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behindurback

something needs to be done to discourage passive play at high tiers

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high tier game play is so  so so stagnant its no long fun in the slightest to play.  

all you have is passive play, sniping from max range, hiding behind islands, ships never leaving spawn during the entirety of the game.  

especially in standard game mods and tears of the deseart epicenter .

something needs to be done to promote more dynamic and aggressive play, because as of right now agressive plays are punished and murdered immediately while campers who snipe from max range and survive the longest are rewarded the most

 

make it so that dmg done from greater than 15km distance automatically have a 75% exp and credit reduction, while dmg done from 15km to 10km have normal cred/exp rewards, and dmg done less than 10km have a 75% bonus in credits and exp.   

spawn campers and sniper behavior needs to be strongly discourage and punished.!!!!!!1!111!!!

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Go back to low tier if you cannot adapt to high tier.

I can almost guarantee you're the first soul to push a cap and the first to be focused/die.

 

Imagine having to use your brain, as apposed to low tier.

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They already make less by staying in the back and missing more. No need to nerf it and hurt skilled players who actually know how to hit stuff at range.

 

 

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There isn't anything that can be done to prevent it. Good players are going to conserve their strength until there is an opening to exploit and attack. The best way for this to happen is for someone on the enemy team to do something stupid. In other words, a reasonable degree of passiveness is helpful to winning fights. It's just that a lot of people don't know the difference between being reasonably passive and looking for their opening and people being pointlessly passive. The other problem is that quite a few people don't know enough to attack when they get the chance. Those people are the kind who are pointlessly passive, and that essentially means they are just bad players. You can't design a game to remove bad players. 

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Go back to low tier if you cannot adapt to high tier.

I can almost guarantee you're the first soul to push a cap and the first to be focused/die.

 

Imagine having to use your brain, as apposed to low tier.

 

i actually do really well in high tier

maybe if you can find something constructive to say instead of dirt slinging then this community would be a better place 

imagine not being a$$hole for once

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make it so that dmg done from greater than 15km distance automatically have a 75% exp and credit reduction, while dmg done from 15km to 10km have normal cred/exp rewards, and dmg done less than 10km have a 75% bonus in credits and exp.   

spawn campers and sniper behavior needs to be strongly discourage and punished.!!!!!!1!111!!!

 

Pretty much all the people this change would be designed to influence wouldn't even know they were being penalized, and no effort at educating them would work. This idea is no better than if I were to propose that anyone who can't maintain something a minimum of 33% main battery accuracy shouldn't be allowed to play above tier 6. It's just a pointless, arbitrary way to punish people ineffectively in a way that they don't understand and probably wouldn't change away from even if they did understand it. As you yourself put it in your previous post, this idea is basically dirt slinging, and being an a$$hole to people.

Edited by Captain_Dorja

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I've never actually seen a serious post where someone intersperses 1s and !s

 

On another note, yes, it would make sense that someone who charges in head first and gets deleted in the first 5 minutes makes less than someone who actually stays alive long enough to have some sort of impact 

 

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It's a map problem really.

 

Some are just awful.  Mountain range, Okinawa, etc.  You can't have ships with huge ranges and no cover or the first one spotted gets pretty much instantly destroyed every time.  It also swings the balance heavily to battleships and to a lesser degree DD just because the only defense is not being spotted. 

 

Haven on the other hand is great, there is cover, islands you can fire over, good stuff.

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I like pushing..... it tends to have more rewards than passively staying back and being carefull....

 

bEEjrq0.jpg

 

 

although being too aggressive has more cons than Pros most times if you end up alone for too long...

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There isn't anything that can be done to prevent it. Good players are going to conserve their strength until there is an opening to exploit and attack. 

 

This is true.  High tiers is like a boxing match where the first few rounds is a bit of metaphorical "foot work", jabs, and counters....looking for the weak spot. Then Bam.  Knockout.  Now sometimes you can see an opening early and pounce..roll...first round knockout.  Otherwise, things have to evolve.  And this evolution, which is seen as passivity by some, is all part of seeking out weakness.

 

Then there are objectives. The other day I was in a match where we went up two caps to one and had positioned ourselves in a manner where the reds couldn't advance on the mid cap without getting clobbered.  They tried several things...and nothing worked.  To an outsider, the engagements looked passive.  But they were nothing but.  I was constantly maneuvering and firing...but I didn't need to push.  All I had to do was to position myself to prevent the enemy from pushing a cap. They tried one thing, we maneuvered to stop it.  They tried another...we maneuvered to stop it.   They never got another cap.  We won on points. The simple accumulation of two caps over one for most of the game.  This is the way some high tier games pan out.  It's not for everyone. 

Edited by Soshi_Sone

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ummmmmm.....at least this part of WOWS is based on historical precedent....IRl battleships didn't close the 3,000 yds and run death circles around each other.  Also, never in history did one bb torp another.....so I don't mind the distance firing - it's historical...

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ummmmmm.....at least this part of WOWS is based on historical precedent....IRl battleships didn't close the 3,000 yds and run death circles around each other.  Also, never in history did one bb torp another.....so I don't mind the distance firing - it's historical...

 

HMS Rodney would like to have a word with you on that one
Edited by More_Witches

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ummmmmm.....at least this part of WOWS is based on historical precedent....IRl battleships didn't close the 3,000 yds and run death circles around each other.  Also, never in history did one bb torp another.....so I don't mind the distance firing - it's historical...

 

Actually prior to the Russo Japanese War it was thought that 3000 yards would be the decisive range.

