MM though, outside of you. blame the Div on that lol. MM is just taking what it has and puts a higher weight, reasonably, on Divs.

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I see all these posts about MM and how it's rigged yada yada. The thing is, MM is completely fine at the end of the day. I had a 7 game win streak yesterday and today I'm 2 of 9. Even with a 22% win rate today, I'm still at a 1008 WTR because just like yesterday I'm doing great averages and getting kills...

 

Each mach is completely based on the choices made in each individual match by the players. At one point tonight we were 8 v 6. I had 5 ships on my side on C in my Farragut ( crazy like 90k potential damage against me, WASD hacks lol). The rest of the team was on D in a 5 v 4. They didn't push the objectives and ultimately after I died their team was able to turn tail to the other side and then it into a 4 v 7... the initiative was lost. My play was the same when I was 100% win rate yesterday. It's just the choices we make, and that of our teammates. 

 

On a side note, I'm happy that WR has such a big effect on WTR so that means you can't JUST pad stats and hope to be a Unicum or anything like that. Anyway, long story short, sometimes it's not literal skill but how we play, or more so often then not I should say.

 

You have ONE good day and all of a sudden you think everything is perfect? Wait until tomorrow when you start getting you a.s.s kicked again by crappy MM - I promise your mood will change quickly.

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You have ONE good day and all of a sudden you think everything is perfect? Wait until tomorrow when you start getting you a.s.s kicked again by crappy MM - I promise your mood will change quickly.

That was today. Did you only read the first few sentences?  Every match we lost, there were noticeable mistakes made by the team.  Like I said, I have a sneaky suspicion that typically each teams has fairly balanced WR/WTR. Just most players aren't good enough to recover from a bad mistake. Joe Smoe may be able to roll with things when it's going good cause it's basically shoot at the next target,  but when things are going bad,  very few know how to mitigate a bad situation. Basically,  it's easier for average players to continue a steam roll than it is for them to mitigate them. If the match balance is broken,  especially by one idiot, it's likely 9 out of the 11 remanding players have not a clue how to recover. This would explain why comebacks are so rare. 

 

No amount of tampering with MM will fix this. The only true fix is finding a way to increase the skill of average players. 

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Feel free to disagreee with me here, but personally I feel the +2/-2 MM is just fine, although I might be inclined to say that that Tier 5 does get screwed over a little too hard.  That being said I've always thought people get way too scared about the prospect of being bottom tier.  

 

For me the two most important factors in ship balancing are "can I damage the enemy" and "can the enemy damage me?"  And buy and large the answer to those two questions will always be yes.  Take the IJN cruiser line.   In all practicality they have the same guns from Tier 5 to Tier 9.  The only thing that changes is the range, number of guns and slight variations to rate of fire.  So obviously in a Tier 5-7 battle a Myoko will be stronger than a Furutaka, but from the perspective of a Furutaka it does not matter that it has to fight higher tier opponents as its guns can still damage them.  The Furutaka does not care if it has to shoot at a New York or a Colorado, and if anything would probably rather shoot the Colorado as it could lead to more damage and higher XP rewards.  Now of course you wouldn't want the Furutaka to have to see Tier 9 battles as by that point the Furutaka's limitations in health, range and number of guns have just become too severe, but in most cases I feel a ship has the ability to be competitive two tiers up, with a few possible exceptions here and there. 

 

I can hardly think of any instances in which I've been killed by another ship for the sole reason that it was two tiers higher.  Pure one vs one engagements are incredibly rare occurrences in game, and if you position yourself correctly you can minimize the amount of incoming damage you receive, in turn allowing you to focus on doing damage.  In fact in some ships I actually want to be bottom tier as it vastly increases my damage and XP potential for the battle.

Edited by yashma
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MM is not fine because graphs of average damage done by tier show just how out of whack a two tier difference can make, and odd good game does not mean otherwise

Still think it comes down to players choices. Typically there still is somewhat equal tier distribution on each side so the overall potential damage is pretty much equal for each side as well... again I'm talking about the idea that MM somehow gives one side an advantage by somehow placing better skilled players all on one side.

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The problem with weighing divisions is that just as often as you get unicum divisions you also have super casual 38% - 45% win rate player divisions that pretty much sabotaged the team considering how massive a skill deficit the rest of the team has to overcome. My MM algorithm would bring these outrageously unbalanced matches to a level more palatable even if it's still not 50/50.

 

And it would do it without you ever noticing or feeling a difference except that you will hear less people complaining about matches that were over before they started because they could see how wide the skill gap was. 

 

This includes the time yesterday that I had to apologize to the opposing team because they ran not only into my division but Mejash's division as well. And yes it was a slaughter. Players should never have to face two unicum divisions without a single unicum on their team. Not when a simple solution can resolve it without raising queue times or ANY negative consequences whatsoever. 

Edited by VGLance

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The problem with weighing divisions is that just as often as you get unicum divisions you also have super casual 38% - 45% win rate player divisions that pretty much sabotaged the team considering how massive a skill deficit the rest of the team has to overcome. My MM algorithm would bring these outrageously unbalanced matches to a level more palatable even if it's still not 50/50.

 

And it would do it without you ever noticing or feeling a difference except that you will hear less people complaining about matches that were over before they started because they could see how wide the skill gap was. 

I'd be on the fence about this, but overall wouldn't mind it cause as stated,  I don't believe there is some hidden skill metric in MM anyway. 

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Hmm.. maybe that's why I never get any positive votes..

 

Making people sick with a few typed characters? I want to give you an upvote for being so good at causing the physically weak to identify themselves!

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