Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
Thunder_GP

A few bothering things regarding CV

9 comments in this topic

Recommended Posts

100
[JAJAS]
[JAJAS]
Members
179 posts
20,603 battles

So far I'm enjoying 6.6.0 but there is a a few small things that just make being a CV bothersome. I'm not talking about the obvious AA issues with up-tiering and such but there is some things that I feel should be adjusted. 

 

After the introduction of cyclones, I found it enjoyable in every instance except for a CV. I'm not saying that the cyclone isn't a FANTASTIC mechanic; i love it, but when it is in full swing the spotting mechanics of planes becomes broken. Now after hearing that in 6.6.0 the planes will be equally spotted at a distance of like 7-8km, and in the previous update where they removed OWSF; open water stealth firing, the spotting mechanics during a cyclone when it comes to planes becomes a MAJOR pain. Now at higher tiers where AA becomes deadly in close proximity; cough* cough* Iowa... There is a point where ships AA canstealth fire at your planes. I have played matches where it has become more of a pain being that my Essex bombers at tier 9 will be searching for an Iowa in a cyclone using the last known position and will not spot an Iowa until roughly 2km, and yet it can and has shot down my all planes because by the time i spot it, I'm in the closest AA ring of its defense. 

 

To fix this I would just assume that the spotting range of ships in a cyclone be increased for planes to a distance of around 3.2km so that they can have the chance to pull back and not be destroyed. My logic also comes from the idea that with the removal of OWSF; open water stealth firing, also should apply to AA during a cyclone to some extent.

 

Do i think this will break the game? No, your planes will still be focused by the higher DP AA guns on ships, and some medium AA armament. But on certain ships the shortest AA range is the most deadly.

 


 

P.S. Question on USS Enterprise

 

Using the extended tech tree I'm in love with this ship, but I have a concern that I feel would also become a possibility.

 

Would it be possible to give OR consider the USS Enterprise getting tier 8 dive bombers to combat the whole RNG issues associated with manual drops and address the weaker 500lbs bombs, which are a blessing in some ways to tier 8 CV play being that even if you hit they would do less damage to the possible tier 10 deck armor. 

 

Or are you going to give it the AP bombs we are hoping for?

 

Please respond your thoughts.

 

Thanks,

 

Thunder_GP

 

Edited by Thunder_GP

Share this post


Link to post
Share on other sites
870
[A-D]
Beta Testers, Alpha Tester
2,638 posts

Just answering about AP bombs... from the last dev Q&A, it sounded like they're 1. further out and 2. not even certain to be implemented yet. And from the ST streams of Enterprise today, she definitely wasn't packing anything special for bombs.

 

I wouldn't expect to see enterprise with AP bombs at release, if we ever see AP bombs at all.

Share this post


Link to post
Share on other sites
7,521
[HINON]
Members
14,340 posts

What CVs do in the cyclones is use the fighters ahead of the bombers, to locate the target as a sacrificial lamb, then while its spotted the bombers come in and surprise them. The hard part for the BB or other ships is before they couldnt see the bombers until it was on top of them, good luck angling against a torp attack when you cant see the bombers coming at you.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

It used to be that you could share LoS of aircraft within the minimum 8km spotting range, but this was changed in an unknown update.

Share this post


Link to post
Share on other sites
1,000
[HINON]
[HINON]
Members
4,023 posts
5,071 battles

No, because, while we have "stealthfire" planes in cyclones, we also have "stealth AA" Minotaurs, Fletchers, Gearings, Flints...

 

Until you get detected by firing your AA guns through a smokescreen, then I think the odd torp-drop through a cyclone is acceptable.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

No, because, while we have "stealthfire" planes in cyclones, we also have "stealth AA" Minotaurs, Fletchers, Gearings, Flints...

 

Until you get detected by firing your AA guns through a smokescreen, then I think the odd torp-drop through a cyclone is acceptable.

 

It's not like you can't see the smoke of RNCL on the overhead map view

If Minotaur/Neptune are not in smoke, they get instantly spotted once the AA guns are active

Share this post


Link to post
Share on other sites
1,000
[HINON]
[HINON]
Members
4,023 posts
5,071 battles

 

It's not like you can't see the smoke of RNCL on the overhead map view

If Minotaur/Neptune are not in smoke, they get instantly spotted once the AA guns are active

 

Massive ranges on those AA guns if they spec, though, and you have no reasonable way to counteract them when their AA guns are active.
Edited by Carrier_Lexington

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

 

Massive ranges on those AA guns, though, and you have no reasonable way to counteract them when their AA guns are active.

 

yeah, they do shoot out to 8.6km.

even then, the bombers from Taiho, Essex, Haku and Midway are fast and tanky enough to turn around before taking any serious losses.

Shokaku and Lex will have problems if they are not paying attention, but even then, it's just a 'no-go zone' that can be skirted.

 

Recently, I have had zero matches where CVs let me shoot down more than 11 aircraft, because they just keep away from my AA build ships.

Share this post


Link to post
Share on other sites
1,000
[HINON]
[HINON]
Members
4,023 posts
5,071 battles

My other issue with the RN CLs is the timer on their smokescreens: it seems like it leaves a very little time where the cruiser is exposed after smoke wears-off.

Share this post


Link to post
Share on other sites
100
[JAJAS]
[JAJAS]
Members
179 posts
20,603 battles

What I'm actually saying is that during a cyclone when a ship opens fire with its AA, the ship can remain not detected. This is what I feel is a possible issue.

 

For example, during a cyclone your planes could spot a ship at like 1km, where all zones of AA are active and you take an extreme amount of damage with a small amount of time to react. This doesn't include the max AA range on ships because your planes would be spotted around 3km or so, and you don't spot them until around 1km. This gap within the AA spotting, firing and you spotting them. And your planes get spotted until they leave the detection range of now 8km...

 

When they removed OPSF; open water stealth firing, they made the firing range equal to the max detection and didn't change the AA statistics, meaning that the detection system could be seen as broken regarding the Planes detection and the AA.

Edited by Thunder_GP

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×