 

 

HMS Rodney would like to have a word with you on that one

 

True but the Rodney had to come almost to a stop, 5 knots max to use her torpedoes.

Edited by BrushWolf

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 The economic changes a few months back actually helped a lot. Before that only damage done really counted for anything, so the most profitable path was always to farm as much damage as possible for as long a season possible, and risks which were necessary to win matches were effectively penalized. Now spotting, tanking, etc count more, so it's more profitable to risk a bit more. 

 

The next step should be to change the rewards for each type of contribution based on ship type. BBs for example, should be looking for about a million potential damage. It's easy to survive that much damage and you can still deal the same damage while you're tanking, yet it's still common to see BBs hanging back at full health 10 minutes into a match. Pure sniping does not contribute as much to victory as a mix of tanking and damage dealing (in any  BB) so tanking ought to be encouraged a little more and damage dealing slightly discouraged. 

 

DDs are probably fine in terms of what they get for dealing damage, but they should probably be rewarded more for spotting damage

and should probably get something for damage that goes through their smoke (since WG can already track damage that passes near a ship, it should not be hard to track what goes through smoke. 

 

Basically WG needs to expand on what they did with the economy changes by increasing rewards for certain ships doing certain things that help team play. 

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This is true.  High tiers is like a boxing match where the first few rounds is a bit of metaphorical "foot work", jabs, and counters....looking for the weak spot. Then Bam.  Knockout.  Now sometimes you can see an opening early and pounce..roll...first round knockout.  Otherwise, things have to evolve.  And this evolution, which is seen as passivity by some, is all part of seeking out weakness.

 

Then there are objectives. The other day I was in a match where we went up two caps to one and had positioned ourselves in a manner where the reds couldn't advance on the mid cap without getting clobbered.  They tried several things...and nothing worked.  To an outsider, the engagements looked passive.  But they were nothing but.  I was constantly maneuvering and firing...but I didn't need to push.  All I had to do was to position myself to prevent the enemy from pushing a cap. They tried one thing, we maneuvered to stop it.  They tried another...we maneuvered to stop it.   They never got another cap.  We won on points. The simple accumulation of two caps over one for most of the game.  This is the way some high tier games pan out.  It's not for everyone. 

 

Like this . . .

 

x61DvNt.jpg

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You have 55 battles at T10. You're still new to this. Get several hundred under your belt before you complain on the forums that it's passive, bc it's really not. In your opinion passive gameplay is most ships fighting at 15km, but everyone should be fighting sub 10? Where German ships are at their strongest? If you want more aggressive gameplay get a German bb and quit complaining about something you clearly don't understand on the forums.

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This ^, in the top tiers the ships are deadly and making a mistake means back to port.

 

Edited by BrushWolf

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I've personally never had a problem with passivity at high tiers, but I do mostly play cruisers and Soviet DDs which are arguably the ships best suited to the high tier meta.  That being said, high tiers is all about deciding when you can be aggressive.  Most maps, even the much complained about ones like Okinawa, Tears of the Desert and Mountain Range, have enough islands to be used as cover for a push.

 

 

Edited by yashma

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You have 55 battles at T10. You're still new to this. Get several hundred under your belt before you complain on the forums that it's passive, bc it's really not. In your opinion passive gameplay is most ships fighting at 15km, but everyone should be fighting sub 10? Where German ships are at their strongest? If you want more aggressive gameplay get a German bb and quit complaining about something you clearly don't understand on the forums.

 

55 battles at tier 10? where do you see that number?   i have 100 battles at tier 10 with the zao and 55% win rate in it, maybe theres where 55 come from.  

anyway i have enough battles at tier 8 to 10 that i have a very well understanding  of how high tier works, no need to go digging up my stats to try and discredit me.  

after playing 10 battles at tier 10 I knew it was a campers heaven, but i decided to give it a try and not rush to conclusion until i have 100 battles at tier 10, but it still is camper's heaven.   i dont need more battles at tier 10 to know that right now its nothing but camp up there.   10k more battles and it would still be the same.   

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i recommend practice kiting and learning to use islands as cover to hold a position.    If you play battleships practice proper bow in play like pushing with your team not just staying bow in in open water while being focused by 5-7 ships.    

 

It's okay to bow in on open water but make sure you have destroyers nearby to give you smoke screens and spot torpedoes for you.  

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i actually do really well in high tier

maybe if you can find something constructive to say instead of dirt slinging then this community would be a better place 

imagine not being a$$hole for once

 

How about you learn how to adapt to the high tier meta? Or don't, all the same to me,

There are passive players at all tiers, the difference is at high tier, something you do in low tier (charging though a cap with no support) is often punished.

 

If you don't like the "passive" play at high tier, i suggest you find a tier you're comfortable with.

 

Personally i think it's fine.

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High tier ships are all glass cannons. Damage output scales faster than defense, meaning that every ship will be insta-deleted if it is focused, even Yammies. High tier ships also have amazing range and most of the captains are experienced enough to use it -- just today I put 2 cits and killed a Hindy at 24.5 kms, and I am hardly a unicum. In such an environment, when you can be reliably hit out to 22-23 kms, ships die too fast, so they hang back and wait for the other side to be stupid. At the high tiers "too close" is like 16 kms... LOL.

 

The obvious solution would be to scale back the offensive power of high tier ships and increase their defensive and repair abilities. This would enable them to push up more. But WG won't adopt that solution... 

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Another thing to consider is if your in a Vlll Cruiser and pitted against X Cruiser your going to have to be less aggressive to survive if I'm in my Zao and I see a Vlll in range, I will be quick and merciful

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