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MrDeaf

Analysis: Does Farragut need minor improvements?

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Intro

Farragut, has been improved from her original condition. Her original condition was quite bad, with 5.5km torps, HP, rudder and gun count tied into C-hull. Despite these improvements, with the introduction of newer ships, Farragut seems to have been power crept on. Or has it?

 

Here is a chart

T6 Chart

  Max Concealment Top Speed Agility Maneuverability Utility

Gun DPM

HE / AP

Gun Utility Torpedoes Torpedo Utility Hit Points Anti-Air
Fubuki 6.13km 35.0 knot

640m

2.5s

Slowest speed

Poor agility

54,000 /

66,000

Worst

59 knot, 10km

9x 16,267 dmg

Best 12,900 lol
Hatsuharu 5.81km 36.5 knot

580m

2.3s

Good speed

Excellent agility

57,600 /

70,400

Poor

59 knot, 10km

6x 16,267 dmg

Decent 11,700 lol
Shinonome 6.13km 35.0 knot

640m

3.2s

Slowest speed

Poor agility

72,000 /

88,000

Decent

63 knot, 8km

9x 14,600 dmg

Good 12,900 lol
Farragut 6.60km 36.5 knot

560m

2.7s

Good speed

Excellent agility

135,000 /

157,500

Good

64 knot, 6.4km

8x 11,733 dmg

Poor 11,500 lol
Anshan 6.29km 38.0 knot

610m

4.4s

Excellent speed

Good agility

91,200 /

120,000

Average

60 knot, 8km

6x 14,400 dmg

Decent 14,400 lol
Gnevny 6.13km 38.0 knot

610m

4.4s

Excellent speed

Good agility

91,200 /

120,000

Average

70 knot, 4km

6x 15,100 dmg

Useless 14,100 lol
Gaede 6.60km 36.0 knot

690m

4.0s

2nd slowest speed

Worst agility

70,400 /

118,400

Decent

65 knot, 8km

8x 13,700 dmg

Decent 15,700 lol

 

 

 

2 week Ship stats

Icon Name Tier Type Nation Battles WR ▼ Dmg XP K/D Sh☠ Pl☠ Srv MBH TH
     
 
  Anshan 6 DD  Pan-Asia 3,441 57.34% 32,533 1,220 1.3 0.8 0.2 34% 50% 8%
  Shinonome 6 DD  Japan 5,633 56.84% 33,525 1,155 1.3 0.9 0.0 32% 52% 8%
  Ernst Gaede 6 DD  Germany 15,396 51.73% 24,322 968 0.8 0.6 0.2 24% 48% 8%
  Farragut 6 DD  USA 29,902 51.13% 21,438 932 0.7 0.6 0.2 21% 40% 7%
  Hatsuharu 6 DD  Japan 13,282 50.41% 23,920 959 0.8 0.6 0.4 28% 47% 8%
  Fubuki 6 DD  Japan 27,414 48.92% 23,284 887 0.8 0.6 0.3 25% 43% 6%
  Gnevny 6 DD  USSR 9,953 48.44% 20,363 868 0.7 0.5 0.1 20% 47% 10%

 

Farragut Summary

  • Worst concealment of T6 DDs causes it to lose initiative against other T6 DDs
  • 2nd best top speed allows it to get to where it needs to be
  • Best agility, without a doubt, allows for some excellent WASD and torpedo beats when under fire
  • Best gun DPM, but also with the worst shell arcs and average firing arcs causes it to be tricky to use
  • Torpedoes are of average usefulness thanks to short range, slow reload and worst damage, but total torpedo count is good. Literally, only one step better than Gnevny's torps
  • Worst HP pool, even worse than Hatsuharu means it has to be very careful with how it goes about engaging other ships

 

IMO Conclusion

Farragut does not really seem to need any changes for Randoms, but it may not be suitable for Ranked. Overall, the T6 DDs look to be fairly balanced in Randoms. If anything, I think the stats vs. numbers shows that T6 DDs presents a steeper learning curve for average players running <9pt captains in their tech tree ships.

