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Landing_Skipper

Yugumo - New Build Not For The Faint of Heart

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In anticipation of the 12km torps, I started playing Yugumo again and got the idea of trying the torp reload boost instead of smoke.  Replacing Adreneline Rush with Torp Acceleration is a refinement as of this morning.  I run all Premium consumables.  I'm not saying this is the best Yugumo build possible, just an interesting alternative.

 

Here's the rest:

 

Upgrades:

Main Armaments Mod 1

Aiming System Mod 1

Torp Tube Mod 3 (-15% reload down to 109s)

Engine Boost Mod 1 (3 minute speed boost - you'll need it!)

Steering Gears Mod 2 (you'll need this when you screw up and get spotted)

Concealment (5.5 km by sea and 3.2 km by air)

 

Captain's skills:

http://shipcomrade.com/captcalc/0100000000010001011000000000001119

 

Radio Location (RPF) is essential for avoiding other DDs.  Also helps torp into smoke.

 

Torps end up 9.6km range, 72 knots with 1.7 km detection and 23,767 potential damage.

 

Only shoot your guns at other IJN DDs when no cruisers around or when you are spotted and going to die anyway.

 

P.S. Don't forget that Lo Yang's hydro spotting range got boosted to 5.43 km like I did this morning.

Edited by Landing_Skipper

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I may try the reload booster too. But I am not convinced that TA buys you much. The fish at 67 kt is fast enough. The 5 kt increase is not that much. The extra 2.4km can be very useful especially going without smoke.

 

I would also pick SI over SE since you are not going to last much longer once spotted anyway. :)

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I may try the reload booster too. But I am not convinced that TA buys you much. The fish at 67 kt is fast enough. The 5 kt increase is not that much. The extra 2.4km can be very useful especially going without smoke.

 

I would also pick SI over SE since you are not going to last much longer once spotted anyway. :)

 

The Torpedo Acceleration certainly is debatable. doesn't make much sense after calculating reaction time change (0.68s). Waiting for BBs to get in range for 9.6 km torps often means that you have to be running away for the 30 seconds the reload booster requires. Plus it puts you in harms way whenever a Russian radar cruiser is nearby. However, +5 knots does reduce reaction time, especially if your target is moving toward you as well. I may will go back to Adreneline Rush for those last 2 skill points. 

 

I don't think I run Superintendent on any IJN DDs except for Akizuki, and I run it on her for additional speed boost not smokes. USN DDs are an entirely different story because of their awesome smoke. KM DDs get SI for smoke and hydro. VMF DDs... we don't need no stinking smoke!

 

Survivability Expert increases Yugumo's HP from 13,900 by 3,150 to 17,050. That's a 23% increase in your HP pool. HUGE!  And often the difference between escaping with a few HP left to torp again vs. going back to port. SE would be my second 3-point skill but at Tier 9 it's a big boost. 

Edited by Landing_Skipper

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In anticipation of the 12km torps, I started playing Yugumo again and got the idea of trying the torp reload boost instead of smoke.  Replacing Adreneline Rush with Torp Acceleration is a refinement as of this morning.  I run all Premium consumables.  I'm not saying this is the best Yugumo build possible, just an interesting alternative.

 

Here's the rest:

 

Upgrades:

Main Armaments Mod 1

Aiming System Mod 1

Torp Tube Mod 3 (-15% reload down to 109s)

Engine Boost Mod 1 (3 minute speed boost - you'll need it!)

Steering Gears Mod 2 (you'll need this when you screw up and get spotted)

Concealment (5.5 km by sea and 3.2 km by air)

 

Captain's skills:

http://shipcomrade.com/captcalc/0100000000010001011000000000001119

 

Radio Location (RPF) is essential for avoiding other DDs.  Also helps torp into smoke.

 

Torps end up 9.6km range, 72 knots with 1.7 km detection and 23,767 potential damage.

 

Only shoot your guns at other IJN DDs when no cruisers around or when you are spotted and going to die anyway.

