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Lady_Athena

Operations is cool, but needs nerfs.

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Not because its hard.. Honestly I see no reason why a team even of tier V's can't beat it. But people these days just aren't that smart. Doesn't matter if you have almost no time in the game, or what have you, but geez... if you have half an IQ point you should realize not to go driving straight down the middle into all the enemies even in an AI game..

 

But since it seems most humans are too stupid for even the dumbest of AI's.. WGing.. could you please nerf the Operation mode so other humans can feel like they're "smart" again? and so I can actually win one... Without always being the last man standing, dieing just as the U.S. fleet appears, and we win with 0 alive... (has happened manyt imes to me.. I'm always the last alive regardless of which ship I'm using, and I end up dieing as the U.S. fleet just shows up.. and we win. with 0 alive.)

 

 

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Not because its hard.. Honestly I see no reason why a team even of tier V's can't beat it. But people these days just aren't that smart. Doesn't matter if you have almost no time in the game, or what have you, but geez... if you have half an IQ point you should realize not to go driving straight down the middle into all the enemies even in an AI game..

 

But since it seems most humans are too stupid for even the dumbest of AI's.. WGing.. could you please nerf the Operation mode so other humans can feel like they're "smart" again? and so I can actually win one... Without always being the last man standing, dieing just as the U.S. fleet appears, and we win with 0 alive... (has happened manyt imes to me.. I'm always the last alive regardless of which ship I'm using, and I end up dieing as the U.S. fleet just shows up.. and we win. with 0 alive.)

 

 

 

completely agree with you, But how the hell does even a T6 go up against an Izumo?

 

 

(sidenote: I'm pretty sure but correct me if I'm wrong, I think t5 and t6 is the most common tier.)

Edited by MR_BATTLESHIP_2016

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I disagree I enjoy the challenge it presents me. It almost feels like I'm playing against players. I've won in an Emerald of all ships. I feel it is fine. 

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Learn where the waves spawn, pre-position with your 7-player division, focusfire one ship at a time, and notice any mistakes made so you can learn from them.

 

Beat this, with my clan, 2nd try, 5 stars. Ryujo, NM, Warspite, and rest of us ran cruisers.

 

I see no reason to cheapen this pve mode. It's easy right now if the team works together. That is precisely what WG is telling us with the 7-man division.

 

Now, if the random players are unwilling to put in the effort to get a good team, their decision. But I don't want that laziness coddled.

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We won it as a team in our clan RUST without even using a CV -just a couple of BB's and the rest cruisers.  It's hard to get all 5  stars in a match, but it should be, the point of it is to promote working as a team, which is why having a bunch of randoms makes it tough to complete.  I always saw Operations as a nod to Clans who had nothing organized by WG for activities.  We finally have something to do that has a reward in it and promotes team work aside from setting up scrimmages in training rooms with other clans. 

 

The loss of credits is punitive for randoms playing it and losing ( even more so if they pay the 75k creds to play the same ship again immediately ), so I think the result will be people trying to organize and make sure they win it each time they jump in.  Smart idea, promote team work and team skills while punishing the type of player that fails UP in ranked battles by simply spamming battles endlessly.

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Same experience, I think the instructions need to be more specific if one goal is to help players learn how to play and be in supportive positions. Right now, it feels like most people zoom in, shoot and ram islands.

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waiting for the hard ones to come out, I find them far to easy as they are now

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Seems fine to me, the difficulty is supposed to make it harder to complete challenges... and its bots so...

 

that and the fact you can do an oversized division makes it even more simple.

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Exactly what was said is what's happening: CLANS are doing just fine in this, the rest of us are screwed. I had to face a friggin Izy in Texas, AFTER being worn down. Explain to me how this is balanced or even remotely fair.

 

You can't, because it isn't, and the earnings upon losing are worse than losing in co-op.

 

There's 0 reason for anyone not in a clan to even attempt these, right now.

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Exactly what was said is what's happening: CLANS are doing just fine in this, the rest of us are screwed. I had to face a friggin Izy in Texas, AFTER being worn down. Explain to me how this is balanced or even remotely fair.

 

You can't, because it isn't, and the earnings upon losing are worse than losing in co-op.

 

There's 0 reason for anyone not in a clan to even attempt these, right now.

 

Solo queued mine, simple 4 stars with Graf Spee. Its just the player you get, and... wait for it....

 

ITS A NEW GAME MODE

 

let people figure it out...

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We won it as a team in our clan RUST without even using a CV -just a couple of BB's and the rest cruisers.  It's hard to get all 5  stars in a match, but it should be, the point of it is to promote working as a team, which is why having a bunch of randoms makes it tough to complete.  I always saw Operations as a nod to Clans who had nothing organized by WG for activities.  We finally have something to do that has a reward in it and promotes team work aside from setting up scrimmages in training rooms with other clans. 