Edited by MrDeaf

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I'm about to run it in ranked. Even with a 9 point captain, I fond the ship ridiculously good. I have a almost 60%win rate, and 1266 WTR. Personally I think it's ok, but I may just be good in it. 

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Her torps are a bit meh, but if you can surprise a BB then she works fine, her guns work great in close range shes a pretty well built ship.

Edited by devastator5000

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Going to state that their Guns are actually best of Tier for DD v DD combat. Combine this with excellent Agility/Speed.

 

It's fine, it's the premiere anti-DD DD at Tier 6. And it doesn't always lose out in terms of concealment (So, look at it from a non-ijn-torpedo boat)

 

If anything a small HP boost, but entirely not required. You can easily hammer a BB (with Concealment you are at 6.6km or so) with two salvo's of Torpedoes under smoke.

Edited by Sakuzhi

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Besides smoke the Farragut doesn't offer anything that other DDs don't do better in a ranked environment. With no radar to counter smoke though it can be a deciding factor.

Also calling Farragut's gun utility good while Anshan and Gnevny are average :rolleyes:

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This boat entirely depends on how accustomed you become to its guns. The hardest thing about the Farragut is hitting things past 9km. At that distance though, if you can get your aim right, it's very difficult to hit her with return fire. It's a solid ship. You have to be ready to be an opportunist with your torps. It isn't always ambushing, sometimes it's coming up on a BBs blind side at the end of the match. 

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It's fine for random and will be fine in ranked. With the exception of a German DD with hydro no other DD can be more of a cap bully than a Farragut. 

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Besides smoke the Farragut doesn't offer anything that other DDs don't do better in a ranked environment. With no radar to counter smoke though it can be a deciding factor.

Also calling Farragut's gun utility good while Anshan and Gnevny are average :rolleyes:

 

The trick to that is...

Anshan/Gnevny you need EM to get those 180d/30s turrets to work well. Otherwise, they are rather average, as they will only excel at longer ranges, while suffering at closer ranges, especially when using WASD.

Farragut, you can pick LS

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Farragut is my favorite ship for a good reason. It's a tiny ship, even for a DD (hard to score hits), that sails quite fast and is really maneuverable. And a tier 6 unlike at high tiers there is the lack of laser cannon ships.

Then even being hard hitting stuff over 9 km the enemy will have even a harder time hitting u back. 6.6 km detection range from surface and 6.4 km torps make her unable to stealth torp in most cases. But those torps cant be understimated. Even myself when facing one end up falling to that trap.

 

Think her like a Benson that took damage and situational torps. And that doesnt meet monsters like Minotaur, Des Moines, Moskva, D. Donskoi...

Edited by Cpt_JM_Nascimento

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The trick to that is...

Anshan/Gnevny you need EM to get those 180d/30s turrets to work well. Otherwise, they are rather average, as they will only excel at longer ranges, while suffering at closer ranges, especially when using WASD.

Farragut, you can pick LS

 

Absolutely, EM is vital for them. This doesn't mean that you can't pick both EM and LS though.

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Absolutely, EM is vital for them. This doesn't mean that you can't pick both EM and LS though.

 

sorry, I meant AR.

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sorry, I meant AR.

 

Unfortunately, yes. I usually sacrifice AR for other skills on those turrets.

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It plays just fine as is, but that doesn't mean I wouldn't appreciate a couple decimal points down on the detection, or up on the torp range. Stealth torping takes a fair amount of skill and practice but is doable. This is just wishful thinking but a torp range of close to 7km would be sweet.

 

That being said, I'm taking it out in ranked even though I think it will be hard to carry with it.

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Farragut's large area, long-lasting smokes are amazing for Ranked *if* your teammates are smart enough to use the smoke you lay down for them.  That's a big if.  But especially at the higher levels of Ranked where player skill base tends to be at lease somewhat better, I expect Farragut smoke walls to be a pretty big deal.

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It will be interesting to see what people like better, USN smoke or IJN torps fired into smoke.  I like knife fighting caps so I'm going with the Farragut.