 

P.S. Don't forget that Lo Yang's hydro spotting range got boosted to 5.43 km like I did this morning.

 

OK - I didn't change ship or captain after the change except the Type 93 Mod. 3's, yea no. I run the Mod 3's with TA on Shima but the F3's seem to work better on Yugumo so far. 

 

Ship

 1. MBA 1

 2. ASM 1

 3. TTM 3

 4. PM 1

 5, PM 2

 6. CSM 1

 

Captain

 1. PT and PM

 2. EM and LS

 3. SE, TAE and BFT

 4. CE

 

That is the build that works well for me using F3's. I tried the Mod. 3's last night and it didn't go well. I'll play them for the next week or so before making a decision but I think I'm sticking with the F3's at this point. 

 

 

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OK - I didn't change ship or captain after the change except the Type 93 Mod. 3's, yea no. I run the Mod 3's with TA on Shima but the F3's seem to work better on Yugumo so far. 

 

Ship

 1. MBA 1

 2. ASM 1

 3. TTM 3

 4. PM 1

 5, PM 2

 6. CSM 1

 

Captain

 1. PT and PM

 2. EM and LS

 3. SE, TAE and BFT

 4. CE

 

That is the build that works well for me using F3's. I tried the Mod. 3's last night and it didn't go well. I'll play them for the next week or so before making a decision but I think I'm sticking with the F3's at this point. 

 

 

 

Pete - that looks like a completely viable build. Much more balanced in terms of guns and torps, and Yugumo does have relatively good guns which my latest concoction largely ignores. 

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Pete - that looks like a completely viable build. Much more balanced in terms of guns and torps, and Yugumo does have relatively good guns which my latest concoction largely ignores. 

 

I retrained my captain so many times to find what I liked. It's a bit of a hybrid build and I went back to stock gun systems to lower the detect after firing, like 10.6 versus 12 so I could disengage faster. I wish they would give Yugumo a 38+ knot speed and they can keep the Mod. 3's but that is just me. I bet my torp to gun kills are about even. I still have a lot to work on in this ship but it really is my favorite. 

 

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How do you contest caps without smoke? 

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How do you contest caps without smoke? 

 

RPF and 5.5 km detection. That's how you cap.

 

"Contest"?  Someone else on your team needs to be shooting unless you have more HP and the enemy DD is alone. You can drive Shimakaze players nuts by running parallel with them, spotting them and staying undetected while your friends sink him. If there are two enemy DDs, you run but you should do that no matter what DD you're driving. 2 on 1 is a losing proposition. 

 

What you can't do is smoke up your friendlies while spotting enemy ships, especially DDs. That is the major drawback of this build. Honestly, I thought it would be harder to play without smoke but it's not bad if you focus almost entirely on torps. It forces you to spot for your team whether you want to or not :D

 

Flamu mentions something important in today's video about a HSF Premium DD with the torp reload boost. Even if you only get 1 hit from your first salvo, the second salvo has perfect timing for starting a full duration flood even with only 1 hit there too. IIRC I got just over 40k flooding damage on a BB yesterday with 2 hits from the second, reload booster salvo. 

Edited by Landing_Skipper

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How do you contest caps without smoke? 

 

As long as you use your torpedo's wisely you don't necessarily need smoke. With a 5.5km detection if the enemy pushes you can usually hold the cap undetected and either wait for reinforcements, run or really surprise them and attack (just depends on the situation). I don't use smoke all that much but I wouldn't give it up for a 30 second reload for F3's that already have a 72 second reload (sure it cuts reload in half but smoke seems to be more valuable). 

 

Yugumo in a 1 on 1 DD fight is actually pretty nasty. Sure your RoF is a little slow but your HE has a punch and is REALLY accurate. It's a very small ship that isn't all that fast but turns quick and difficult to hit. If you really want to freak out an enemy DD, turn into him. At 4km or less you can actually cross drop your torpedo's (did that to a Gearing a couple nights ago and hit him with all 8). Don't get me wrong it's all situational but there aren't too many fights that I won't fight.  

