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seajackal

This is a "RANT"

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For ""M E "" notice I said ME  with CVs in the game it is not enjoyable. I play T 4&5 USA n German CTs.the AA is not the best nor are the rudder's. So a few mins into the game  your  dive bombed   n crossed torp. now you play ( that's a joke) the rest of the game at half health n a quick kill for a BB with bad eye sight.If WG is going to have 2 CVs in a match give us better AA or rudder Ts so we aleast have a chance! Oh I know all the ace's (aka seal clubbers )are gong to say use sit aware n mini map """ I D O""But  u try turning in a Karl  vs I don't know how many flights those CVs have And now u aces can all start with Oh I do this n I do this n I win win win well I'amnot as good as u I don't want to win every battle or sink everything In sight but I do want to be able to plan a route of attack n maybe have some ( not a lot) of fun rant over time to bash me

 

 

 

 

 

 

 

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The tier 4 & 5 CV's are the weakest in the game and can only auto drop. You need to work on your game and I highly suggest spending some time in CV's to learn that they are not an I win button.

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What are you saying, can't even read this. Do you even english, also git gud.

 Oh the 45% win rate and the 14k avg damage explains it.

 

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The tier 4 & 5 CV's are the weakest in the game and can only auto drop. You need to work on your game and I highly suggest spending some time in CV's to learn that they are not an I win button.

 

T4/5 AA is also laughably weak with only a few exceptions.

namely Yubari and Texas

Edited by MrDeaf

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The tier 4 & 5 CV's are the weakest in the game and can only auto drop. You need to work on your game and I highly suggest spending some time in CV's to learn that they are not an I win button.

 

This, with manual drop gone, players at those tiers actually have to AIM. Sure, IJN has cross drop as an option, and paper planes even against that limited AA, but USN is a lot easier to hit the breaks and turn to minimize or avoid damage. IJN gets 2 sets of TB's, USN gets one, anything else are DB's, minimum damage, or fighters, no threat. and they have the rudder shift and mobility to not be an issue, I've seen Kongo's dodge USN and mitigate IJN.

 

Rule number 1 against CV's, or really any ship in game:

 

81e3d6dec977eb427f7e6783ef533593e2b9270c

 

And if going left/right and changing speed is too much for you than your gonna have a whole other problem sun cause you'll get BB's deleting you in a salvo from 18 km away with less survival chance then those torp hits.

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Cross drops are easily done with auto drops so you have to watch for those. Not a whole lot you can do honestly, just try and keep your nose to the torp planes. One thing you can do to protect yourself is stay close to other ships, not right on top but close by. Your combined AA is better. Also try and keep your team mates between you and the enemy carrier's planes so if they really want you, they have to fly across all your buddies or change targets to one of them. Sometimes there is just no avoiding all the torps so try and turn to where you take one of the torps in the middle of your ship, preferably one of the "end" torpedoes so the others will miss. I have done this with my tier 4's when there seems to be no escape and although you take lots of damage, you can survive if your damage control is available. Auto drops are fairly easy to avoid compared to the manual drops done by higher tiered ships so you need to master the ability to dodge them otherwise you are going to have problems later on. If you have the Omaha, take the fighter plane and launch it as the enemy planes approach, this helps disperse the torpedoes and bombs.

Edited by Taylor3006

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If you cannot even dodge a tier 4 or 5 CV drop, you are going to have significant problems later on. Watch some Youtube videos, and learn how to turn into the torpedo drop, and don't tunnel vision. Remember, if you only realise you are getting attacked by aircraft as they are dropping their payload on you, it is too late. You should be keeping an eye out for incoming planes at all times, and you should be reacting to them long before they are in range. 

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Practice your dodging now before you encounter T6 CV's which can manually drop on you. You can make DB less effective by turning away from their approach so they don't line up on the long axis (bow to stern) of your ship. Beat TB drops by turning into the launch. Sometimes you close the range enough that the torps don't arm and do no damage. At least you might be able to sail between the torps. Varying speed helps but never stop.

 

The hard part is knowing when they are actually on their drop run. Watch what happens as they attack and you can pick up on the process.

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Practice your dodging now before you encounter T6 CV's which can manually drop on you. You can make DB less effective by turning away from their approach so they don't line up on the long axis (bow to stern) of your ship. Beat TB drops by turning into the launch. Sometimes you close the range enough that the torps don't arm and do no damage. At least you might be able to sail between the torps. Varying speed helps but never stop.

 

The hard part is knowing when they are actually on their drop run. Watch what happens as they attack and you can pick up on the process.

 

I have tried closing the distance so the torps won't arm against auto drops and never had any luck in a cruiser anyways. This works great against manual drops, I point my nose at one of the torps at full speed hope we close the distance fast enough. I found that BB's are not fast enough to do this, DDs are fast and nimble enough to actually get between the torps when dropped close by. Cruisers kind of fall in that in-between area nimble but not quite nimble enough sometimes. It is always a gamble though. Often the best you can do is to eat just one torp.
Edited by Taylor3006

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What people are talking about when they say 'be map aware' is to avoid the situation where a cv decides you have singled yourself out for death.

How about you explore the possibilities upwards in terms of getting better before you start asking for safety nets at the bottom. If you are dying, its not the fault of the game, but your decisions in it.

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T4/5 AA is also laughably weak with only a few exceptions.

namely Yubari and Texas

 

Without manual drops you can only reliably hit BB's now or players who arent paying attention.

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I just started carriers. And I can tell you it's not an easy push button game. They are right too - I look for those who are alone or away from cruisers with good AA. If you are apart from such a group you stand a good chance of being targeted. Quite often - if you see a carrier fighter you can bet some type of attack plane is not far behind.

 

One thing you can do is manually target enemy aircraft for your AA, even though your AA is automatic. Use the CTRL + LMB one click on the planes to target them. This helps because if two groups are within the same range, your AA will dance back and forth rather than focusing down on one group. 

 

It really is worth repeating - don't put yourself out there alone. When you do that - you're painting a big fat bulls eye on your ship while holding a sign that says "Shoot me! Shoot me now!" 

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T4/5 AA is also laughably weak with only a few exceptions.

namely Yubari and Texas

 

Their planes are also very slow so maneuvering can easily ruin a drop.

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Their planes are also very slow so maneuvering can easily ruin a drop.

 

the ships are also very, very slow.

 

 

Without manual drops you can only reliably hit BB's now or players who arent paying attention.

 

which is like a majority of players.

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