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It's fine for random and will be fine in ranked. With the exception of a German DD with hydro no other DD can be more of a cap bully than a Farragut. 

 

That's funny. I bully Farraguts all the time in caps in Random battles with my Anshan. The same would happen with a Gnevy.

 

Farragut is my favorite ship for a good reason. It's a tiny ship, even for a DD (hard to score hits), that sails quite fast and is really maneuverable. And a tier 6 unlike at high tiers there is the lack of laser cannon ships.

Then even being hard hitting stuff over 9 km the enemy will have even a harder time hitting u back. 6.6 km detection range from surface and 6.4 km torps make her unable to stealth torp in most cases. But those torps cant be understimated. Even myself when facing one end up falling to that trap.

 

Think her like a Benson that took damage and situational torps. And that doesnt meet monsters like Minotaur, Des Moines, Moskva, D. Donskoi...

 

No laser cannon ships at tier VI? You go on and keep thinking that. It's very easy to snipe down DDs at any range in a Budyonny.

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It will be interesting to see what people like better, USN smoke or IJN torps fired into smoke.  I like knife fighting caps so I'm going with the Farragut.

 

Smoke based on prior ranked seasons.

 

Farragut is fine, it probably the best team play DD at T6. 

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I'll probably bring the Gaede to ranked. Best torpedoes of T6, (even better than IJN for some reason) biggest HP pool, good guns, and of course hydro.

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Fara's only drawback is the range of its torps, they cannot be fired from stealth. This is the sacrifice for having massive speed and agility, teamed with a 12.6km firing range, on a T6 DD. She is to T6 for the USN, hell for the game, what the RU DD's at T8 and up are: An agile a/f gunboat.

 

Yes, she has a small HP, but, she's hard a/f to actually HIT. It balanced out. Overall, I consider Fara to be one the most balanced DD's in the game, she's a lot like the KM DD's: She does a lot well, and a few things great.

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This boat entirely depends on how accustomed you become to its guns. The hardest thing about the Farragut is hitting things past 9km. At that distance though, if you can get your aim right, it's very difficult to hit her with return fire. It's a solid ship. You have to be ready to be an opportunist with your torps. It isn't always ambushing, sometimes it's coming up on a BBs blind side at the end of the match. 

 

Solution, don't shoot past 9km at Destroyers. You can easily close range on them if you wanted to. The Torpedoes are fine honestly, yeah you can't stealth Torpedo, but there's already too much of that nonsense in the first place and you will delete a IJN DD that has the balls to get too close to you anyway.
Edited by Sakuzhi

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It will be interesting to see what people like better, USN smoke or IJN torps fired into smoke.  I like knife fighting caps so I'm going with the Farragut.

 

Thing about T6 is the "torp walls" are going to be much more modest.  Shinonome and  Fubuki can do 9 torps at from decently safe range, and Gaede is close behind with 8.  But this is still a far cry from last season, where Shiratsuyus were tossing off 16 torps within 15 seconds into smokes.  So big smoke clouds that give ships inside a lot of room to jockey around inside (i.e., USN DD smokes) are going be difficult to score hits into with blind torps.

 

Not impossible, mind you.  Players who just camp stationary in smoke are always going to be vulnerable, whether to torps or to the spotter plane blind aim trick.

 

 

 

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I've ran farragut when the ranked was 6-7 and I did fine.   it was like running sims with short range torps and had no issue fighting mahans.    in fact, I had good WR as well and made to R10 pretty quick.     play it to its strength and you are good.  

Edited by centarina

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That's funny. I bully Farraguts all the time in caps in Random battles with my Anshan. The same would happen with a Gnevy.

 

 

No laser cannon ships at tier VI? You go on and keep thinking that. It's very easy to snipe down DDs at any range in a Budyonny.

 

​Good for you? I could say the same thing about Ashans and Gnevy and Sims and Mahans and Bl...(you get the point) when in a Farragut.

 

Didn't mention it because ​it's not important. 

 

Bottom line is Farragut doesn't need any improvements. Regardless of your own personal performance that no one really asked to hear about.

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