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"Contest"?

 

 Yes, I like using my concealment and superior torp reload to contest early caps and get an advantage for my team which means I'm gonna engage enemy DDs with torps and guns.

 Flamu's recent videos are irrelevant as none of them are in domination mode.

 

 

As long as you use your torpedo's wisely you don't necessarily need smoke. With a 5.5km detection if the enemy pushes you can usually hold the cap undetected and either wait for reinforcements, run or really surprise them and attack (just depends on the situation). I don't use smoke all that much but I wouldn't give it up for a 30 second reload for F3's that already have a 72 second reload (sure it cuts reload in half but smoke seems to be more valuable). 

 

Yugumo in a 1 on 1 DD fight is actually pretty nasty. Sure your RoF is a little slow but your HE has a punch and is REALLY accurate. It's a very small ship that isn't all that fast but turns quick and difficult to hit. If you really want to freak out an enemy DD, turn into him. At 4km or less you can actually cross drop your torpedo's (did that to a Gearing a couple nights ago and hit him with all 8). Don't get me wrong it's all situational but there aren't too many fights that I won't fight.  

 

I use my smoke to disengage quite often after I baited the enemy DD into a gunfight. You are right about the F3s, the reload is already very fast at 79 seconds and reload booster is not of great value there.
Edited by m373x

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After a couple of matches, I find myself liking smoke better. I am not a brave man.

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After a couple of matches, I find myself liking smoke better. I am not a brave man.

 

Yea I did that once too. Yugumo is not fast enough to just disengage and run so the smoke is useful to brake line of sight. 

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 Yes, I like using my concealment and superior torp reload to contest early caps and get an advantage for my team which means I'm gonna engage enemy DDs with torps and guns.

 Flamu's recent videos are irrelevant as none of them are in domination mode.

 

 

I use my smoke to disengage quite often after I baited the enemy DD into a gunfight. You are right about the F3s, the reload is already very fast at 79 seconds and reload booster is not of great value there.

 

I ran the F3s for a while but 8km is really short when Russian cruisers have 11.5km radar. It is fun when you score.  I just had too much feast or famine wth the F3s. 

 

And please understand, I never said smoke-free was the only way to go. It is, however, an interesting alternative. 

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And please understand, I never said smoke-free was the only way to go. It is, however, an interesting alternative. 

 

It is, I was just wondering how to contest caps effectively without smoke since I like taking early caps. 

Edited by m373x

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It is, I was just wondering how to contest caps effectively without smoke since I like taking early caps. 

 

You can do it, it's not easy. One game I had comes to mind. Don't recall what map but it was Domination, I pushed C alone (didn't use smoke the entire battle). The enemy also decided to head C so in short time I had the cap and there are 5 ships pushing it ... I was thinking this is bad, I'm alone. I closed in to about 6km and launched at the biggest group of ships, yep couple hits on Tirpitz and NC but BOOM Atago down. The other cruiser and 1 BB turned back to B. Tripitz and NC start to push so I back off, still in the cap, to reload. About then our Mahan speeds over to help. Mahan pops smoke (which is what probably saved me) on the opposite side of the cap and the NC and Tirpiz focus on him.... he didn't make it. I figured torpedo's are up I get another couple chip shots. I launched at the NC (the BB's were bow to stern with NC leading) and holy cow hit all 8 for a really cool Double Strike. Two seconds later chat pops up "YUGUMO - OMG - YOU KILLED MY ENTIRE DIVISION" I laughed so hard!! Reason why I remember that game but yea that doesn't happen often.  
Edited by Pete_Darling

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How do you contest caps without smoke? 

 

with low detection rating. Smoking yourself while in a cap is just asking to get torped or radar killed. Good DDs dont smoke themselves, they smoke the cruisers and spot for them.

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