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Designated Target for Catapult Fighters

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Something that has been bothering me for a long time, random flight path of Catapult Fighters. WHY???

 

Catapult fighters are supposed to help protect our ships from enemy aviation, but instead, they are just derping around being useless. Yes they do EVENTUALLY attack the enemy bombers that come near, but by that point the enemy has already dropped their torps and started to retreat. this is stupid. 

 

what would you guys think if WG chanced the Catapult fighters to attack a designated target air group? it would be a mechanic very similar to manually selecting enemy planes with any ship that has AA armament, ctrl+click target  (before and after Manual Fire control for AA).  Honestly, WG could probably just modify the existing code for manually selecting a target for AA and add the ability to designate a target for the fighter and not have to spend huge amounts of time on a new mechanic. 

 

and yes i know this would piss off CV captains, but remember, it has to have a target manually selected in order to chase squadrons, otherwise it  would continue on its derpy loops around  your ship. 

 

thoughts?

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yes I would like something like this, but WG won't, to keep the balance in relation to the spotter plane if I was WG on this situation I would give the catapult fighter the option to attack any enemy aircraft within a given radius of your ship say like 10-14km from the ship that launched it, and spotter plane? increase their spotting range enabling to spot enemy ships and torpedoes further away and have the command option for them to fly to a designated location from your ship within a certain radius also from your ship and back to its slow orbit.

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I don't think that's too much to ask for, especially if there's more than one plane attacking.

 

 

 

 

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I may not be remembering it correctly but I think they stated that the interface as it currently exists does not allow it. I vaguely recall that it came up in the context of the unreleased Tone class cruisers. 

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I may not be remembering it correctly but I think they stated that the interface as it currently exists does not allow it. I vaguely recall that it came up in the context of the unreleased Tone class cruisers. 

 

​Lazy coders are lazy. This is kinda the same excuse they use why can't fly two flags at time.

 

Here, let me help: copy/paste 'fly flag' coding from wire #1 to wire #2. Exclude flying two of the same flag. Done. (yeah, super hard...:facepalm:​) Same goes for controlling catapult fighters - which they actually already have the code for - it was in effect in closed beta... simply paste it back into the game.

 

Did I say lazy coders are lazy...?? 

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back during alpha test, you were able to control your scout planes. but Wargaming decided to remove that ability just because they believe it will be way to complicated for the average player

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We can't control them bc then the CV player base would have an aneurism.

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​Lazy coders are lazy. This is kinda the same excuse they use why can't fly two flags at time.

 

Here, let me help: copy/paste 'fly flag' coding from wire #1 to wire #2. Exclude flying two of the same flag. Done. (yeah, super hard...:facepalm:​) Same goes for controlling catapult fighters - which they actually already have the code for - it was in effect in closed beta... simply paste it back into the game.

 

Did I say lazy coders are lazy...?? 

 

You should read the reason they gave instead of assuming. No amount of copypaste code will give another flag mount point on each ship.

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I think binding the catapult fighter's targeting AI to that of the focus-firing AA command would be a good idea.  It wouldn't engage until the planes came into its patrol pattern anyways, but at least you have some control over which squadron gets panicked, which is a big deal if the attacking CV is staggering his attack waves to bait out your DCP or if you're being attacked by both dive and torpedo bombers (light cruisers would want to panic the DBs to avoid magazine detonations and bomb cits since they can dodge torps better, but heavy cruisers and battleships would want to target the TBs).

Edited by TenguBlade

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giving the players this feature should not be hard at all. i am not asking for manual flight control, or being able to point and click a location like carrier planes. i just want the fighter to attack a designated squadron. a defense (aura/radius) of 8-10km would keep the plane close enough to have time to engage squads. the simple ctrl+click control is MORE than sufficient

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You should read the reason they gave instead of assuming. No amount of copypaste code will give another flag mount point on each ship.

 

​Let's put it in terms that may be clearer: copy/paste 'mount flag' coding from current mounting wire to ANY other arbitrary wire point on the ship graphic. Exclude flying two of the same flag. Done. (again, super hard...:facepalm:​)

 

It's just that they don't WANT to do it because it would mean having to go through each ship in the game and pick a second wire - not that they can't or that it's really, really difficult - it's because lazy coders are lazy.

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I control my cat fighters I click on a enemy bomber or torp plane and myfighter and all my AA shoots the one I clicked on  do see your point. it isnt auto it is from  captain skills.

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giving the players this feature should not be hard at all. i am not asking for manual flight control, or being able to point and click a location like carrier planes. i just want the fighter to attack a designated squadron. a defense (aura/radius) of 8-10km would keep the plane close enough to have time to engage squads. the simple ctrl+click control is MORE than sufficient

 

I don't think you'd get the extended distance. If you analyse the various concealment values of ships, vs. other ships, and planes, you'll see that the current distance of planes from their ship doesn't allow for that plane to let enemy ships be spotted sooner, which would be the case if they could fly 8-10km from the launching ship.

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We can't control them bc then the CV player base would have an aneurism.

 

​Nope. CVs don't care. They are pretty easy to manage. If you have a fighter at all it takes less than a second to kill them. If you don't then you have a dive bomber squad decoy them off. The DDs and the stealth CLs are the ones who'd be complaining if you could just park a plane in range of them and perma-unstealth them. Also can also scout the enemy immediately by sending a floatplane out and you aren't reliant on an allied carrier to divert a squadron to do it.

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again, i am not asking for manual control of the catapult fighter. only manual designation of a target that it should chase. giving players manual control of where the fighter goes would really mess up  and imbalance spotting mechanics. 

 

carriers should remain the only ship that has FULL control of their planes flight paths. 

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I thought we already had this?  I always alt click on the squadron I want my fighter to attack already.  If not, I'd love for this to be added in.

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I think binding the catapult fighter's targeting AI to that of the focus-firing AA command would be a good idea.  It wouldn't engage until the planes came into its patrol pattern anyways, but at least you have some control over which squadron gets panicked, which is a big deal if the attacking CV is staggering his attack waves to bait out your DCP or if you're being attacked by both dive and torpedo bombers (light cruisers would want to panic the DBs to avoid magazine detonations and bomb cits since they can dodge torps better, but heavy cruisers and battleships would want to target the TBs).

 

Agree.
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gonna revive this real fast. so since we are looking at carrier changes coming soon, i wonder if WG could put this on the table since they will already be tinkering with aircraft coding. 

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Alt-click for the lone fighter is great for the CV. As the CV torp planes are attacking you, it circles your ship to make sure they get their attack in, then follows them for a bit to escort them home. 

Actually do something useful? There's a reason I just run spotter planes, I can actually get something useful out of them. Fighter planes on cruisers are ok for spotting torps, but....

 

Edited by Taichunger

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