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The France Navy Cruiser: La Galissonnière

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The France Navy Cruiser

La Galissonnière

Quick Summary:   Have to upgrade to B Hull asap to obtain the AA + HP. Dont expect anything like the Emile Bertin. By now, you should be mini map expert as well.

Cost:  3 000 000 credits, 37000 ship experiences to research

PROs

Actually has armor, unlike the preceding two ships in the line.

Improved rate of fire over Émile Bertin, while retaining the advantages of AB-X layout and fast traverse.

AA is good, but not incredible like the Cleveland.

Low Sigma values like other French cruisers.

CONs

Only double torpedo launchers, instead of the triples from the Émile Bertin.

While rate of fire is improved over her predecessor, it is still worse than other cruisers at the same tier mounting the same gun.

Steering gears get knocked out consistently.

REVIEW

I got the La Galissonnière (LG) 2 weeks in during the Hunt for the Bismark event. 1/3 of the task was done using her, mostly “the damage to HP task”. Technically, I felt that the La Galissonnière took 45 secs to reach max speed (31 knots). I tested her with the WASD hack, from straight line to 45 degree turn = I lost 3 knots, for 90 degree turn my speed reduced down to 25/26 knots. The La Galissonnière can still be “nuke” from BB even with the B hull. Her detection is 13.32 km by sea and 7.17km by air, so don’t rush ahead, stay with your fleet and see how the game develop first. 

L6DU26z.jpg

 

Primary Armament

The La Galissonnière is armed with 3x3 152 mm in a turret gun layout. This is the same as the Emile Bertin’s layout, however, she enjoyed her slightly reduced dispersion of 132m compared to 136m of the Emile Bertin.

Her gun performance is described to be unstable. I felt that the velocity when fire from the Emile Bertin somehow more flat (more citadels) when using AP ammunition. On the other hand, the LG’s HE will have more chance of fire per hits but the down size is they felt like they are “dancing in the sky” more than likely to land on the targeted ships. 

La Galissonnière playing style to be very similar to the Emile Bertin and on a conservative (stay at range), HE to get fire on BB (HE chance of fire is at 12%, with Demolition Expert capt skill 14%, with flags 15%), then AP aiming at the superstructure and/or slight above the main belt. AP any other cruiser at close range (<10km) to get maximum damage (citadel hits), HE/AP situational on dd. Make sure you also equipped the -100% detonation flag to mitigation the negative effects of the fire flags.

The flaws of these gun are the reload time, and the floating time of the shell when shooting at range. It a little worse than the Emile Bertin. Capt skill Adrenline Rush to mitigate the reload and used your common sense with the current situation the ship at. Due to the disadvantage when you turn or wiggle = loosing speed + take little longer to get back to the max speed, all your previous playing style from the Emile Bertin is required. Honorable mention is to use the speed boost; if you are turning, and knowing that incoming shells already firing – GET OUT  

As I mentioned before, my La Galissonnière setting is focus on fire build, so most of the time I am hanging back with the BB and HE spamming. Mini map skill up most important skill – you are now in T6, be a pro and check the mini map. I once burn down the Dunkerque because she was hiding behind the island and poking out/in, so I chat box my team to provide some shield while I rain fire on her/him.

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Secondary Armament

The La Galissonnière has the 2 x 2 torpedo mounted (9km range) – 1 on each side to the 1/2 of the ship length. Use the torp as situational. In one of my game, I was successfully landed x2 full torp salvo into an Arizona, he survived and I am not.

The La Galissonnière is not a good ship for rush in and capture point or yolo with the dd at early game stage. Her big detection radius and her sluggish will make her the easiest target. 

The La Galissonnière’s AA, to me, just OK. I used them to disrupt the dive bomb squadron and use the WASD hack to avoid the torp squadron. I also hang around the BB, so to combine their AA for more superior fire power.

 

Maneuverability

The La Galissonnière top speed is at 31 knots. It just right to be a head of BB. Her rudder shift is at 7.7 sec for a turning circle of 650 m and as mentioned, she going to lose her speed while turning thus making her easy target while turning.

