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Reymu

Chappy

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Just need the credits to buy and upgrade her. Captain's at 13 points with 3 unused. Currently have SA (highly useful as a sniper), EM, DE, and CE. Not sure what 3- or 4-point skill to take next. BFT and AFT seem mostly useless given the AA buff is not gonna see much mileage. Rarely have a match where I need more than 2 hydro charges, but an extra radar might be handy, so leaning SI and JoaT. LS seems limited since the 7.5 reload is up to the job.

 

Expecting to outfit her with MB survival, aiming system, steering, and concealment. Don't need the godlike steering module since rely on sudden decelerating to throw off BB aim.

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IFHE is very useful on the Chapy, but not needed if you're moving the captain up the tech tree. I'd go with that next, then re-spec once you get Donskoi. 

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If you plan to eventually move that captain to the Moskva, take Superintendent.  Otherwise save for one more point and get IFHE.  After all of that you can start using skills to optimize your consumables like JoAT.

Edited by TenguBlade

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For Chappy and Donskoi: 

 

PT, AR, SI, IFHE, CE, DE, JoaT

 

For Moskva:

 

PT, AR, SI, AFT, CE, VIG, JoaT

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I was under the impression 152mm caliber can't penetrate BB armor outside superstructure at chappy's tiers even with IFHE. Cruisers are not easy getting decent hits against beyond 15km with that shell velocity.

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I was under the impression 152mm caliber can't penetrate BB armor outside superstructure at chappy's tiers even with IFHE. Cruisers are not easy getting decent hits against beyond 15km with that shell velocity.

152/6 ~= 25.333 * 1.3 ~= 32.933mm

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ifhe for chappy and donskoi.     but not needed for moskva.   I am at donskoi, but havn't decided on moskva.  i am going for hindenberg first.

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