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Reymu

Rework - IJN DD Torpedoes

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The calculated sniping and stealth approach once interested me, but seeing how smart players can render me more or less useless, I gave up wanting Shima after seeing Hatsuhara (pre-split) was sunk with either slow 10km or 6km that require nerves of steel.

 

Just a thought, strictly from what'd make it appealing enough to pickup regularly, but why not allow the IJN DD to choose the torps? Select speed and range, flexibility since bet some IJN ninjas like adrenaline from risking detection, whereas others prefer long-range area denial. The direct relationship is speed - reload time and range - reload time. So for example, a 8km torp going 64 knots might take 55 seconds to reload, but a 10km going 68 will take 70 seconds.

 

Get more interesting if have base torpedoes with preset range and speed that we can adjust, or simply use a torp from earlier tiers that worked out well. My experience is the TDS, outside of Yamato and other ships that get at least 30% torp damage reduction, generally doesn't make much difference. After all, we have the TA captain skill to boost speed a bit at range expense, so allowing more flexibility means more custom loadouts.

 

Seems a win-win idea.

 

Failure to agree will not be allowed :P

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And then the whole horde of BBabies will come out crying again. :D

 

Like a politition who didn't get enough free airtime ...

 

You can make arguments both ways about the viability of torp choice vs historic loadouts.

bottom line: the ability to choose your torp is a DD buff,

which, like the Hipper skipper Von Hipper just stated,

will initiate another round of BB complaints.

 

 

What I would like to see is an "evening" of detection ranges between all the different types of torps used in the game.

The IJN gets hosed bad,

due to their torps being the ONLY good torps present when the game was launched,

as well as BB whining because players hadn't figured out they could turn yet.

(some BB players still haven't figured this out yet)

But now that WASD is universally known and accepted (ya, take that with a grain of salt)

all torps should have a "SIMILAR" detection range.

I'm thinking about 1 K, which should also be the minimum drop distance for manual drops or the torps don't arm.

THIS equals up torpedo detection ranges for EVERYONE; DD's and CV's.

WoW gotta quit the hatin' on the IJN

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The only thing IJN torps need is a detection buff and slightly shorter reload on high tiers. They already hit like freight trains, most are pretty fast, and they have a very comfortable and balanced range (10-12km) except for the F3s. Gearing torps should probably be brought in line range-wise with Shima's 12kms as well... Or just give it Fletcher torps. 

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a 150 meter reduction in detection range of Japanese torps is all that is needed to make them top notch in my opinion.

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The only thing IJN torps need is a detection buff and slightly shorter reload on high tiers. They already hit like freight trains, most are pretty fast, and they have a very comfortable and balanced range (10-12km) except for the F3s.

 

I'd agree with this. Sometimes I wonder if torpedoes shouldn't do a bit less damage on initial impact, making them rely more on flooding for damage. Would help reduce torp walls and make people use launches more strategically.

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The only thing IJN torps need is a detection buff and slightly shorter reload on high tiers. They already hit like freight trains, most are pretty fast, and they have a very comfortable and balanced range (10-12km) except for the F3s. Gearing torps should probably be brought in line range-wise with Shima's 12kms as well... Or just give it Fletcher torps. 

 

It'd be violating of IJN to put US torps on the line though :D

 

But honor aside, it'll work. Unless WG undoes the torp nerfs.

 

 

I'd agree with this. Sometimes I wonder if torpedoes shouldn't do a bit less damage on initial impact, making them rely more on flooding for damage. Would help reduce torp walls and make people use launches more strategically.

 

Except it's difficult and requires favorable circumstances (bow-in BB, has to keep reversing to minimize MB damage, no escort, for example). Flooding is only dangerous when DCP on CD. If anything, torp's direct damage is typically deadlier until T9-10 ships.

 

I would love it if DD torps get patched to always cause flooding. Given the hit ratio and difficulty hitting wary players, it would come in handy. CV TB should get no such buff since unlike DDs, they reposition on the fly and have many attack angles.

 

Though again, it seems it'll depend if WG listens to the BaBBies' crying. They said IJN DDs are balanced, based on stats, as I recall.

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Area denial should really not be a thing.  A DD captain in real life would never waste his ordinance like that.  I know this isn't a simulator but "area denial" torpedo soup is what got IJN DD's nerfed in the first place.

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The calculated sniping and stealth approach once interested me, but seeing how smart players can render me more or less useless, I gave up wanting Shima after seeing Hatsuhara (pre-split) was sunk with either slow 10km or 6km that require nerves of steel.

 

Just a thought, strictly from what'd make it appealing enough to pickup regularly, but why not allow the IJN DD to choose the torps? Select speed and range, flexibility since bet some IJN ninjas like adrenaline from risking detection, whereas others prefer long-range area denial. The direct relationship is speed - reload time and range - reload time. So for example, a 8km torp going 64 knots might take 55 seconds to reload, but a 10km going 68 will take 70 seconds.

 

Get more interesting if have base torpedoes with preset range and speed that we can adjust, or simply use a torp from earlier tiers that worked out well. My experience is the TDS, outside of Yamato and other ships that get at least 30% torp damage reduction, generally doesn't make much difference. After all, we have the TA captain skill to boost speed a bit at range expense, so allowing more flexibility means more custom loadouts.

 

Seems a win-win idea.

 

Failure to agree will not be allowed :P

 

I have 400+ games in my Shimakaze, but my stats show I'm primarily a BB player. The biggest problems are radar, planes, torp speed/detectability, and the fact that after torpedoes are spotted they stay spotted forever. I love my Shimakaze, I bought the premium camo, she is no match for any of the gun boat DD's and cruisers (you will only get kills if they [edited] up), they do need buffs but I love the stealth and play many of the other IJN DD as well (Shin is probably 2nd favorite, the one from the campaign).

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I would love it if DD torps get patched to always cause flooding. Given the hit ratio and difficulty hitting wary players, it would come in handy. CV TB should get no such buff since unlike DDs, they reposition on the fly and have many attack angles.

 

Interesting idea.  I like the idea because the reality of torps is you usually only get one hit.  That one hit pack little punch to BBs, it stings a cruiser and can kill a DD.   I think its fair to automatically cause flooding to a ship when that torp does little more than put a dent in the bumper.  That would give torps some teeth even with one hit.  Its the cruiser and DD part that is the problem.  A certain floor might be too punishing.  A balance might be to reduce the alpha on some of the more powerful torps.  You could have it be an automatically one flood on the first hit, and go back to RNG for any additional hits when you have a multiple hit salvo.  

 

I can see the tactic of firing one set of torps and holding the second set 10-30 seconds in order to get a possible second floor that sticks.  That's a double edged sword, firing one set reduces your chance of hits, or can pay big.  The up side for the those on the receiving end, its easier to dodge one set of torps at a time.

 

Those of you reading this and are nervous about any kind of torpedo duff discussion, don't worry.  You can firmly put this in the never going to happen category.    

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a 150 meter reduction in detection range of Japanese torps is all that is needed to make them top notch in my opinion.

 

No...more like a 300 meter. And in the case of technology long lances more like 800.

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