Even though given the Engine Boost consumable, I found that I used it to get out of turning and speeding away. Most of the game I played, I got severe damage is when I am in the executing of my turnings.

kyECLEZ.jpg

 

Durability and Defense

As any other France cruisers, your steering and rudder will get knock out constantly to the point of frustration. I suggested to have the upgrade modules Main Armament Modification 1 to earn the bonus “-30% of modules incapacitated from enemy shells”; Adrenaline Rush –  shoot faster = more shells = more fire chance = more damage and Demolition Expert, extra 2% of fire is very nice.

At the time of writing, my La Galissonnière is at capt 7.

The La Galissonnière’s  HP is 27300 with fully upgraded, if a driver is not WASD enough, this HP can be wipe off in 3 salvo with paper thin armor protecting it or in a situation of focus fires from multiples ships. Suggesting don’t commit to sudden turn but slightly turn and slightly wiggle your tail.  

 

How to Kill It

The La Galissonnière is a potentially dangerous opponent. In the hands of an expert player, using her as a fire breather, she can burn you down then turn and run away before the rest of the fleet get there (used the speed boost to gain the advantage)

In Destroyers: be exceedingly caution when engaging the La Galissonnière at close range.  She can easily bring at least 3 x 3 gun barrels and a x2 torps to fend you off. In addition, her AP shells will make her a very frustrating target because she can incapacitate your steering/engine. Fire 1 salvo so that the La Galissonnière commit to a turning, then fully release the rest slightly in front, inward because she not going to make out.

With Cruisers: be aware of her very large detection radius and her disadvantage. Any opportunity you get to fire AP into her soft armor should be taken care of her.

For Battleships: keep the distance away from 9km, focus fires her once she got detected. Stick with AP rounds no matter what aspect she gives you. 

Lastly Carriers: should treat her similarly to any cruiser. If you are playing low tier CV, use the auto cross-drop or auto linear drop, 1 salvo first, then 2nd salvo to get her. If you are playing high tier CV, manual drop slight in front calculated that she will lose her speed. Keep her spotted for ally ships to focus fires on her/and or ping her on the map and she will be sunk first (La Galissonnière is annoyed if she is HE build to your ally bb).

WA2ITRs.jpg

Overall Impressions

She can fend off dd, frustrated them if played right, La Galissonnière can still multiple time in-capacitated the dd engine and steering with her AP.

She can citadels other cruisers and chunking off large amount of HP with barrage of HE shells and constant fire and if you not uses your repair consumable right, you will burn.

She can keep distant and HE spam with the help of capt skills and flags to deal high fire damage over time, she is a bb escort but somewhat does not really needed.

4DECp1i.jpg

Recommended Modules:

Your first slot is easy: Main Armaments Modification 1 is the only one that makes sense (it help the steering and engine incapacitated too).

For your second slot: Aiming Systems Modification 1

This will improve your ship's accuracy and at least assist at range

For your third slot: Steering Gear Modification 1 was recommended from the Wiki and properly your best choices, but I rather go with Damage Control System Modification 1. Well at least I am surviving during the fire

Last slot: Steering Gear Modification 2. It help ok! 

Recommended Consumables:

 

I cant stress enough on how important it is to equip a premium Damage Control Party.  You will get modules incapacitated message (hint hint steering and rudder) very, very often in this ship.

 

Recommended Captain Skills:

For tier 1: Preventative Maintenance should be one of the first skills you grab (hint from the Recommended Consumables above – enough said).

For tier 2: I strongly recommend investing in Adrenaline Rush over Last Stand. You're going to need this for Alpha strike and output as much shots as possible

For tier 3: Demolition Expert is your best choice taking full advantage of the France cruiser line

For tier 4: there aren't very many good choices. Concealment Expert is probably the best option.

 

Recommended Flags:

 

Indian  X-Ray and Victor Lima to increase your fire chances

Juliet Charlie to mitigate the Indian X-Ray detonation

Any other XP flags to your liking

 

Recommended Camouflage:

 

Just like any other cruiser, it is best if you are not detected and able to rain shells at the enemy so any camouflage that at least have -3% to detection, +4% to enemy dispersion when shooting at you + any other extra bonus 

 

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Jex5P2X.jpg

MmPp50H.jpg

 

 

Edited by ObiwankzKenobi
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keep'em comming. nice review , looking forward to the next write up if there is one

 

Edited by FrankieTheKid

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La Galissionaire has to be one of the worst cruisers I've played in a very long time.  It may just be that my playstyle doesn't mesh with her, but she was bad enough for me that I actually did something I never do, and free XP'd the second half of my grind through her.

