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Saetre

6.6 CV plane detection

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If Wargaming didn't think that carriers had enough issues already, they've gone ahead and given a buff to everything that shoots down planes, moreso to fighters.  

 

  • We increased the standard detectability range for aircraft from 5 to 8km from the sea and from 4.5 to 7km from the air.

 

Their justification is aircraft that were spotting ships despite the ships' inability to see the aircraft.  I'm not seeing this as being at all necessary.  Comments?

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This is actually more-so a buff to DDs, as they were the main ship having this issue iirc.

 

And I see it as a good thing to be honest.

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In terms of AA interaction, I see no real difference.  The previous aircraft spotting ranges meant that maximal AA builds didn't get to use the most of their additional range (usually those are around the 7.2km range).  I don't see an issue with it since it's largely ships CVs should stay away from to begin with that benefit to begin with, and aircraft will still spot a lot of ships before the opposite is true.

 

For DDs, unless you're a Grozovoi, stupid Akizuki driver, or that one oddball USN DD running AA build + DF, this really makes no difference.  You can just now see the planes that are flipping you off and screwing your life over, that's all.

Edited by TenguBlade

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This is actually more-so a buff to DDs, as they were the main ship having this issue iirc.

 

And I see it as a good thing to be honest.

 

This.

 

Can't begin to mention how many times i had a approach in one of my DDs screwed up by a Catapult fighter that flew near me, within my Air Spotting Distance but not close enough to me to be seen.

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This is actually more-so a buff to DDs, as they were the main ship having this issue iirc.

 

And I see it as a good thing to be honest.

 

Nope, the air detection range of DDs hardly ever exceeds 4km, I think only a few went out to 5km.  So they were only having this issue while firing their guns - which, nowadays, means they're automatically spotted regardless.

 

I mean, the previous aircraft spotting ranges meant that maximal AA builds didn't get to use the most of their range.  I don't see an issue with it since it's largely ships CVs should stay away from to begin with that benefit.

 

Can we get rid of invisifiring AA, then?

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Nope, the air detection range of DDs hardly ever exceeds 4km, I think only a few went out to 5km.  So they were only having this issue while firing their guns - which, nowadays, means they're automatically spotted regardless.

 

 

Can we get rid of invisifiring AA, then?

 

I would be fine with removing Invisi-firing AA, even though i think only Minotaur benefits hugely from it.

 

The problem with being spotted by planes you cannot see has never been Carrier Aircraft, it has been Catapult Planes. I've had this happen numerous times too me, most memorably in a game in my Z-52. Was on less than 1k health, shadowing a couple cruisers from in front launching torpedo's since i couldn't use my guns or even stop to smoke and use them. All of a sudden i am spotted by a plane and there are none in sight let alone on the minimap. Dead very shortly thereafter because of it. 

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I would be fine with removing Invisi-firing AA, even though i think only Minotaur benefits hugely from it.

 

The problem with being spotted by planes you cannot see has never been Carrier Aircraft, it has been Catapult Planes. I've had this happen numerous times too me, most memorably in a game in my Z-52. Was on less than 1k health, shadowing a couple cruisers from in front launching torpedo's since i couldn't use my guns or even stop to smoke and use them. All of a sudden i am spotted by a plane and there are none in sight let alone on the minimap. Dead very shortly thereafter because of it. 

 

Sounds like a bug, or the detection range of catapult fighters/spotter planes is less than CV aircraft.  

 

It's primarily DDs that benefit from invisifiring AA - 5.something air detection and 7.6km AA range with upwards of 400dps with DFAA Benson.  Higher damage numbers on Fletcher and Gearing.  Akizuki can do 250+ as well, at the same range, with 5.8km detection.

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Sounds like a bug, or the detection range of catapult fighters/spotter planes is less than CV aircraft.  

 

It's primarily DDs that benefit from invisifiring AA - 5.something air detection and 7.6km AA range with upwards of 400dps with DFAA Benson.  Higher damage numbers on Fletcher and Gearing.  Akizuki can do 250+ as well, at the same range, with 5.8km detection.

 

I've been trying to find the detection range for Catapult aircraft from ships but have not had any luck so far. I just know it has happened quite often to me, though i personally prefered a "If the plane can see you, you can see the plane" spotting method, except with BBs cause lolhueg distances. 

 

And fair enough, i have never did a full AA build on any of my DDs, and my longest ranged AA DD is Udaloi and Gearing at 7.2km iirc. 

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I've been trying to find the detection range for Catapult aircraft from ships but have not had any luck so far. I just know it has happened quite often to me, though i personally prefered a "If the plane can see you, you can see the plane" spotting method, except with BBs cause lolhueg distances. 

 

And fair enough, i have never did a full AA build on any of my DDs, and my longest ranged AA DD is Udaloi and Gearing at 7.2km iirc. 

 

You're right, it's 7.2km rather than 7.6km - my mistake.  

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You're right, it's 7.2km rather than 7.6km - my mistake.  

 

No worries, i did not realize how much they benefited from it either since i am not a CV player and don't build them specifically for the role. 

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Can we get rid of invisifiring AA, then?

No ship except DDs can invisi-fire with AA unless they have from smoke, and scant few of those DDs have AA worth building for.  Even Minotaur can't: her minimal air detection range after firing AA guns is 9.01km (7.01km minimal base air detection, 2km penalty for firing AA guns), while her absolute max AA range is 8.4km.  Ditto with Neptune.  The problem is that AA DPS starts up right away and keeps acting while there is a rendering delay for a ship that is spotted - even the marker on the HUD and minimap can take some time if you get a lag spike or are running on high ping in general (though you really shouldn't be playing CV at all in that case).

 

Only Gearing, Fletcher, Grozovoi, and Akizuki among the DDs mentioned above have DPS values that pose any real threat to CVs while also being worth the stealth build necessary for this anyways.  Any driver of those four will agree there's better things to be speccing for besides AA on all four.

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No ship except DDs can invisi-fire with AA unless they have from smoke, and scant few of those DDs have AA worth building for.  Even Minotaur can't: her minimal air detection range after firing AA guns is 9.01km (7.01km minimal base air detection, 2km penalty for firing AA guns), while her absolute max AA range is 8.4km.  Ditto with Neptune.  The problem is that AA DPS starts up right away and keeps acting while there is a rendering delay for a ship that is spotted - even the marker on the HUD and minimap can take some time if you get a lag spike or are running on high ping in general (though you really shouldn't be playing CV at all in that case).

 

Only Gearing, Fletcher, Grozovoi, and Akizuki among the DDs mentioned above have DPS values that pose any real threat to CVs while also being worth the stealth build necessary for this anyways.  Any driver of those four will agree there's better things to be speccing for besides AA on all four.

 

Clearly you've never done a full AA build DD that has DF.  Invisifiring AA is not noticed by the CV player, except for the small voice chat message that is often displayed by accident by the game anyways.  If they had some sort of better notification system it wouldn't be an issue.

 

389dps @ 7.2km by an AA build Benson using DF.  That's a lot of DPS.

Edited by _V12

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