 

The loss of credits is punitive for randoms playing it and losing ( even more so if they pay the 75k creds to play the same ship again immediately ), so I think the result will be people trying to organize and make sure they win it each time they jump in.  Smart idea, promote team work and team skills while punishing the type of player that fails UP in ranked battles by simply spamming battles endlessly.

 

No matter how hard they try, they will fail to promote teamwork in this game, because THEY have already caused it to be a player base of mostly "don't care" casual players, where your individual effort, stats, comes across as being more important.

 

If you're not in a clan, an organized clan, Ops is worthless.

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Operations Mode is Great!!!     Love it!.      

I see why it is so hard to beat.   You have to have a team dedicated to the mission.    Too many random teams are filled with YOLOs or those who are waiting near spawns (then spawn spot is different).    

 

Biggest thing is this is NOT a Battle.   This is a Mission.    

Having the "most kills" doesn't matter if we lose.    

Killing the CV doesn't matter if we cannot have 3 survive (Newport).   

Nobody will see this post.   

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Exactly what was said is what's happening: CLANS are doing just fine in this, the rest of us are screwed. I had to face a friggin Izy in Texas, AFTER being worn down. Explain to me how this is balanced or even remotely fair.

 

You can't, because it isn't, and the earnings upon losing are worse than losing in co-op.

 

There's 0 reason for anyone not in a clan to even attempt these, right now.

 

3 solo matches, 3 wins.... :amazed:

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I'd rather they dont dumb it down. If they did reduce the difficulty, then the rewards would also have to be nerfed along with it.

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No no no no no!!

Work for your stars.

 

Its -supposed- to be hard.

 

Get a good team. 

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The real shame is the amount of work they put in and the amount of time you get to appreciate it.

So the first game I was in a cruiser, we did not win, known of us made it to the carrier part.

the second game I was in a T% Japanese DD.

I charged and torped all enemy came before me.

I was cruising and moving and achieved every star but survival.

it was a win, i sunk and hit many. I died about 90 seconds before it ended.

BUT

I was never able to appreciate all the effort, the transports and the com ship that were produced. I simply had no time.

and I as well feel the AI is to fast and to powerful overall even though i used the loss to watch and learn a winning tactic, but in our win, only one ship made it.

 

It was kinda of disappointing, then add this, I have no reason to repeat the battle and that's really sad because it could be fun, but why, i can only earn one star.

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Think I ran it 8 or 9 times this weekend.  Managed to 1 star it twice.  Once in a Kamikaze, next in my Dunkerque of all things.  It's tough in a random group I'll definitely say that, this and the Halloween one that I never managed to win has really made me rethink my anti-social nature and try to make *shudder* friends, to team up with lol

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i just don't like being punished so harshly in a loss.  I can make 6-8k XP and 3-4k free xp on a win (premium and flags) but on a loss I am lucky to get 400 and 30 not to mention on a loss I usually lose credits.

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Winning is not hard with randoms, 5 staring it is. If you can manage to kill the 1st 3 waves that CV dies WAY to quick.

Edited by karmajay

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I did finally get a 5-star win in it yesterday with a random group (and no CV) after about 10 attempts.  But it was a really good random group; I had plenty of losses and 1-3 star wins before that.  It would have been much easier with coordination.  

 

I like the mode, but I think it is trying to be two things at once.  Something for clans or divisions to do (at which it succeeds), and something for PvE players (at which it is a partial failure, because there is a subset of players - PvP and PvE - who have no interest in clan/division play).  I wouldn't mind seeing new additional PvE modes spawn off of this - say a more random-friendly PvE mode in which you face bots that no longer mirror your ships but rather a random assortment graduated in difficulty levels from "very easy" (1-2 tiers below yours) to "very difficult" (2-3 tiers above.)

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I've played it three times in total random matches. The first two were in a Graf Spee, and the third in a Fuso. I got 3 stars the first time. There was a helpful player calling out good tips. The second time wasn't as good, with only 2 stars (that I already had). I sacrificed myself saving the carrier, but she still burned down, anyway. The third time went great. Not all my shots were perfect, but I was doing good damage. I also put myself into position to cover the carrier when it appeared, so we got her to port safely. That same position gave me full broadside shots into a Gneisenau and the Izumo when they showed up. I got 4 citadels on the Izumo before it went down. We only lost two ships to get all five stars.

 

Maybe I was lucky. All three teams seemed to get the mission. It's just that some did better on the execution side than others. I don't know if I'll play it again until the next mission is released, but I found it a fun challenge, and something different.

