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Jakajan

Why is having multple carriers per team seen as a bad thing?

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So I was thinking about carriers lately, and why are they capped at 1 or 2 per team?

 

Yes, they can coordinate their attacks and kill one target effectively, but two battleships or two destroyers have this capability, also consider that whatever they are attacking can be defended against by one or two carriers.


 

Usually one carrier can though temporarily stall an attack by two carriers to give a target enough time to turn tail and run away or reduce the impact of a torpedo strike to be less fatal.


 

Having multiple carriers per team discourages strafing of friendly fighters, I think it also makes carriers a little bit more fun as a class.


 

One problem with carriers as implemented is you can not really screw up or it cost your team. You can't yolo down the mid and still have a reasonable chance of your team winning...


 

Okay once I took my Taiho down the mid but it was a strategic retreat that actually worked out. Yes I enjoyed it a lot. :P Once I killed two cruisers with the secondaries from my Taiho too.


 

Anyway what do you all think about multiple cv per team? Was it really that big of a problem when cv were not capped?

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I think that 2 CVs per team is a good thing. It lessens the impact that having a potato CV player on one team will have on the outcome.

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The difference is that planes are faster than ships, can go anywhere, and aren't the CV'S health pool.

Imagine 3 Hakuryu's working together. That's 36 torpedo bombers spread across 9 squadrons all hitting one target at once. There is no turning to avoid torpedoes, because they can come at you from every direction. There is no shooting down enough planes because anything that can defend itself from 3 coordinated CVs would be unbalanced against one.

So any ship in the game would be instantly deleted, and the CVs would be unscathed, and have enough planes to do that to every ship.

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With multiple CVs per team, there are more planes in the air, giving feasibility to AS loadouts and AA builds. 

 

On the flip side, it's much easier to spot DDs.

Edited by pewpewpew42

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I dislike playing against one cv. I damned sure don't want to play against more than two.

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It lessens the impact that having a potato CV player on one team will have on the outcome.

 

So does having zero CV in the entire game. Please banish these pests. 

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The difference is that planes are faster than ships, can go anywhere, and aren't the CV'S health pool.

Imagine 3 Hakuryu's working together. That's 36 torpedo bombers spread across 9 squadrons all hitting one target at once. There is no turning to avoid torpedoes, because they can come at you from every direction. There is no shooting down enough planes because anything that can defend itself from 3 coordinated CVs would be unbalanced against one.

So any ship in the game would be instantly deleted, and the CVs would be unscathed, and have enough planes to do that to every ship.

 

this

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So does having zero CV in the entire game. Please banish these pests. 

 

No no no. You see, you're here to be salty, so what you do is turn off your computer, move to California, and give them your tears. My cousin lives there, they need every ounce they can get.

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aren't the CV'S health pool.

 

 

They effectively are. Without them the CVs can't attack, and they yield the same experience as killing the CV itself.

 

3 haks in a match would still be a nightmare, though. But then again, for many players so is an OPG div even without a CV.

 

Anyway what do you all think about multiple cv per team? Was it really that big of a problem when cv were not capped?

 

 

It was removed based on player feedback. Much like how carriers were nerfed based on player feedback. So in the eyes of many, yes.

 

(Meanwhile, I can cheese other ships to murder stuff left and right but as long as it's not a CV, no one cares...)

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No no no. You see, you're here to be salty, so what you do is turn off your computer, move to California, and give them your tears. My cousin lives there, they need every ounce they can get.

 

Why would you turn my statement into a personal attack and pass a comment as if you actually on know me?

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They effectively are, though. Without them the CVs can't attack, and they yield the same experience as killing the CV itself.

 

3 haks in a match would still be a nightmare, though

They can't attack, but they also can't be deplaned in one go either. These are the reasons why CVs will always have to be capped in number. There's no early suicide run for a CV via planes.

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You can bring up to 16 CVs into the training room.  -- 8 on a team.-- on an Ocean map.

Have your team meet there - or a grudge match against clans - and have at it.

Please post a replay.

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Why would you turn my statement into a personal attack and pass a comment as if you actually on know me?

 

he was not personally attacking you, he was making a statement... YOU have  an ANTI WOWS attitude, and pretty much hate everything about the game... your history is full of rants... so naturally your salty tears towards the game is what he is pointing out....

Perhaps if you were less salty about the game people would not say things to the contrary...

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as I've said before, they could have an option for CV   centric match.   upto 4 CV per side and rest  AA escorts.       then people can bring in  AA centric ships for fun and act as CV escort.      can't be part of random though.

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2 CVs per side is a bit brutal if they both attack 1 target. It becomes a situation in which the target cannot escape being severely damaged, if not outright destroyed. It's also pretty brutal on certain CV setups. 

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So I was thinking about carriers lately, and why are they capped at 1 or 2 per team?

 

Yes, they can coordinate their attacks and kill one target effectively, but two battleships or two destroyers have this capability, also consider that whatever they are attacking can be defended against by one or two carriers.

 

Anyway what do you all think about multiple cv per team? Was it really that big of a problem when cv were not capped?

 

It's hard to believe this is a serious question. CVs reduce enjoyability and playability; 2 CVs per side radically degrade gameplay. Three or more would make the game completely unplayable. That is why WG hard balanced CVs in the MM and restricted their numbers. In T8-10 only 1 CV is permitted. 
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You've got a good slug fest going, you and another BB say, and you are both having fun and trying to kill each other and here comes the sky cancer and F-s it all up. Either the enemy hits you and screws it up or your team gets the "kill" on your opponent, also screwing things up from a "having fun" perspective.

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Carriers would be easier to balance if they were treated like any other class where having only one determines everything for your team. 

 

But whiners mean it'll never happen.

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why are they capped at no more then 2 CV for side in a match?

 

To keep them from utterly dominating a match.  Which can happen with only 2 carrier per side.

 

A fine example happened to be the other day in my tier IV BB (Battlecruiser) Ishizuchci where I got up-tiered to a tier VI fight with two carrier each..both tier VI.   Ishi's AA makes the Arizona's AA look good.  If I hung back I just eventually get picked off by carrier air. SO yea, I charged in.. Kinda like dealing with the Death Star.. better to charge in and attack the Star Destroyers where you at least have a chance to dish some out.

 

3 (6) carrier match?  the CV's do not cancel each other out.    The current limitations work, and there is a reason for them.

 

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Thing is, yes 3 CV could strike one target. But 2 o 3 CV could and should defend. If all 3 CV lost in the air war shame on them. Straffe actually favors the side with less planes to lose.

A CV can interrupt a bb on bb fight, but so can a DD, CA, or other bb from 16km or so.

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