 

Emile was great at T5, and Algerie seems like a very solid T7, so perhaps La Gas is just the low point of the French line?

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I kinda like this ship I find her to be of average when compared to other tier 6 cruisers Cleveland's just secretly a tier 8 that doesn't belong 2 tiers down even through many are comparing La Gali to UC tier 8 cruiser. Will I keep here? No, I got the Dunkerque for running tier 6, La Gali is just a not bad ship.

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bringing out all the ladies in port

 

CcJ05tR.jpg

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I agree with your analysis. I just moved up to her from the tier V line. Not really much of an improvement at all. The added range and rate of fire is a nice feature. She really outranges most other cruisers but after the very fast previous tier V CL. I find her to be a sluggish pig and slow to respond. Add in the missing torpedo per side and the lack of the fighter and it becomes a negative in my book.  Frankly I would gladly give back the armor protection to gain the speed back. I sometimes get the feeling that WoW will put one dog of a ship into a line to frustrate players into spending money on a premium. (Not a bad business model). I think the tier VI French CL is the one to do it for me....The big draw back to these ships is that if your side is losing then you have a greater chance of being boxed in with this ship. It is just too slow and vulnerable to escape attention from multiple ships.  If you are on the winning side, then you can just follow the fleet and rack up points.

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You cant carry the team, it weekend

Ce4QeWp.jpg

 

If you dont succeed, try again

90mbmfO.jpg

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still taking her out and about

PcxGzTU.jpg

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11 minutes ago, ObiwankzKenobi said:

still taking her out and about

PcxGzTU.jpg

I didn't gift you that Smith to have sit in port and rust get out and into the action you NOB I mean NOOB no actually I mean both  :cap_haloween:

Anyone would think you actually know how to play :Smile_facepalm: which is far from the truth as I always carry you in game :Smile_teethhappy:

 

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1 minute ago, tm63au said:

I always carry you in game

came from a div mate who dead/sunk/submarine within the first 3 mins of the game ...... :cap_haloween:

 

Sure you carry! :cap_yes: i wonder

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On 6/6/2017 at 8:36 AM, Ace_04 said:

La Galissionaire has to be one of the worst cruisers I've played in a very long time.  It may just be that my playstyle doesn't mesh with her, but she was bad enough for me that I actually did something I never do, and free XP'd the second half of my grind through her.

 

Emile was great at T5, and Algerie seems like a very solid T7, so perhaps La Gas is just the low point of the French line?

  I did the same, and have the same impression of the line.

  Recently, I started using it again- mostly in ops.   It can be QUITE nasty, but you have to play very carefully because it can easily be wiped off the map.   Hence the nickname La Glass.    To be fair, every other tier 6 CL is super glassy, too.  Also to be fair, tier 5 has a boatload of great ships, and so does tier 7- tier 6?  Not so much.  (I only LIKED 3:  Nurnberg;  Normandie; and Farragut.  The rest were either okay, or simply obstacles to be ground through.)

  Can be fun, but NOT a good choice for casual fun playing.  This one requires work and concentration!

  I enjoyed the hell out of Algerie, and have the tier 8 in port- it's just not setup yet.   I'm grinding credits, and want more points on Algerie's captain before I make the switch.  (skipping most of La Gal set him back a bit...)

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LG now obtain CE skill

Edited by ObiwankzKenobi

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On 7/2/2018 at 9:11 PM, Fletcher7_1944 said:

  I did the same, and have the same impression of the line.

  Recently, I started using it again- mostly in ops.   It can be QUITE nasty, but you have to play very carefully because it can easily be wiped off the map.   Hence the nickname La Glass.    To be fair, every other tier 6 CL is super glassy, too.  Also to be fair, tier 5 has a boatload of great ships, and so does tier 7- tier 6?  Not so much.  (I only LIKED 3:  Nurnberg;  Normandie; and Farragut.  The rest were either okay, or simply obstacles to be ground through.)

  Can be fun, but NOT a good choice for casual fun playing.  This one requires work and concentration!

  I enjoyed the hell out of Algerie, and have the tier 8 in port- it's just not setup yet.   I'm grinding credits, and want more points on Algerie's captain before I make the switch.  (skipping most of La Gal set him back a bit...)

If you liked Algerie, the line only gets that much better from T8 on up.

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