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I went 3-1 this morning with a 0,1 and finally 5 star. Team composition absolutely makes a difference.

 

First match (loss): Ryujo, Leander, Nurenberg, Cleveland, Farragut, Hatsuharu, Nicholas.  Exactally, not enough DPM. I killed 5 in the Nuri but it wasn't enough - I got killed before the final attack and we couldn't even hold out the 3rd wave. Hatsu was the last ship and only made it to the DD's arriving. Match time 15:53.

 

Second Match (1 star): Independence, Fuso, ARP Kongo, Konig, Cleveland (me), Cleveland, Omaha. First 2 waves were easy, got most of the 3rd, but then the damn DD snuck by the island where only the BB's/Omaha had a shot and they killed him just as he breached the border. Since we didn't hold them off, the main attack was brutal. Konig and CV were the survivors. Konig and I both had 6 kills. I made it to the final round, but got wrecked by the scharn trying to avoid CV torps. Time: 19:11

 

Third Match (0 star): Ryujo, Bayern, Bayern, ARP Kongo, Budyonny, Nurenberg, Konigsberg. I potatoed in the Budy (no kills) and got overextended trying to stop the 3rd wave since we took too long killing the 2nd wave. 3 of the wave ended up breaching and kicking off the main attack. At the end, our only surviving ship was the CV. He was behind an island when the Gneis turned away from him when the Mo and Pensi arrived. Funny thing was the Yubari killed the Pensi. Of course the Tenni and Gneis whittled him down a bit but it was still funny. Time: 19:11

 

Forth Match (5 star): Independence, New Mex, Nurenberg (me), Cleveland, Graf Spee, Farragut, T-22. We killed the 3 waves further out so we got the damaged allied carrier. The Graf and CV nuked the 2 cruisers that were going after the CV. CV easily made it in. We didn't have to face a CV in the final wave - this makes all the difference. Only the Cleveland and T-22 died; the former grounded and got focused, the T-22 tried to take on Maas but got deleted; both in the main attack. My 4th of 5 kills was the Schan - it took 7 torps to sink him - yes all 6 from one side then had to swing to the other to finish off the last 3000hp. Only the Yubari was left of the attack force before the main fleet arrived. Total time 17:37. 

 

You need teams that can do lots of damage quickly. DD's just can't do enough damage over time quickly. They've got good alpha torp strikes, but the reload negates that. They're good for smoking up damaged ships so they can stay a little longer, but they don't play a major role until the main attack  - even then T5/6 torps don't really do enough damage to T7-9 CA/BB's to be a major factor. IFHE on fast firing CL's makes a difference in the main attack. You can get by the first 2 waves without it, but the 3rd+ wave melts with IFHE. Run speed flags. You have to reposition from one side of the base to the other. Take premium damage control - you're going to need it and 33% less time is needed. 

 

The first 3 waves you have to kill mainly with guns. A good CV player can expedite this but his rearm isn't fast enough to delete the higher ships after the 2nd wave. You can repair before the 3rd wave, but after that, you won't get 5 stars with ships sitting in the back repairing. You just can't take them out quickly enough unless you're out past the border for the main attack. The closer the bots come to the base, the more accurate they are. The BB's usually focus on the forts but once past them, they target you. You have to kill them beyond the last forts if you want 5 stars. 

 

Most of all, don't let the preliminary waves breach. If they get in then you face a CV in the final attack. This makes things MUCH more difficult. If you can get the Lex escorted in, she does make a huge difference. You get a T-8 carrier to take on the t-7/9 BBs. In the last game, we finished by killing all ships 94s earlier than normal. 

 

As for is it worth it, lets put it this way, the flags are meh, 5x Ocean Souls are nice at the 3rd star, but a 10 point commander (which is what you get for the 4th star) is 183,000 commander XP. 

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I have been winning every game now, but its 0 to 3 stars.  The best I have ever done was only up to 4 stars.

 

I will have to take it back about the Graf Spee.  I have seen people use it on this mission with surprisingly good results.

 

While the current thought suggests the Cleveland as the best ship, I have seen other cruisers, Nurnbergs, Leanders, Budyonnys, etc,. do very well, but one key point is the use of torpedoes.  

 

The best kills I have gotten was around 8 using the Fuso, which proves to work very well with this mission.

 

One more day before the mission ends and a new one begins, I am going on to hit the last night.  

 

These staged coop missions have great potential for this game, and I feel that Lesta Studios have discovered the start of a motherlode vein of content that they can be creative about, providing a nearly infinitesimal way of creating so many varied missions, creating microevents that will continue to keep players interested with diverse experiences.  I don't even see the need of using supertesting at this point, they can release each new mission in public for a week, examine results then tweak the mission again to be released sometime after.

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